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Neverwinter Nights 3


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#76
kamalpoe

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They don't specifically say it, but it sounds like there isn't going to be any user created new models, tiles, PW's etc since things will be running on their servers. Only quests and maps.

#77
kamalpoe

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Dynamomark wrote...

So what do you guys think the 5 classes will be? Fighter, rogue, wizard, cleric, and paladin?

Maybe a sorcerer instead of a wizard? Sorcerer might be a more popular choice because you don't have to sit there and think what you're going to memorize.

Fighter. Wizard. Rogue. Ranger. Cleric. according to the interview.

#78
Dynamomark

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kamalpoe wrote...

Dynamomark wrote...

So what do you guys think the 5 classes will be? Fighter, rogue, wizard, cleric, and paladin?

Maybe a sorcerer instead of a wizard? Sorcerer might be a more popular choice because you don't have to sit there and think what you're going to memorize.

Fighter. Wizard. Rogue. Ranger. Cleric. according to the interview.


I see. Thanks. I forgot about the Q&A.

#79
Seagloom

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The Vancian casting system is gone in 4e, Dynamomark. Instead of spell slots every class gets "powers". They are divided between At Will, Encounter, and Daily. So, a wizard can cast Magic Missile infinitely since it's an At Will power, whereas something like Stinking Cloud can only be cast once per day. Sorcerers are unlike wizards but for totally different reasons. They're sort of like Wild Mages in 4e; albeit not as random.

I will like this game if it has the tools to create custom content and supports a DM client. If it doesn't I'm going to stick to NWN1&2. I don't mind if the single player campaign is an Icewind Dale or even Diablo-like dungeon crawl as long as we can build our own stuff with it.

Modifié par Seagloom, 23 août 2010 - 02:27 .


#80
Dynamomark

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Seagloom wrote...

The Vancian casting system is gone in 4e, Dynamomark. Instead of spell slots every class gets "powers". They are divided between At Will, Encounter, and Daily. So, a wizard can cast Magic Missile infinitely since it's an At Will power, whereas something like Stinking Cloud can only be cast once per day. Sorcerers are unlike wizards but for totally different reasons. They're sort of like Wild Mages in 4e; albeit not as random.


Ah, thank you for bringing me up to date. And encounter? You get your spells back with each new encounter without resting?

#81
Seagloom

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Bingo. There are also out of combat Utility and Ritual spells. Rituals take a very long to cast and I imagine won't work the same in a video game. 4e is very streamlined in this sense. Even fighters and rogues have Encounter and Daily powers. I'm no 4e expert though. Playing this is going to mean learning the game seriously now. Le sigh. :unsure:

Modifié par Seagloom, 23 août 2010 - 02:41 .


#82
Dynamomark

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Sounds like they made the system in the 4e much easier. I am going to have to read up on that.

#83
Ovenall

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Are the Ritual powers sort of like Auras? Something that works long term in the background, but can't be switched on the fly?

#84
Seagloom

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No, they are more like one-off spell effects with very long casting time. A few create an instant effect like long distance teleporation while others last for hours. There are classes with aura-like powers though. Spell effects like major divinations, Tensor's Floating Disk, or Secret Chest are rituals. It's where WotC designers dumped a lot of 3e's utility magic and resurrection spells. Also, any character can learn these by taking the Ritual Casting feat.

I suspect we won't see this make it into Neverwinter if only because those sort of spells rarely feature in a video game.

Modifié par Seagloom, 23 août 2010 - 03:32 .


#85
MerinTB

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Seagloom wrote...

I will like this game if it has the tools to create custom content and supports a DM client. If it doesn't I'm going to stick to NWN1&2. I don't mind if the single player campaign is an Icewind Dale or even Diablo-like dungeon crawl as long as we can build our own stuff with it.


Cryptic has already partially done this, with CoH at least (in my experience.)

I've both designed and played through the custom scenarios / levels / etc. in CoH, and the system they had there (about 2 years ago) was very solid.
I can't imagine it'd take much tweaking to take all they know about instanced mission areas (something they more or less invented) and user-generated campaigns (again, I'm fairly certain they did this first) to set up the kind of table-top D&D campaign session like you are hoping for (a la NWN, at the very least.)

#86
MerinTB

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Dynamomark wrote...

Sounds like they made the system in the 4e much easier. I am going to have to read up on that.


They did.  It is.

And it's perfect for a cRPG or OMG (as they are calling it instead of MMO) - I'm very excited.

The more I think about this, the more I'm thinking TOR is not very interesting anymore....
and now I have news to drag my attention away from DA2 and Shepard Hawke.

#87
steelfire_dragon

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one game I wont buy.

nwn:online

#88
Ovenall

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I'll guess this doesn't really launch until mid 2012. And I will hold out until several reviews are in. Sounds cool in theory, but I can see how it might end up a huge train wreck.

#89
NeoDarke

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Bah! I want to play a Paladin, not a fighter-cleric... thing...

#90
xCirdanx

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MerinTB wrote...
They did.  It is.

And it's perfect for a cRPG or OMG (as they are calling it instead of MMO) - I'm very excited.

The more I think about this, the more I'm thinking TOR is not very interesting anymore....
and now I have news to drag my attention away from DA2 and Shepard Hawke.


True, the 4th Edition is a lot easier than those in the past, but it also takes out a lot of interesting character builds and depth. It´s actualy more a streamlined version, perfect for theme park mmo´s.

I wouldn´t get too much hyped now, the game won´t come out that soon.

After Champions and Star Trek, i´m so not looking forward to this. Why on earth had it to be Cryptic <_<

#91
Chebby

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I don't understand why there couldn't be a new Forgotten Realms series rather than doing things like this.

Chances are that for FR fans, there'll be massive amounts of do not want in the NWN MMO.

#92
MerinTB

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Chebby wrote...

I don't understand why there couldn't be a new Forgotten Realms series rather than doing things like this.
Chances are that for FR fans, there'll be massive amounts of do not want in the NWN MMO.


For OLD FR fans.

Since the changes to FR happened, oh, like a couple years ago, there are new fans who like the "new" FR (which is really just jumping 100 years into the future, not changing anything about the past, honestly.)

I'm sure you can still find people out there who swear that Stark Trek ended with the last episode of Season 3 of the Original Series.

#93
Vaalyah

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I have not problem with the development of plot in FR... but 4th edition rule set doesn't appeal to me (and to the 100% of the pen&paper D&D player that I know) at all :-(

#94
dunniteowl

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I think the whole thing is wierd. This is a game they sort of unofficially 'leaked' prior to the lawsuit. Now they announce officially that it's going to be coming out in Q4 2011 *(which means around October/November 2011) and I have scoured for the last few hours for any additional information regarding the lawsuit -- which, as you all know, places a kaibosh on any futher development.

I have been wholly unsuccessful in finding anything newer than from January 2010.

Interestingly enough, the articles I could find all indicate that WotC is on board with the development and planning, which can only mean that Atari and Hasbro are making nice. I can't see how they'd announce this otherwise. Additionally, one can only conclude that, in lieu of an actual statement, Atari retains it's exclusive license to produce D&D IP related video games.

All in all, irrespective of my personal point of view on the Oh My God MMO (I guess the OMG stands for Online Mini Game?) I see this as overall good news all the way around.  Perhaps now we'll get the 1.24.1233 patch or whatever it would finally have been named? Other things will be easier to talk about too and that's always a good thing in my book.  Fighter. Wizard. Rogue. Ranger. Cleric. So, no Druid, Paladin, Bard, Sorceror or Warlock. And get this..."the paragon paths and epic destinies will be something we add." So it looks as if they're building in planned growth to keep interest alive in terms of features and class abilities.

I admit, I am no fan of the 4e rules so I don't really think of this as D&D per se. Maybe a variant bastard child. That said, I am all too willing to actually give it a chance. I have heard good things about it from those who play it (I can no longer invest time in an actual group face to face these days) and so am willing to suspend my jaded cynicism of WotC in general to give it a real chance to impress me. And by the time it comes out I may have a stable and powerful internet connection to the point where playing something like that won't be more a chore than a joy.

Meanwhile, I am asking if anyone sees anything at all official in regards to the lawsuit to please post a link here.

best regards,
dunniteowl

Modifié par dunniteowl, 23 août 2010 - 08:52 .


#95
Mordaedil

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It looks to me like that wizard is more a warlock. But that could be the tiefling race talking. But the way it obsesses about fire makes me more inclined to warlock.

#96
Quixal

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Chebby wrote...

I don't understand why there couldn't be a new Forgotten Realms series rather than doing things like this.
Chances are that for FR fans, there'll be massive amounts of do not want in the NWN MMO.

It is a pity but not unexpected. There are other fish in the sea. it just means I look at non-D&D based computer games from here on out.

Also, I have seen no indication that the legal issues have been resolved yet so it may not even happen. or might happen as published by whoever picks Atari's corpse for interesting rights.

#97
the_one_54321

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Anything based on 4e does not exist to me. Just adding my $0.02 here.

#98
Thorne_underfoot

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I am reserving judgment on this one. I played NWN1 and 2 (and even the AOL game years ago) and have enjoyed them both. I play DA:O as well and they are changing things for DA:2. Seems to me that there is a focus on less "Create your own" and more on "Fit into our mold" which I am sure makes it nice for console games.  Also a lot more focus on Online Mp (even Starcraft 2 goes that way) But the reason I play PC games (and I have all 3 consoles as well) is that the games offered on PC usually have more flexability than console games (IMHO). And my favorites are the RPG games.

And I am sure I am not the only one who doesn't/doesn't want to play an Online game. I played Evercrap for a year but due to my schedule and my life and my play style, I never got into guilds or groups so I was a loner and that never got me further than 20th level or into anything cool. I just don't want to play that way. I enjoy NWN party style where I control the party. Doesn't look like the new game is gonna offer that.

Either way, I can still play NWN2 and Mods and BG and a bunch of other older games. I just wish the whole push towards Online Multi wasn't so lucrative. Leaves a lot of gamers like myself out in the cold. All IMHO. Just sayin.

Modifié par Thorne_underfoot, 23 août 2010 - 08:51 .


#99
Quixal

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Modifié par Quixal, 23 août 2010 - 08:50 .


#100
Tsuga C

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the_one_54321 wrote...

Anything based on 4e does not exist to me. Just adding my $0.02 here.


A remarkable rarity, you and I are in total agreement on this.  I'd rather see them develop a game based upon Pathfinder rules or 3.5E than the D&D-in-name-only abomination of 4E.