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Why do games like Dragon Age Origins have to end?


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#1
MistySun

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I love DA:O and i hope to love DA2 .I love all the DLC (except Darkspawn Chronicles which i never bothered with).
But why does a great game like DA:O have to end? :(
I didn't want it to end...i wanted  more and more story before the final battle ...no wait...i didn't want a final battle at all. I just wanted to continue playing with the companions all the time...non stop...well except for meals and a wash up. :) 
Work? What's that? Since i got DA:O i forgot all about work.
Maybe .....just maybe, there will be a DA: The never ending story. Oh, the thrill of it all. :P

Are you listening BIoware?  

#2
Stanley Woo

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Stories, even great ones that move you to the point of tears (and other bodily fluids), have to end because that's the only way we can get closure on them. Look at long-running series like Babylon 5 and Stargate SG-1. having them come to an end and wrapping them up make their stories far more powerful because we can breathe a sigh of relief as plot threads are resolved, characters reach a point where they can rest, and we can take a breath.



Stories that don't ultimately end keep the player on their toes, forever anticipating an ending that will never come. It is not nearly as satisfying, having character and plot threads remain unresolved. Like soap operas, for example. Fans are kept in a perpetual state of anticipation and heightened tension which can never end because the stories are ongoing, sometimes for years. It does eventually get boring.

#3
Stanley Woo

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thegreateski wrote...
Boring answer: It's not profitable.

Sandbox games such as Oblivion and Grand Theft Auto and Red Dead Redemption beg to differ.

Lil-vinny29 said
I do understand the fact that every good thing has to end but after one
game only. Would have been nice to continue from our savegame in either
Origins or Awakening and go epic in DA2.

Lots of people talk about out games like that, and I think it's great that they love our stories so much that they wish they could last longer. But unless a story ends, you can't properly appreciate it and consider it as a whole. The ending is part of the story experience.

#4
Stanley Woo

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[Beerfish wrote
You can still tune into The Young and the Restless after 3 years and not
really miss out on what Victor Newman is up to.[/quote]
No kidding. I, sad to say, was interested in Days of Our Lives for a while and watched it enough to be familiar with the various plot threads involved. Then I lost interest, eventually moved out on my own and got the job at BioWare. A few years later I asked my sister, who still kinda kept up wtih it, what was going on with such-and-such plot. Imagine my surprise to hear that the plot was still unresolved. If anyone is curious, Gina still didn't know who she was after Roman Brady turned out to be the priest, John Black, and the real Roman Brady returned just before Marlena got possessed by the devil.

[quote]USPrivateer wrote...
I don't really think that they do have to end. Take for example the older BW games that took place in the worlds created by Wizards of the Coast and folks like that. Forgotten Realms and whatnot. Such a huge world with many years of history, games, books etc; there were endless stories to be told with overlapping characters.[/quote]
that's a little different. We're talking about individual stories within the setting. Individual stories have to end, but the setting's chronology can still advance and change. Just look at the world-changing events in settings like DragonLance, the Forgotten Realms, Legend of the Five Rings, and ShadowRun. The individual stories of, say, Olive Ruskettle or Arilyn Moonblade or Cadderly or Storm Silverhand or Khelben Arunsun have to end, but the world keeps turning and more stories will come up involving those characters eventually.

A lot of folks don't like Drizzt Do'Urden because his stories just don't seem to end. Artemis Entreri is always coming back despite being killed off several times and Drizzt himself never seems to change at all. That's the danger of not having sufficient change or closure to a character--you never feel anything new or different. it's one reason I didn't like David Eddings' Malloreon series very much--because it was nearly identical in scope and story to the previous series, the Belgariad, just featuring slightly different characters. But I'm glad it ended. ;)