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BioWare's Official Dragon Age 2 Podcast Episode 1: Lead Designer Mike Laidlaw (July 20, 2010)


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#26
Niniva

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Good podcast, it was more reassuring about the future of the franchise than i figured it would be.



You should definitely make more :)

#27
RurouniSaiya-jin

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Finished listening to the podcast. Pretty good. Lots of interesting information. I really like the sound of how combat has changed.

#28
Ellestor

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Ellestor Approves (+10)

#29
atheelogos

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Victor Wachter wrote...

Join Lead Designer Mike Laidlaw and me for BioWare’s first official Dragon Age II podcast! In this edition, Mike and I chat about game’s background and narrative style, learn more about Hawke, the Champion of Kirkwall, and dig deeper into combat systems!

Download the podcast at the BioWare Blog!

thanks for the link!:)

#30
Mox Ruuga

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Good podcast, most def! Posted Image

Looking forward to the whole "frame story" device! I wonder what the whole dire threat of upcoming war is about? The Qunari? Orlesians vs. someone? Another holy war between the "white" and the "black" Chantries?

Can't wait to learn more!

#31
Horace the Well Meaning Hybrid

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Still no discussion of polearms. I will continue my lobbying for my nagitata!



Good podcast though. Looking forward to whenever it comes out.

#32
Quinnzel

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Okay that was awesome. But if you guys got together with the guys at Giantbomb for an exclusive sweet sexy Bombcast and you can have my soul (again) Bioware.

#33
VoradorPT

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That was a great podcast with a nice amount of info. When should we expect more? :P

#34
Wowlock

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Great news from the Podcast.



Story is really interesting and the way it will be told seems like a legend we are going to fill in. Well at least we have a proper story to write from the start. Can't wait for exploring Hawke's life.



About combat, what I heard is sated my concerns. Instant actions and response. At Origins , one thing about combat was ranged mobs like Hurlock Emissary and such had a big advantage about the gap between character and themselves. Example : Until my warrior target and attack the Emissary , he got Curse Of Mortality ( no heals ) probably weakness , some normal attacks and ofcourse fireball which is a knockout and bam until my warrior position and attack the emissary , nearly half of his life drained. I can hear '' thats why companions there for you '' and yes , one can deal with the mages etc.



I can understand '' They are mages , they dont have much armor , they need these skills '' and I have no problem with that. My problem was the late response and until the actually hit , the loss of time and possible damage taken. From what I understand , this late response become more instant like '' Hey you , go kill that mage '' and that companion will just charge in and take care of it.

And of course the spellcasting improvements sounds cool too '' Raining fire from above '' sound cool :)



I am happy that tactics are still there too. Even though combat sounds more action based, there is still strategic value in it and thats what makes it great.



Smarter enemies ? Looks like we have to save more frequintly. :D



I hope we will see a Sequel worthy of Dragon Age : Origins , Fingers crossed.




#35
dan107

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Not a single curveball. The interviewer seems a little biased. :P

#36
Mr Plow

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dan107 wrote...

Not a single curveball. The interviewer seems a little biased. :P



...Nice!

everything was nice!


Interesting listening - hope to hear more in the future

#37
Lord_Saulot

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I'm really pleased with this podcast. I've had relatively optimistic interpretations of most of the info we got, and having some of the details filled in is rewarding because I am not usually an optimistic person, and it feels good go hear the game sounding so cool and feel like my optimism was justified. I was psyched for DA2 from the annoucement, but now I'm doubly excited.

Also it sounds like far from (as some have suggested) "dumbing it down," they are rather increasing the complexity of the game, by increasing the depth of character and party development and its effect on combat applications.

Modifié par Lord_Saulot, 20 juillet 2010 - 11:12 .


#38
andar91

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Awesome podcast; I really enjoyed hearing about the game even if we already knew most of the information that was talked about.



Is the DA podcast a regular thing? As in, can we look forward to more of them and is there a schedule or do you just release them as they come?

#39
WilliamShatner

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Wait, where' VaeVictus X? Where's Tarantella? Why is this only 30 minutes long?



This is a strange and unsettling world.

#40
javierabegazo

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If you have trouble with being able to understand the English in the podcast, PM me and I can provide a transcript

Modifié par javierabegazo, 21 juillet 2010 - 04:46 .


#41
javierabegazo

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Hmmm, that's rather long of a post :P here Its in google docs now, a bit easier to read



https://docs.google....c26VZQHsyrK6llw

#42
AbounI

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javierabegazo wrote...

Not sure if anyone's interested, but I was listening to a cool album so I thought I'd pass the time by transcripting the Podcast, here it is,


==============================



so, many thanks is a due for you, cause I ain't got enough the english listener experience.

Modifié par javierabegazo, 20 juillet 2010 - 11:56 .


#43
aragfore03

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Javier, you are the man. Thanks for the transcript!

#44
Riona45

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Yes, thank you.

#45
jackkel dragon

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I literally giggled when I heard the DA2 announcement on my vacation, kind of embarassing. Now, that excitement is doubled. I hope they continue these podcasts... (make it "episode one" out of a few, to go along with the file name and the promise at the end.)
I agree with someone above, it's sounds far from "dumbing down." Easier, but more complex. And I'm being reminded about the Princess Bride and Alpha Protocol with that "legend" idea. And DAO tranfering to future games to cause far-reaching effects? Posted Image It's time to kill the elves and see what happens later... Posted Image

#46
okiness

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Silly as it may seem, with that I feel tons better.

#47
tmelange

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Whoa! Sounds great! Truly. And thanks to Javier for the transcription. You rock.



As an aside, all ll I know is if Bann Teagan got married, it better have been to my Cousland Warden that got dumped by Alistair...

#48
Macheena

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Great podcast, it made me go from "Oh, will the time until March 2011 be enough to make a decent (by BioWare standards, of course) game?" to "Oh my god,  why is it still July 2010??". :P Really excited about this game and I have no doubt in my mind that it will be awesome, as all their games until now.

Modifié par Macheena, 21 juillet 2010 - 12:36 .


#49
Oronduil

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Great podcast. Cant wait for more. Love the sounds of the changes to combat!

#50
Maugrim

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"Cassandra is a representative of the Chantry, who is desperate to find out about Hawke because what she's trying to do is understand why he made the decisions that he did, and in many ways, is trying to find him/her, and look at the way the world is standing on the brink of war."



And these words here are why I think this game is gonna rock. Whatever Hawke did to get the Chantry's dander up, whether they are messing around with the Fade, Old Gods, Maker etc or futzing around with the political landscape sounds like the stuff of Exalted Marches. It seems like a big difference between the Warden and Hawek could end of being the difference between the warden defending the status quo and Hawke changing it, for better or worse.