Vanguard on insanity: early game viability?
#1
Posté 20 juillet 2010 - 07:00
1. The mission is more than half krogan and vorcha. Their regeneration makes them particularly hard to kill.
2. Your allies at this point are Jacob, Miranda, Zaeed and Kasumi. Only Jacob has incendiary ammo, and if you were foolish (raising my hand) and didn't max out his incendiary ammo to supply the entire squad, that leaves you with one party member doing essentially scratch damage to the entire enemy force.
3. Only one of those characters has any long-range viability- Zaeed. Even if you took Zaeed and Jacob with squad incendiary ammo, that would leave no powers to handle the shielded Blue Suns early in the mission. You will also be left with the vanilla, non-upgraded guns in your hands to strip the considerable armor of the krogan and vorcha. This mission needs Miranda.
4. Korgan spawns are somewhatr random. I was fighting in the room right after the clinic, and got approached by a krogan that I managed to defeat. As I approached the stairs, TWO krogan suddenly appeared, downed Miranda, and engaged me at point-blank range.
5. The vanguard's stock toolkit is a very mixed bag. Pull hits with irritating infrequency, usually crashing into a piece of terrain. Shockwave can be useful, but only after stripping armor from several units in close proximity. The charge-shotgun combo is devastating, but it also leaves you wide open, in an area where vorcha are appearing literally out of nowhere. On that topic, why did the developers even bother advertising charge as an emergency escape maneuver? There is absolutely no way to activate the ability unless you are targetting an enemy. Perhaps my only saving grace is that I took Reave as a bonus power, so I can strip armor and stun an unarmored unit. I took assault rifles as my proficiency from
the collector ship because, at the time, I saw little use for the
Claymore (the things we learn) and was not interested in pulling
double-duty as a sniper.
So, what am I doing wrong? To get the insane achievement, am I going to have to throw my arms in the air and reroll a soldier or an infiltrator? I certainly hope not. I want to play the game how I want, and hope that my preferred class is not completely neutered for this playthrough.
P.S. I did read the detailed thread about using a vanguard on insane difficulty and, with all respect to the writer, found it to be underwhelming and uninformative.
#2
Posté 20 juillet 2010 - 07:06
demifiend wrote...
Alright. I carried my L30 vanguard over into my insane playthrough...
You are playing on new game + , which is much harder then vanilla insanity in the early game. The enemies are fully upgraded with max health and damage output, while you have no upgrades at all. It IS possible to play a vanguard through insanity on new game + (I have done it multiple times) , but if this is your first time playing insanity, roll a new level one character.
Max charge, inferno ammo and passive. When you charge, make sure you have some cover to get to in short order, and make sure you charge the enemy on the side such that you dont have anyone behind you. The rest is simply practice, timing and patience.demifiend wrote...
P.S. I did read the detailed thread about using a vanguard on insane
difficulty and, with all respect to the writer, found it to be
underwhelming and uninformative.
Modifié par Lucav5, 20 juillet 2010 - 07:11 .
#3
Posté 20 juillet 2010 - 07:55
If you like playing a vanguard, then restart a new game with the insanity difficulty turned on. NG+ you are facing enemies who are fully upgraded and your level, and you have little to no upgrades yourself. Regular insanity, they are the same low level you are and enemies level up with you, but at least you're getting upgrades along the way.
As for leveling priorities, I usually go with charge and passive first, then I build up my inferno.
Just wait for the enemies to fan out. Look for a couple isolated ones, charge, take em out, and find yourself some cover during the cooldown.
AR isn't my preference for a vanguard. For me it's the Viper sniper or the Claymore.
#4
Posté 20 juillet 2010 - 08:50
demifiend wrote...
3. Only one of those characters has any long-range viability- Zaeed. Even if you took Zaeed and Jacob with squad incendiary ammo, that would leave no powers to handle the shielded Blue Suns early in the mission.
Use the arc projector not only on blue suns but also to weaken other enemies and to blow up pyros.
Not,it didnt. Zaeeds sniper abilities are far better to strip armor(especially with squad inferno) then a warp every 9 seconds.You will also be left with the vanilla, non-upgraded guns in your hands to strip the considerable armor of the krogan and vorcha. This mission needs Miranda.
#5
Posté 20 juillet 2010 - 08:58
#6
Posté 20 juillet 2010 - 10:06
#7
Posté 21 juillet 2010 - 11:01
It's much easier than NG+. Seriously.
#8
Posté 21 juillet 2010 - 03:14
Then I read a bit about NG+, so my next attempt at Insanity was from an ME1 import. However, it was also my first attempt at a Vanguard where I was learning an entirely new combat tactic. That should have been as much of a failure as my NG+ experience, but Charge was the best suicide I've ever done in a game.
While it makes sense to get Mordin first, my last playthrough I decided to get him last. Just to mix it up a bit. I took Grunt and Jack with me. They were the best team I've ever taken on that mission. Incendiary and durability with Grunt. Pull with Jack. And nothing is more fun than watching Grunt and another krogan charge each other.
Anyway, I don't think any tips on combat is what you need, it's all about the NG+ element.
#9
Posté 21 juillet 2010 - 03:25
#10
Posté 22 juillet 2010 - 12:28
1) The game is level-scaled.
2) You have no upgrades.
3) The game is level-scaled, so (being scaled to 30) the foes don't get harder as you go. So the difficulty curve ends up being upside down.
#11
Posté 22 juillet 2010 - 03:53
#12
Posté 22 juillet 2010 - 04:04
#13
Posté 22 juillet 2010 - 11:56
So in this case, it's importing a character from ME2.
Importing a level 60 ME1 character into insanity is actually the sweetest game mode, I reckon.
#14
Posté 22 juillet 2010 - 11:58
Tlazolteotl wrote...
New Game Plus is video game jargon for playing a game with the same character once you've finished it.
So in this case, it's importing a character from ME2.
Importing a level 60 ME1 character into insanity is actually the sweetest game mode, I reckon.
yeah... not too hard and you have access to a coupke of powes early on.
#15
Posté 23 juillet 2010 - 07:16
#16
Posté 23 juillet 2010 - 10:30
I coincidentally just started NG+ as a vanguard, and yeah it is definitely frustrating that you can't roll in and vanguard all over people's faces: unless your charge target is sitting near good cover, you pretty much have to wait until it's down to the last 1-2 enemies at this point.
#17
Posté 24 juillet 2010 - 03:13
aimlessgun wrote...
yeah it is definitely frustrating that you can't roll in and vanguard all over people's faces
Pure win, and very true. As a vanguard on new game + you have to be a little more careful then normal up until about horizon or your third recruitment mission. After which you can pretty much roll right over everything.
#18
Posté 24 juillet 2010 - 03:18
aimlessgun wrote...
The Mordin mission is a LOT easier if you picked up the sniper rifle option in your previous game
I coincidentally just started NG+ as a vanguard, and yeah it is definitely frustrating that you can't roll in and vanguard all over people's faces: unless your charge target is sitting near good cover, you pretty much have to wait until it's down to the last 1-2 enemies at this point.
Or an assault rifle... but the hand cannon drops Vorcha and Krogan armor easily... so it really isn't all that important what bonus weapon you've carried over. As always... it comes down to personal preference.




Ce sujet est fermé
Retour en haut







