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Community Contest Discussion...


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#51
gtr201

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(sorry ITSSEXYTIME I didn't see your post until I posted this one)

Another way to encourage fresh blood would be to provide all the tutorials, resources, .2da files etc. from wherever the competition was being hosted. Literally have all the relevant wiki links etc. right under the rules. Also guaranteeing constructive feedback on every entry would encourage people but that would be a big ask from the judges.

Most of the prize ideas so far have been aimed at builders, you could possibly screen for new comers by having a separate category with a non-builder prize (eg. in game items as suggested above) and then people pick what they're competing for when submitting their entry.

Modifié par gtr201, 22 juillet 2010 - 09:52 .


#52
mikemike37

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argh... i replied but somehow lost the post... second time lucky...



providing helpful links is an excellent suggestion. I'll see about writing up a draft wiki page shortly.



I think the idea of having two categories might indeed be the best solution. By entering the newcomer category, you disqualify yourself from the prizes in the main category. Those people who have a good shot at the main prizes therefore wouldnt enter the newcomers category... assuming the best prizes are in the main category.



A different points distribution might work out then as:



main contest 1st: 10 points

main contest 2nd: 5 points

main contest 3rd: 5 points

newcomer contest 1st: 5 points

#53
CID-78

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yes links from our wiki page into the other datoolsetwiki tutorials would be essential..



i was thinking about "best newbie" effort prize aswell" but was more thinking along the lines of having their work enhanced by a expert in the field.



okay so how would we determine newcomers? in the first contest everyone would be that.



so technically you would endup with a fourth place prize.



in future contest you get disqualified for that price if you won any price earlier in that genre.



ie even if i have won prizes in scripting, i would still be newcomer in level making. So we encourage people to try their hands on things they are less good at.



We are still a very small community so even a newbie have a shot on the main prizes, so making themself disqualify for them seem a bit rough. in the long run the hopefully won't have a chance. (ie the community is getting filled with talented people)



oh and the contribution should be from scratch a remake/ripoff of another authors work such as bioware wouldn't qualify for winning any prizes.



In future contests you will however beable to use the community sources to put some part of your contribution together, aslong as the actual part that is the contest is your own work.

#54
Arttis

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Sounds good.I will be new so...hopefully mine wont turn out too bad.

#55
mikemike37

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CID-78 wrote...

i was thinking about "best newbie" effort prize aswell" but was more thinking along the lines of having their work enhanced by a expert in the field.

could you elaborate on this please?


CID-78 wrote...

We are still a very small community so even a newbie have a shot on the main prizes, so making themself disqualify for them seem a bit rough.

so, to confirm, you're happy for this first contest to have no "grouping" for existing experience?

Modifié par mikemike37, 25 juillet 2010 - 02:05 .


#56
CID-78

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well it was a thought pattern, I think your idea is more feasible.



who knows how many hours it would require to push their contribution up to a good quality.



Yes I am happy to have no grouping in the first contest of each genre. and have people disqualify themselves from being a newbie along the road.



it's easier to manage then trying to get people to judge their own skill, the experience people will soon win their prize, up to four people will be flaged each time.



Possible Genres:



Artwork (2D)

3D Custom Content

Level Making/VFX

Generic (ie face morphs, npc, item, worldmap, all the small things)

Scripting

Music/Sound

Cutscene/Animations

Writting

VFX

#57
mikemike37

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Okay, finally got around to typing it up on builder's wiki. Please make amendments as necessary.

http://social.biowar...ntest_Main_Page

Modifié par mikemike37, 26 juillet 2010 - 03:48 .


#58
CID-78

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I think we should remove this:



It must be named "Community Contest NUM - ENTRY NAME". For example: "Community Contest 1 - Fishing Village



and limit the naming to the actual file on the project site. So a author can keep all his work in the same project and perhaps show off some other work that doesn't belong to the contest.



shouldn't the prizes increase with position, even if it's only slightly.10,7,5 - 7,5

#59
mikemike37

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sure, those ones that were the same were only examples if we were to use the groups system. I've made hte changes you've suggested.

#60
CID-78

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.rar? do still people still use that when 7zip is free and better?

#61
CID-78

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by the way; maybe we should run a CC - level prop contest at the same time, with the same deadline? but in other hand that would limit the prizes we can give out that month.

#62
mikemike37

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oh reminds me, i had forgotten to put the deadline on the contest page.

level prop contest sounds good, though not sure about the deadline. I'm happy to announce it now, so that people can make use of their prop in their level, but perhaps give a further two or three weeks for the prop so that people can enter both without having to necessarily do them both at the same time? those that don't know how to make props will need a fair bit of time to learn for that contest.

Perhaps you could explain why you want them to have the same deadline?

(EDIT: added level tutorials and deadline to wiki page - please add any tutorials i might have missed)

Modifié par mikemike37, 26 juillet 2010 - 10:08 .


#63
CID-78

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I was think that if the prop was completed either at the same time or before we might get demo levels with those props in. ie they would make props that fit their village. if you are new with both and don't have plenty of free time during the week it's better to focus on one of them.

#64
mikemike37

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okay, how about prop finishes two weeks after the level contest... and if people want to include them in their level, they can make them early? and if people want to treat them seperately they have two weekends to do so?

#65
CID-78

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sound good to me. so what should the theme be?.. a small extension of a existing tileset? ie adding perhaps those pieces that you allways end up missing when building a level.

#66
mikemike37

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hmm something tileset related would sort of encourage indoor stuffs, which doesnt tie in so well with levels. sure some buildings will have interiors, but there would be a lot of tilesets nobody will be using for their village level. which would kind of defeat the point of doing at hem at the same time. 

Perhaps we just say: any prop or set of props? do we need a theme? other modelling ones might focus on equipment, creatures or the like, so being specific within props probably isnt necessary? or is it nicer to have a more specific theme? i just dont know...? maybe just "no hero props please" and we elaborate on what we mean by that?

Modifié par mikemike37, 27 juillet 2010 - 10:32 .


#67
CID-78

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well "level prop" is already a limitation on it's own, it means that it should be used in the level editor rather then being a item, creature, hairmod, makeup set or whatever other CC you can think about.



we could focus on out door props, but i see no problem in having a interior wall piece, the next level contest is suitable to be a interior level after all and then we can start using the props in that contest instead.

#68
mikemike37

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okay so our brief is something like "produce a level prop"?

#69
CID-78

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yes



maybe we should add test criterias such as.



*must contain parts that block walkmesh

*must have LOD



not sure how the lightmap is working, i read about glitches, is there a issues with cc that i am not aware of?



does line of sight work well?

#70
mikemike37

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everythings working fine... though i dont expect any newcomers will get it all right first time, but its easier now to make props than its ever been. Eshmes script is very good.



LOD isn't always necessary for props... it really depends on the size of the model. With buildings, its important as you'll see them far away so they can't afford to pop out, but with already-low poly props like... say... a barrel... theres no real need to make a 400 poly version and a 200 poly version, and with small stuff like a bowl its sometimes better for it to just pop out.



and "parts that block walkmesh" is normally called collision, for conciseness hehe.



So how about... "where appropriate, must make use of levels of detail in model and texture and have collision"...?



I'm thinking it might be best for us to take this discussion to a group, so we dont keep bumping in the toolset general forum? we'll make a new thread when we "officially announce" the contests?

#71
mikemike37

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created a new group over here...



http://social.bioware.com/group/2535



please everyone, feel free to join and brainstorm with us - either as an entrant or organiser!