Neverwinter Nights 3
#76
Posté 23 août 2010 - 02:16
#77
Posté 23 août 2010 - 02:17
Fighter. Wizard. Rogue. Ranger. Cleric. according to the interview.Dynamomark wrote...
So what do you guys think the 5 classes will be? Fighter, rogue, wizard, cleric, and paladin?
Maybe a sorcerer instead of a wizard? Sorcerer might be a more popular choice because you don't have to sit there and think what you're going to memorize.
#78
Posté 23 août 2010 - 02:20
kamalpoe wrote...
Fighter. Wizard. Rogue. Ranger. Cleric. according to the interview.Dynamomark wrote...
So what do you guys think the 5 classes will be? Fighter, rogue, wizard, cleric, and paladin?
Maybe a sorcerer instead of a wizard? Sorcerer might be a more popular choice because you don't have to sit there and think what you're going to memorize.
I see. Thanks. I forgot about the Q&A.
#79
Posté 23 août 2010 - 02:26
I will like this game if it has the tools to create custom content and supports a DM client. If it doesn't I'm going to stick to NWN1&2. I don't mind if the single player campaign is an Icewind Dale or even Diablo-like dungeon crawl as long as we can build our own stuff with it.
Modifié par Seagloom, 23 août 2010 - 02:27 .
#80
Posté 23 août 2010 - 02:32
Seagloom wrote...
The Vancian casting system is gone in 4e, Dynamomark. Instead of spell slots every class gets "powers". They are divided between At Will, Encounter, and Daily. So, a wizard can cast Magic Missile infinitely since it's an At Will power, whereas something like Stinking Cloud can only be cast once per day. Sorcerers are unlike wizards but for totally different reasons. They're sort of like Wild Mages in 4e; albeit not as random.
Ah, thank you for bringing me up to date. And encounter? You get your spells back with each new encounter without resting?
#81
Posté 23 août 2010 - 02:36
Modifié par Seagloom, 23 août 2010 - 02:41 .
#82
Posté 23 août 2010 - 02:41
#83
Posté 23 août 2010 - 03:16
#84
Posté 23 août 2010 - 03:30
I suspect we won't see this make it into Neverwinter if only because those sort of spells rarely feature in a video game.
Modifié par Seagloom, 23 août 2010 - 03:32 .
#85
Posté 23 août 2010 - 04:03
Seagloom wrote...
I will like this game if it has the tools to create custom content and supports a DM client. If it doesn't I'm going to stick to NWN1&2. I don't mind if the single player campaign is an Icewind Dale or even Diablo-like dungeon crawl as long as we can build our own stuff with it.
Cryptic has already partially done this, with CoH at least (in my experience.)
I've both designed and played through the custom scenarios / levels / etc. in CoH, and the system they had there (about 2 years ago) was very solid.
I can't imagine it'd take much tweaking to take all they know about instanced mission areas (something they more or less invented) and user-generated campaigns (again, I'm fairly certain they did this first) to set up the kind of table-top D&D campaign session like you are hoping for (a la NWN, at the very least.)
#86
Posté 23 août 2010 - 04:05
Dynamomark wrote...
Sounds like they made the system in the 4e much easier. I am going to have to read up on that.
They did. It is.
And it's perfect for a cRPG or OMG (as they are calling it instead of MMO) - I'm very excited.
The more I think about this, the more I'm thinking TOR is not very interesting anymore....
and now I have news to drag my attention away from DA2 and Shepard Hawke.
#87
Posté 23 août 2010 - 04:30
nwn:online
#88
Posté 23 août 2010 - 04:46
#89
Posté 23 août 2010 - 05:11
#90
Posté 23 août 2010 - 05:29
MerinTB wrote...
They did. It is.
And it's perfect for a cRPG or OMG (as they are calling it instead of MMO) - I'm very excited.
The more I think about this, the more I'm thinking TOR is not very interesting anymore....
and now I have news to drag my attention away from DA2 and Shepard Hawke.
True, the 4th Edition is a lot easier than those in the past, but it also takes out a lot of interesting character builds and depth. It´s actualy more a streamlined version, perfect for theme park mmo´s.
I wouldn´t get too much hyped now, the game won´t come out that soon.
After Champions and Star Trek, i´m so not looking forward to this. Why on earth had it to be Cryptic <_<
#91
Posté 23 août 2010 - 05:33
Chances are that for FR fans, there'll be massive amounts of do not want in the NWN MMO.
#92
Posté 23 août 2010 - 06:01
Chebby wrote...
I don't understand why there couldn't be a new Forgotten Realms series rather than doing things like this.
Chances are that for FR fans, there'll be massive amounts of do not want in the NWN MMO.
For OLD FR fans.
Since the changes to FR happened, oh, like a couple years ago, there are new fans who like the "new" FR (which is really just jumping 100 years into the future, not changing anything about the past, honestly.)
I'm sure you can still find people out there who swear that Stark Trek ended with the last episode of Season 3 of the Original Series.
#93
Posté 23 août 2010 - 07:40
#94
Posté 23 août 2010 - 08:46
I have been wholly unsuccessful in finding anything newer than from January 2010.
Interestingly enough, the articles I could find all indicate that WotC is on board with the development and planning, which can only mean that Atari and Hasbro are making nice. I can't see how they'd announce this otherwise. Additionally, one can only conclude that, in lieu of an actual statement, Atari retains it's exclusive license to produce D&D IP related video games.
All in all, irrespective of my personal point of view on the Oh My God MMO (I guess the OMG stands for Online Mini Game?) I see this as overall good news all the way around. Perhaps now we'll get the 1.24.1233 patch or whatever it would finally have been named? Other things will be easier to talk about too and that's always a good thing in my book. Fighter. Wizard. Rogue. Ranger. Cleric. So, no Druid, Paladin, Bard, Sorceror or Warlock. And get this..."the paragon paths and epic destinies will be something we add." So it looks as if they're building in planned growth to keep interest alive in terms of features and class abilities.
I admit, I am no fan of the 4e rules so I don't really think of this as D&D per se. Maybe a variant bastard child. That said, I am all too willing to actually give it a chance. I have heard good things about it from those who play it (I can no longer invest time in an actual group face to face these days) and so am willing to suspend my jaded cynicism of WotC in general to give it a real chance to impress me. And by the time it comes out I may have a stable and powerful internet connection to the point where playing something like that won't be more a chore than a joy.
Meanwhile, I am asking if anyone sees anything at all official in regards to the lawsuit to please post a link here.
best regards,
dunniteowl
Modifié par dunniteowl, 23 août 2010 - 08:52 .
#95
Posté 23 août 2010 - 08:46
#96
Posté 23 août 2010 - 08:47
It is a pity but not unexpected. There are other fish in the sea. it just means I look at non-D&D based computer games from here on out.Chebby wrote...
I don't understand why there couldn't be a new Forgotten Realms series rather than doing things like this.
Chances are that for FR fans, there'll be massive amounts of do not want in the NWN MMO.
Also, I have seen no indication that the legal issues have been resolved yet so it may not even happen. or might happen as published by whoever picks Atari's corpse for interesting rights.
#97
Posté 23 août 2010 - 08:47
#98
Posté 23 août 2010 - 08:49
And I am sure I am not the only one who doesn't/doesn't want to play an Online game. I played Evercrap for a year but due to my schedule and my life and my play style, I never got into guilds or groups so I was a loner and that never got me further than 20th level or into anything cool. I just don't want to play that way. I enjoy NWN party style where I control the party. Doesn't look like the new game is gonna offer that.
Either way, I can still play NWN2 and Mods and BG and a bunch of other older games. I just wish the whole push towards Online Multi wasn't so lucrative. Leaves a lot of gamers like myself out in the cold. All IMHO. Just sayin.
Modifié par Thorne_underfoot, 23 août 2010 - 08:51 .
#99
Posté 23 août 2010 - 08:50
Modifié par Quixal, 23 août 2010 - 08:50 .
#100
Posté 23 août 2010 - 08:54
the_one_54321 wrote...
Anything based on 4e does not exist to me. Just adding my $0.02 here.
A remarkable rarity, you and I are in total agreement on this. I'd rather see them develop a game based upon Pathfinder rules or 3.5E than the D&D-in-name-only abomination of 4E.





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