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Neverwinter Nights 3


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#26
Liso66

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Zedicius wrote...


Liso prefers single player  <_<


This is true.  The things people remember about a girl!  :D

I did play MMO's for several years. It is not like I am anti social!    LOL

#27
Ticladesign

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Meh..



I like both types, but will defend MP as it seems to be constantly blamed for all sorts of failures in a RPG game. If it is SP, I'd like it to have alot of freedom and options though, the one thing that draws me into a MP Persistent world is the freedom to make and do what you like, and not be handheld by a story where your character does not fit in, and where companions are more important than your own character.



There is a NWN2 module i'm trying to make, that only has class specific quests, and no main quest.. so there's as many replayability as there are classes in NWN2. This is off course how many PW's are set up as well. That's what I prefer - quests based on your own desissions, rather than one main quest that you choose to go either left or right at certain points.



I would not uninstall any of the two NWN games - as there is no other game to replace them. DA failed quite horribly at that, and lets not mention DA2, lol.



MMO's are just too focused on making money/milking customers, at the expense of being a good RPG.

#28
Liso66

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Ticladesign wrote...



I would not uninstall any of the two NWN games - as there is no other game to replace them. DA failed quite horribly at that, and lets not mention DA2, lol.

MMO's are just too focused on making money/milking customers, at the expense of being a good RPG.


I will agree about how MMO's have become. I have not enjoyed one truly since Ultima Online "Early days" UO was very socialized and that has been lost. Also the reason I stopped playing MMO's.. Pay to work... Or that is what it felt like for me anyway. 

I really liked DA: O So no comment.on that one.  ;) I am also looking forward to DA2 =]

#29
nicethugbert

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I want in addition to and improvement of the NWN2 feature set:
00] Backward compatible with NWN2. Yes, there is an implication there regarding rules and modding.
01] Custom Spellbooks
02] Dual Spellbooks
03] Customizable level up from level 0 up
04] Excellent AI
05] Excellent Animations
06] More than 6 textures per tile
07] Water, Height, and Texture Map Import in toolset
08] Customizable border region in areas
09] Customizable pre and post timer in the action round. Not timer first then action which makes warlocks boring.
10] Turn-based/Real Time with pause user selectable option
11] Remove all the various stupid and lame caps such as AB cap, etc.
12] Severe and Drastic lack of Soup N-A-Z-I attitude from Devs, no balancing mania, no hard coding fetish.
13] An awesome platform for making any version D&D game with customizations galore by the user.

Modifié par nicethugbert, 23 juillet 2010 - 03:52 .


#30
Lugaid of the Red Stripes

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Looking at NTB's list, some of these things are about giving the user/community more control over how things work, while other things are about the Dev's doing more work initially (e.g. animations, AI).



I'm thinking, what if we just ask for a really nice toolset, and then let the community do all the work of flushing out the ruleset, class, races, and even things like AI and animations. The Developer just needs to give us a good system for putting everything together.



For example, AI is always going to be incomplete, so you might as well make that an ongoing community-wide project. If you make it neat and modular, builders could download different AI sets and just plug them into their modules, instead of the mess of scripts and hard-coded stuff we have to deal with now.



And the same should for animations. Really, you can never have enough animations, just think of different fighting styles, different ability levels, different gaits and mannerisms. Give us a good way to handle animations in-game, and a good animation editor that ships with the toolset, and the community will accumulate more animations than a development team on the clock could ever do.



And the same for everything else. Make every placeable tintable, re-textureable, let us tilt, rotate, and resize them. And let us at some of the speed-tree coding, so we can make our own types of trees and bushes.



It just seems like games these days are programmers taking 6 months to throw together a buggy engine, and then the artists and builders taking 3 months to churn out some half-baked content, and then we're sitting around 4-5 years later fretting over the same bugs and the same old awkward animations.

#31
nicethugbert

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I agree, Lugaid, with the exception that the game has to ship with a module to play or else there will not be enough customers.



I think MOW and other potential commercial modules is a significant motivation for providing us with a much better modding environment. The better the toolset, the faster and better the commercial modules that can be produced. The toolset is just an upfront cost to a good long series of commercial modules.



It would also help to make each commercial module stand alone by simply providing the core game engine with it, and a smart installer.




#32
dunniteowl

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Odd you should say so...



(NWN3?) The Next Moddable cRPG w/Toolset



Is something very much like what people are talking about. Go figure. I've been hammering away at this for over 4 years in this Community off and on, and now folks are actually starting to be seriously interested. It's based on ideas I've had for over 25 years and been adding to since. Now, though, it's starting to gain 'critical mass.'



I'm not saying you should come on over and check it out. I'm saying you owe it to your self to see what's happening now. We could always use a few folks who can see this potential and add to the momentum developing. More programmers, more scripters, more modelers, you name it, at this point, more is better.



While it started from me, this is a Community minded approach and concept. Currently we are looking to be able to support "legacy" games (NWN, NWN2, possibly DA:O) as long as you own the games that will be supported, and also intend to do as much emulation of what other games 'got right' without tacking on what they 'got wrong,' dumbed down, or hard coded from the Community in ways that served to disempower our creative abilities.



I highly recommend reading as much of it as you can handle, supply your input where appropriate (please don't post in Project Forums until you decide to become a member of the Project by way of Introduction) for the things you'd like to see implemented, how, why, etc. and if you wish, and have the true desire or dedication to do so, join in the fray.



best regards,

dunniteowl

#33
Adam024

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Do any of those other games feature non-online play- I would never get into World of Warcaft- never even considered it. I just like to relax on the couch and play my game.



Any truth to NWN3?

#34
Lyssistr

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I never played NWN2+MotB online, only single player mode. Online play is more like an additional thing for those who enjoy it.



You can enjoy the game playing only single player, it's not an mmo, nor is it an online coop game, if you wish however, then you can play with others.

#35
Adam024

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Lyssistr wrote...

I never played NWN2+MotB online, only single player mode. Online play is more like an additional thing for those who enjoy it.

You can enjoy the game playing only single player, it's not an mmo, nor is it an online coop game, if you wish however, then you can play with others.


I meant the other games- I have played NWN, Hoards of the Underdark, Shadows of Undentide, NWN2 and Mask of the Betrayer about 1000 times each!

#36
The Fred

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I always feel that the marketing of NWN (by which I mean the whole series) wasn't quite up to scratch. They know that they're targetting a slightly more niche audience than cool-graphics-wielding first-person-shooters or even strategy games, but there are key things about this game which I don't think the public would necessarily be aware of - mainly, the incredible "moddability" of the game. I reckon a lot of people will have played the main campaign for a while and then shelved the game, without ever even realising that other people were creating a plethora of modules, including a number of pretty top-notch releases (admittedly many of these have taken a long time to be produced, but this is partially the fault of the shoddy quality of the unpatched game).

#37
Emeraq

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I definitely want to see another D&D CRPG with a toolset, and multiplayer capability, but I would prefer a change in setting. I know FR is their cash cow, but I'd like to see something in Krynn.

Actually what I would prefer to see is a base D&D CRPG with toolset, where DLC's and expansions add content kinda like monster manuals, relics and artificats, races, classes, PRC's and yes even zones, did for PNP. Perhaps the expansions could include zones/maps as well as any special rules for folks to create campaigns in any D&D world: Greyhawk, Planescape, FR, Eberron and Krynn, etc.

Modifié par Emeraq, 29 juillet 2010 - 12:03 .


#38
dunniteowl

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See my above post and link. While not anywhere close to a release, the fact that we are actually working on something like this is one thing: Ahead of everyone else.

We cannot be a D&D based game, though we do intend to create a scripting framework that will support you putting in your own rules. This means if you can do it (or find someone who can) you can have Basic D&D, AD&D(1s) or (2nd), D&D 3.0, 3.5 or 4.0, Pathfinder, whatever.

By the same token, with this approach, we can also support the creation of ANY genre of RPG without you having to do backflips on a highwire while holding 4 spinning plates on rods at the same time. In other words, if you can create a Modern Horror RPG (like, say, White Wolf's Vampire: The Masquerade) you could do so. The same would hold true if for some reason you thought you could pull off a Cthulu based game, well then you could. And if there's anyone out there who's just chomping at the bit to get a shiny new Man Portable Plasma Generator action in a Traveller based universe, that should also be possible.

Clearly, this Community based approach is not going to sprout results overnight. And we'll need more folks willing to invest time and effort into things like model assets, scripting and animation over the course of development. The objective is: Open Source, Cross Platform, Multi-Player/PW capable out of the box. Hard coding will be strictly limited to the bare minimum required to make the engines run as efficiently as possible. That means the wealth and depth of any genre will be supported as almost all the Mechanics and Game System Rules will be scriptable.

It isn't going to be an Official NWN3, mind. In fact, it's not going to be Official D&D, though it will be D&D Compliant. The current efforts (which are already bearing fruit) are to make sure we can support legacy game modules such as NWN and NWN2. DA:O might be also supportable. Bear in mind that this support would still require of you to OWN the Games the modules come from.

Still, one engine, many games. Moddable, multiplayer, multiplatform, open source and extensible modular component design should take it pretty far. If that sounds interesting at all to you as a player, as a module builder, or as a coder, programmer, modeler, scripter, etc, then you owe yourself at least the opportunity to see what's going on with this project.

best regards,
dunniteowl

Modifié par dunniteowl, 02 août 2010 - 08:35 .


#39
BruceVC

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Sorry to hijack the conversation slightly but are we basically saying that we won't see a NWN3 because Hasbro is suing Atari ?
What I don't understand is Obsidian are the developers right ? So why can't they continue to develop the franchise with Atari and find another company to replace the investment of Hasbro ?

Modifié par bcrankshaw, 04 août 2010 - 07:41 .


#40
cliff_g

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I believe Hasbro owns the rights. Without Hasbro there is no DnD anything.

#41
BruceVC

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Yes I've found the answer :(



http://www.msnbc.msn...usiness-retail/








#42
MasterChanger

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bcrankshaw wrote...

Sorry to hijack the conversation slightly but are we basically saying that we won't see a NWN3 because Hasbro is suing Atari ?
What I don't understand is Obsidian are the developers right ? So why can't they continue to develop the franchise with Atari and find another company to replace the investment of Hasbro ?


Because D&D is a long-standing piece of Intellectual Property, and Hasbro/Wizards of the Coast hold the rights to that IP. They licensed Atari to develop certain media with that IP, but there's a contract involved; Hasbro alleges that Atari violated the contract.

#43
BruceVC

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The whole unfortunate event makes sense now

Thanks for the input :)

#44
Lyssistr

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 ok, something I digged from the old Bio forums, by an Obsidian Dev, it somehow contradicts the idea that destroying the city of neverwinter is enough to destroy NWN3, in fact he claims it's very good for a possible NWN3 game.


From Tony Evans, Obsidian Entertainment, link: http://nwn2forums.bi...46818&forum=128




 Storm of Zehir will not destroy Neverwinter.

Personally, I see the destruction of Neverwinter as an opportunity for whoever may work on a possible Neverwinter Nights sequel. Though I don't speak for WotC, I assume they will remain vague with the details on Neverwinter in order to allow a future 4E NWN game to re-define it. 


Note: I don't read about D&D rules, changes to world etc, just play dnd computer games, I have no idea if this is still relevant today, it was written back in '08.

Modifié par Lyssistr, 05 août 2010 - 11:56 .


#45
dunniteowl

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Well it would be if there weren't this lawsuit hanging over everything like a fat dark cloud ready to unzip and dump it's contents on the wary folks below it.



dno

#46
Ticladesign

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Any news on that Lawsuit? Since clearly we're now all pretty much forced to wait on it's outcome.

#47
dunniteowl

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Still nothing coming up on the radar in the lawsuit search. Waiting for the other shoe to drop.



dno

#48
Lyssistr

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dunniteowl wrote...

Well it would be if there weren't this lawsuit hanging over everything like a fat dark cloud ready to unzip and dump it's contents on the wary folks below it.

dno


I remember reading an interview by Obsidian Ent. founder, at gamebanshee, that they're trying to talk to Atari & Hasbro about some ideas they have for new games. I hope they can get them to agree on something while the more general framework of D&D license is sorted out in court.

He didn't say that their chats have been fruitful so far, but who knows, it may actually work out for them. I keep my fingers crossed till the lawsuit is settled tho.

#49
steelfire_dragon

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more news from the wotc forums
http://community.wiz..._announced?pg=3




new FR source book

Neverwinter guide

includes Bladesinger class.


which is good news

get a link when it gets on the wotc main page as of right now its not....

Modifié par steelfire_dragon, 07 août 2010 - 07:33 .


#50
NeoDarke

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Shallina wrote...

NWN city is destroyed in 4th edition. Hasbro don't want to continue with NWN.

Posted ImagePosted Image
Correction, it got nuked, but has been rebuilt. A author said as much on the WoTC site.