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Neverwinter Nights 3


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#101
Anacronian Stryx

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Tsuga C wrote...

the_one_54321 wrote...

Anything based on 4e does not exist to me. Just adding my $0.02 here.


A remarkable rarity, you and I are in total agreement on this.  I'd rather see them develop a game based upon Pathfinder rules or 3.5E than the D&D-in-name-only abomination of 4E.


I totally and utterly agree, Especially pathfinder would be awesome.

#102
MokahTGS

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Well, Dungeon's and Dragon's Online has done very well with a non-subscription based model. With NWN Online's content creation tools, I'm hoping they follow the same pricing structure. I can live with occasional purchases from a cash shop...just not monthly charges for a game I hardly play.



I could see myself creating dungeon romps for NWNO pretty easily if it's non-subscription.

#103
Mordaedil

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I still think we should scrap all modern renditions and go back to 1st edition D&D. Cleric suckage, huzzah!

#104
Lyssistr

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Wow, I missed quite allot, they say its coop, not an mmo and soloing will be an option, I wonder if soloing is party-based.



From the sound of it it sounds like a "no", as I can only see soloing being harder if you only control 1 character but let's wait & see.

#105
Haplose

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I just wonder how different this will be from DDO. Seems quite similar in approach.

The only things really different is 4th ed. ruleset (a major negative for me) and the Forge (we're yet to see what it's capable of).

#106
Thorne_underfoot

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Lyssistr wrote...

Wow, I missed quite allot, they say its coop, not an mmo and soloing will be an option, I wonder if soloing is party-based.

From the sound of it it sounds like a "no", as I can only see soloing being harder if you only control 1 character but let's wait & see.


That is my impression as well, although we shall see what we see.  It is my hope that we are wrong and that you can still have a "Party" adventure solo.  I personally have my own party that I regularly play with (in games that allow me to create my own party such as IWD and NWN2-SOZ).  While the companions in other games are fun as well, it isn't really "My story" anymore.  Again with the "Forcing you down a specific preordained path".  But I may be getting ahead of myself.  I will wait and see as more information becomes available.

#107
Haley Starshine

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That's one style of play.. Unfortunally the most common one since the WoW era... But NWN used to be a total different thing from gold-farming, hack-slashing and half-planar-mountain-gold-lizardman characters on level 50, multiclassing 3 bizarrely named classes that would only make sence in a very totally specific setting of a questionable D&D book.

The expansions with "additional classes and races" itself are actually a purely marketing excuse for the "quantity over quality" generation to buy it. Even the Fourth edition of D&D itself is pathetic for people who actually enjoy roleplaying (and not playing RPG - those are different things)... If NWN ever adapts to that, the little effort of few people trying to bring roleplay back to the game will be severely crushed.


Not trying to bring a "what's the best style of play" discussion... Just saying that there is more than a single one, therefore is imprudent to say what the developers should or should not do based on your particular likings.

#108
Mordaedil

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Haplose wrote...

I just wonder how different this will be from DDO. Seems quite similar in approach.
The only things really different is 4th ed. ruleset (a major negative for me) and the Forge (we're yet to see what it's capable of).


Difference would be that DDO was an MMO.

This would be a game that has a multiplayer component and no singleplayer component (well, no inherent one as far as I can see)

#109
xCirdanx

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dunniteowl wrote...

I think the whole thing is wierd. This is a game they sort of unofficially 'leaked' prior to the lawsuit. Now they announce officially that it's going to be coming out in Q4 2011 *(which means around October/November 2011) and I have scoured for the last few hours for any additional information regarding the lawsuit -- which, as you all know, places a kaibosh on any futher development.

I have been wholly unsuccessful in finding anything newer than from January 2010.

Interestingly enough, the articles I could find all indicate that WotC is on board with the development and planning, which can only mean that Atari and Hasbro are making nice. I can't see how they'd announce this otherwise. Additionally, one can only conclude that, in lieu of an actual statement, Atari retains it's exclusive license to produce D&D IP related video games.


It´s not that easy, as far as i know and understand it, it´s not just one big D&D license with all titles in it. There is one general D&D license and then there are the sub-rights. As an example Interplay still hold the rights for Baldurs Gate and Icewind Dale for a while even though the had lost the general license.

So, if the NWN rights are not part of the general license, the lawsuit shouldn´t matter.

However, if i remember correctly, one of Turbines complaints was, that Atari did not support DDO as they should have because they were allready working on their own D&D MMO.

It will be interesting how this all works out.

In the meanwhile i will do the "sit-back-and-wait" game, and hope they will release some information on the game that would it make worth buying.

#110
Chebby

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MerinTB wrote...

For OLD FR fans.

Since the changes to FR happened, oh, like a couple years ago, there are new fans who like the "new" FR (which is really just jumping 100 years into the future, not changing anything about the past, honestly.)

I'm sure you can still find people out there who swear that Stark Trek ended with the last episode of Season 3 of the Original Series.

It's nothing to do with the realms themselves. I'm sure many FR fans didn't like the OC of NWN2 for the same reasons they might not like the MMO. It's a MMORPG and the Realms is just above that. The Realms is supposed to be about immersion and presentation, something which I doubt you could get in a MMO. You'd have Realms fans being swamped by people who treat it like any other game, just wanting bosses down, just wanting levels and loot. The two types of fans won't mix well with eachother.

Modifié par Chebby, 23 août 2010 - 11:31 .


#111
cliff_g

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Wow. I just read the news and I feel like I am 10 years old and learning Santa Claus was not real. But I guess i have to face the facts since it was official. This is not the direction I wanted to see this game go. And starting with just 5 classes? I mean from BG1 all the way to NWN2 it felt like the games were progressing. We have these type games already (Guild Wars, Diablo, DDO, EQII or WOW). The beauty of NWN was its uniqueness. Now it will be just another MMO. Some buddy say it isn't so....

#112
Emeraq

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I hate to say it, but I hope additional classes and PRC's are purchasable......

#113
nicethugbert

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NWN3 is not Neverwinter so why have the two different topic been merged?

#114
the_one_54321

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Chebby wrote...

MerinTB wrote...
For OLD FR fans.

Since the changes to FR happened, oh, like a couple years ago, there are new fans who like the "new" FR (which is really just jumping 100 years into the future, not changing anything about the past, honestly.)

I'm sure you can still find people out there who swear that Stark Trek ended with the last episode of Season 3 of the Original Series.

It's nothing to do with the realms themselves. I'm sure many FR fans didn't like the OC of NWN2 for the same reasons they might not like the MMO. It's a MMORPG and the Realms is just above that. The Realms is supposed to be about immersion and presentation, something which I doubt you could get in a MMO. You'd have Realms fans being swamped by people who treat it like any other game, just wanting bosses down, just wanting levels and loot. The two types of fans won't mix well with eachother.

Though the MMO part has its own whole other bag of horrible, I'm going to say that they did indeed gut the realms with this "upgrade." They didn't just jump a century into the future. They ripped apart most of the story lines revolving around the old main characters. I don't want to post direct spoilers but there are a number that come to mind imediately: Drizz't and company, Symbul, Elminster, Khelben, everything and everyone related to Mystra, and the list goes on. That was unnecessary. Why do I want to play in a world where I know that five years from now they'll release a new system that leaves everything not resembling in the slightest what it used to be. I now understand how people felt about 3e. Though I think that 3e still had enough freedom to stick pretty close to what used to be there. Screw WotC.

#115
Kanten

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Isn't Atari supposed to be in the middle of a lawsuit with Hasbro over the D&D license? Seems a bit presumptuous to pull this out if that hasn't been settled yet.

And honestly, if this is the future of Forgotten Realms, I hope Hasbro wins that case.

#116
Urk

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Look, my read on this is maybe a little more hopeful than most of yours.



Big problem:

Clearly this is going to be a rush job.

Atari+Cryptic+(Gotta git'r done before we lose the franchise)=crap.



But the idea may not be all that bad.



From what I'm reading and hearing it sounds like users may be able to create sealed custom instances of the game world. If that's the case, and if the game includes a toolset and (gritting his teeth fearfully knowing what a bunch of cheap slackers run both companies) a DM client, than it may be possible for everyone to get their cookies. The munchkins can run around being "uber" and "leet" and slaying Demogorgon over and over again, while the RPers can hang out in their privately constructed instances running their weekly custom campaigns. Never the twain shall need to meet.



Unfortunately while the idea may very well be sound, I have absolutely no faith in either Atari or Cryptic to execute it. I hope they surprise me, but they haven't yet.

#117
foil-

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Some links to the new Neverwinter game (I guess successor to NWNights) posted by Skunkeen in another thread specific to that title:

http://www.playneverwinter.com/

http://kotaku.com/56...rwinter-in-2011

Nice write up by Kotaku describing the story based on RA Salvator's work (who I understand is one of the better writers for D&D)

Game concept looks nice

Modifié par foil-, 24 août 2010 - 03:17 .


#118
Thorne_underfoot

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From the bits and pieces that we have so far it looks like the following:

1) The property that Cryptic is working on is not (at least from Atari's way of seeing things) part of the whole Atari/Hasboro snafoo. The suggestion is that Atari/Hasboro is simply the NWN franchise license rather than the entire D&D license as has been speculated.  So development/release of this property is not dependent on the outcome of the lawsuit.  And Atari is looking to continue to capitalize on that asset.
2) It looks like Cryptic has already been working on this for some time. So, although they may still be subject to the pressures from Atari that we have seen in previous endeavors driven by that company, it doesn't look like this will be a 1 year rush job.
3) NWN3, if there ever is such a creation, is/will not be tied to this new project. To all appearances, this is a separate project. However the inclusion of the name suggests that the marketing at least is trying to capture on "Some" of the name that NWN games have enjoyed.
4) Although they have made a big thing about this not being an MMO, what has been published about their "OMG" appears to this humble observer like a cross between an MMO and something like multi-player Oblivion. I am guessing that this is an experiment into some form of hybrid of the MMO environment. With what Blizzard did to Star Craft 2, and other indicators in the industry, I am guessing that the "Future" of gaming is seen as online. This is just a different take on the classic MMO.

Anyway, this is all my humble speculation and based on no actual facts but what have been presented in this thread.  I am still of hopes that either NWN3 will be in the offering at some point or that someone else (pathfinder say) will see money in creating something similar and that it will be more in the vein of NWN/BG. If Neverwinter ends ups being OK as well, that is great. Still taking a "Wait and see" approach.

Modifié par Thorne_underfoot, 24 août 2010 - 03:58 .


#119
Sir_Rule

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My face turned boiling red when I heard you choose "1 out of 5 classes"



But now that I've calmed down, I too, will wait and see, knowing that this is now a seperate type of thing.

#120
MokahTGS

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Ok, good info here:

Gamespot Interview

Key point being:

GS:
We understand that Neverwinter will use a system codenamed "Forge" that
will let players build their own content. Can you explain how this will
work in practice? Also, what kind of content will players be able to
make?

JE: Forge
(tentative name) will enable players to write adventures, to create
maps, and to attach their quests to in-game entrances and NPCs. Our key
philosophy is that Forge needs to be accessible (i.e. usable to many
people) and that user-generated content is an optional form of content.
In other words, a player knows that he's playing UGC and not the game.



#121
NeoDarke

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Indeed, I too will take a wait-and-see look. Maybe we shall get more classes later on.

#122
Tonytobinus

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The Forge systems sounds like it will be the Mission Architect system from City of Heroes, just reskinned. I pray that it is not.



The fact that Emmert (who I still dislike from his reign over City of Heroes) says it will incorporate in-game entrances and NPCs is a step up from the Architect, which is restricted to a Holodeck-like building. But with anything 'Statesman' says in regards to how something will work, I wait and see.



Also, I don't want people getting the wrong idea here - I LIKE the Mission Architect for what it is - but it is NOT a toolset. The accessibility comes at a very high cost to creative freedom. For those unfamiliar, limitations of the quest creator include:



- No branching plotlines or conversations. Everything players make is completely linear.

- No control over map design. Areas are limited to a selection of prefab areas used in official game content.

- Extremely limited control of creature/quest item placement (front, middle, or back of map)

- No in-mission conversations, only speakstrings.

- A slew of restrictions and xp penalties enforced in the name of using the system as it was intended to be used.

- almost no feasible way to make an entertaining non-combat mission, as all quests must have at least one "Mandatory" objective, and all mandatory objectives require combat.



People have still created some very entertaining story arcs with it. And it is enjoyable to play around in the architect - I've cranked out about 4 or 5 stories myself. But it is simply no substitute for what NWN fans have grown accustomed to. And I'm not saying this will definitely be what we get with Neverwinter - clearly I am in no position to say so - but I think it is likely, and anything more will be a welcome surprise.



That said, Cryptic is notorious for something other than rushed, sloppy products: spectacular player customization. The ability to make a truly unique-looking character has been the most appealing strong point of any of their titles, and something I hope translates well in the Neverwinter game.

#123
nicethugbert

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It sounds absolutely boring like D&D Online. If you can't make up your own rules then what's the purpose?

#124
Sir_Rule

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Btw, I started playing 4E back in about... June perhaps.



It's a really enjoyable system, everything's just much more balanced then it was back in 3.5. For those who hate it, I recommend trying out the D&D Encounters program if your town/city has it.



That said, I'm looking forward to 4E being implemented in 'Neverwinter' but right now, my expectations are still low. But! Who knows... maybe they'll surprise me with something positive.

#125
Tonytobinus

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New interview up at MMORPG.com:



http://www.mmorpg.co...ure/4487/page/1