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Why do games like Dragon Age Origins have to end?


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#1
MistySun

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I love DA:O and i hope to love DA2 .I love all the DLC (except Darkspawn Chronicles which i never bothered with).
But why does a great game like DA:O have to end? :(
I didn't want it to end...i wanted  more and more story before the final battle ...no wait...i didn't want a final battle at all. I just wanted to continue playing with the companions all the time...non stop...well except for meals and a wash up. :) 
Work? What's that? Since i got DA:O i forgot all about work.
Maybe .....just maybe, there will be a DA: The never ending story. Oh, the thrill of it all. :P

Are you listening BIoware?  

#2
Stanley Woo

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Stories, even great ones that move you to the point of tears (and other bodily fluids), have to end because that's the only way we can get closure on them. Look at long-running series like Babylon 5 and Stargate SG-1. having them come to an end and wrapping them up make their stories far more powerful because we can breathe a sigh of relief as plot threads are resolved, characters reach a point where they can rest, and we can take a breath.



Stories that don't ultimately end keep the player on their toes, forever anticipating an ending that will never come. It is not nearly as satisfying, having character and plot threads remain unresolved. Like soap operas, for example. Fans are kept in a perpetual state of anticipation and heightened tension which can never end because the stories are ongoing, sometimes for years. It does eventually get boring.

#3
MistySun

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Thanks Stanley or replying. Yesd, i can see your point regarding soap operas...they do get boring eventually.
Sigh. There is one good quote which my gran first told me of. *All good things come to an end*.
But at least we do have DLC and a DA2 to keep us going (on our toes) :)

#4
ncknck

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computer games are generally static worlds. With the main story finished there nothing else to do. I dont remember DA forcing the ending on the player, there is no hidden gameover timer, like in fallout2. You can just as well do that thing you wanted and game never ends.

Modifié par ncknck, 20 juillet 2010 - 07:04 .


#5
thegreateski

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Boring answer: It's not profitable.

#6
Lil-Vinny29

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I do understand the fact that every good thing has to end but after one game only. Would have been nice to continue from our savegame in either Origins or Awakening and go epic in DA2.



Something like ME to ME2, you can continue and some decisions you made are changing the course of history and so on with ME3



Did a great job to work on a story of our character and after Awakening..oops forgotten, went to the Calling many years after, lost, died, lived like an Hero happily ever after.



Who knows! we'll never know




#7
Stanley Woo

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thegreateski wrote...
Boring answer: It's not profitable.

Sandbox games such as Oblivion and Grand Theft Auto and Red Dead Redemption beg to differ.

Lil-vinny29 said
I do understand the fact that every good thing has to end but after one
game only. Would have been nice to continue from our savegame in either
Origins or Awakening and go epic in DA2.

Lots of people talk about out games like that, and I think it's great that they love our stories so much that they wish they could last longer. But unless a story ends, you can't properly appreciate it and consider it as a whole. The ending is part of the story experience.

#8
Beerfish

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You can still tune into The Young and the Restless after 3 years and not really miss out on what Victor Newman is up to.

#9
USPrivateer

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My 2 cents:

I don't really think that they do have to end. Take for example the older BW games that took place in the worlds created by Wizards of the Coast and folks like that. Forgotten Realms and whatnot. Such a huge world with many years of history, games, books etc; there were endless stories to be told with overlapping characters.

If I understand correctly, and I may not, post purchase of BW by EA, high mucky mucks didn't want to pay royalties and or licensing fees to use that platform (world). Hence the world that DA is set in is created.

Personally I dug BG2: Shadows of Amn. My favorite game because of the rich story. Quite a lot of that richness came from having felt like I was involved in that realm for many years. "Holy cow, is that Drizzt?" Yes indeedy it is.

Hopefully, BW will act to create the richness and depth that was/is Forgotten Realms in their new world of DA. Can't say I'm stoked to have EA in the driver's seat, but what can ya do?

#10
Stanley Woo

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[Beerfish wrote
You can still tune into The Young and the Restless after 3 years and not
really miss out on what Victor Newman is up to.[/quote]
No kidding. I, sad to say, was interested in Days of Our Lives for a while and watched it enough to be familiar with the various plot threads involved. Then I lost interest, eventually moved out on my own and got the job at BioWare. A few years later I asked my sister, who still kinda kept up wtih it, what was going on with such-and-such plot. Imagine my surprise to hear that the plot was still unresolved. If anyone is curious, Gina still didn't know who she was after Roman Brady turned out to be the priest, John Black, and the real Roman Brady returned just before Marlena got possessed by the devil.

[quote]USPrivateer wrote...
I don't really think that they do have to end. Take for example the older BW games that took place in the worlds created by Wizards of the Coast and folks like that. Forgotten Realms and whatnot. Such a huge world with many years of history, games, books etc; there were endless stories to be told with overlapping characters.[/quote]
that's a little different. We're talking about individual stories within the setting. Individual stories have to end, but the setting's chronology can still advance and change. Just look at the world-changing events in settings like DragonLance, the Forgotten Realms, Legend of the Five Rings, and ShadowRun. The individual stories of, say, Olive Ruskettle or Arilyn Moonblade or Cadderly or Storm Silverhand or Khelben Arunsun have to end, but the world keeps turning and more stories will come up involving those characters eventually.

A lot of folks don't like Drizzt Do'Urden because his stories just don't seem to end. Artemis Entreri is always coming back despite being killed off several times and Drizzt himself never seems to change at all. That's the danger of not having sufficient change or closure to a character--you never feel anything new or different. it's one reason I didn't like David Eddings' Malloreon series very much--because it was nearly identical in scope and story to the previous series, the Belgariad, just featuring slightly different characters. But I'm glad it ended. ;)

#11
ncknck

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No pain no gain eh. However, certain Frodo's Adventures in Middle-earth seem to disagree, lots of stuff happening after the climax.In fact it is my favorite part of the book. Cant say LotR story isnt touching. Maybe it would be a good idea to gradually decrease tension the same way. Its unique, and obviously LotR isnt a bad book. Quite successful too.

#12
McGamin

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What about an MMORPG you can play forever but have a goal, like DAO had killing the archdemon, wow had the lich kind etc...

#13
Ryllen Laerth Kriel

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It's your fault for finishing the game, you need to live with the consequences now...as Hawke!



Or go and look for mods by players which will give you the options for more quests.

#14
mr_luga

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Stanley Woo wrote...

Stories, even great ones that move you to the point of tears (and other bodily fluids), have to end because that's the only way we can get closure on them. Look at long-running series like Babylon 5 and Stargate SG-1. having them come to an end and wrapping them up make their stories far more powerful because we can breathe a sigh of relief as plot threads are resolved, characters reach a point where they can rest, and we can take a breath.

Stories that don't ultimately end keep the player on their toes, forever anticipating an ending that will never come. It is not nearly as satisfying, having character and plot threads remain unresolved. Like soap operas, for example. Fans are kept in a perpetual state of anticipation and heightened tension which can never end because the stories are ongoing, sometimes for years. It does eventually get boring.


Hey I'll make you a deal.. I'll allow you to make a game/story end, and you make the game last over 1000 hours! I wont mind then it has to end then ^_^

#15
FieryDove

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Stanley Woo wrote...

 It does eventually get boring.


Sacrilege! Posted Image

#16
AlanC9

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USPrivateer wrote...
I don't really think that they do have to end. Take for example the older BW games that took place in the worlds created by Wizards of the Coast and folks like that. Forgotten Realms and whatnot. Such a huge world with many years of history, games, books etc; there were endless stories to be told with overlapping characters.


What are you talking about? BG ended. The NWN OC ended. SoU-HotU ended.

#17
AlanC9

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McGamin wrote...

What about an MMORPG you can play forever but have a goal, like DAO had killing the archdemon, wow had the lich kind etc...


Bethesda games typically do that, right? Take Morrowind. Assuming you do the main quest -- and apparently lots of players never could find Caius Cosades to get started on it, which is why Oblivion had a quest compass --  you get to the point where you've killed Foozle, and solved the big problem plaguing Vvardenfell and maybe the whole world. And then you can just keep playing until.... you get bored? The game doesn't so much end as trickle out.

#18
Kail Ashton

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Stanley Woo wrote...

Stories, even great ones that move you to the point of tears (and other bodily fluids), have to end because that's the only way we can get closure on them. Look at long-running series like Babylon 5 and Stargate SG-1..


You get cool bean points for the Babylon 5 mention

#19
McGamin

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With mmorpgs you do get bored, although there are people who never do.

#20
Bahlgan

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Ugggh... So I suppose it is true: the Warden in DA:O is not playable in the second game.
I am fine with it, but I will be pissed if my Warden does not get closure on Morrigan and/or the child in some expansion or DLC before DAO:2 chronologically.

#21
Chuvvy

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thegreateski wrote...

Boring answer: It's not profitable.


RDR says what's up.

#22
Bearclaw

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There could be a campaign of randomness, like a crossover between dao and diablo, lots of random events unique dungeon crawls down to lvl 20 below surface, a lvl40 cap or more, this would work well for me. Mind though that nwn released a random dungeon addon, which really didnt work on me, it was very boring and repetive with only very tiny dungeon levels and epic failure of riddles that butchered the gameflow completely, atleast for my small brain hehe.



All this along with an storyline that did not need to interfere all the time and even was binded to time, lets say after lvl10 it triggered something anew, or after 10 hrs playtime it triggered onward etc..



A good path to take as long as bioware refuses to add multiplay ala ppw's with dao, which i still cannot understand..



Options could be endless..

#23
spcwolf

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Games as in depth as these must end or it would lessen the overall experience of closure of the story. Most MMO type games lack depth and the emotional bits in the story to really hook a player into the game quite like dragon age or ME. They seem to focus more so on social aspects of the game play, team speak, linkshell, fellowships, guilds etc... Thats the hooking point for me at least in those types.

#24
Cyb3rjackal

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Would've sure been awesome to be given a chance at the end after killing the Archdemon or the mother to keep going though lol. Maybe going to the Deep Roads beyond the Dead Trenches and just keep killing Darkspawn...maybe taking a few of your party & joining or helping the Legion of the Dead. Think of the possibilities! :P

#25
nikki191

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potential for the future maybe.. a living world sims 3 style... random partially generated quests, etc..