I have already received a lot of great feedback and am taking care of a number of finishing issues. I would like to release this to the Vault by mid August. There is still work to be done, but a play through should get the player to the final encounter and able to exit the last dungeon. The version I now have available for download includes the following changes:
added a cabin in Edinmoor
added a small cave in the Forest
the Constable has a conversation
fixed some walkmesh issues as well as other odds and ends
What I most need is some insight on is combat. I designed the campaign for a party of five 7th level characters. I think it might be best if you start with a fresh set of characters, which means no magical equipment. There will be opportunity to obtain level-appropriate gear, but that means at first it may be a struggle to get to that point. I tested the module with the following party:
human paladin
dwarf fighter
human cleric
halfling rogue
human wizard
I found the battles ranged from easy to very challenging. Obviously, the more feedback I get, the more helpful it will be in striking a good balance.
This campaign uses the following custom content:
JasonNH's Empath Abbey pre-fab
Shaugn78's Giants Boulder Toss
RWS Deep Halls tilesets
RWS Creatures
JasonNH was kind enough to combine the various haks and overrides into a single Edinmoor.hak file
The compressed file for downloading is about 66 mb
The mod file is 148 mb
The hak file is 142 mb
If anyone is interested, please send me a message and I will reply with a link to download the 7zip file. All questions, criticisms, feedback and such is appreciated.
Harumph!
Modifié par Dorateen, 20 juillet 2010 - 01:33 .





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