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Is this expansion worth getting?


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34 réponses à ce sujet

#1
Tooneyman

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I seriously have heard some horrible reviews about this and the fact is its buggy as hell. What is the communites opinion on this expansion is it worth a look at?

#2
kamalpoe

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Errr? Mysteries of Westgate was generally well praised by players, and I didn't notice any bugs. I certaintly liked it and felt it was worth the price. I just checked some reviews online and one reviewer was complaining of the corniness of a line that was a direct reference to one of the great lines from one of the great companions of BG2. I was reminded of the movie review in USA Today of the A-Team by someone who had never actually watched the A-Team, they though BA's fear of flying was a throw in by the movie director...

Technically it's not an expansion pack but an adventure pack, a pro module like Wyvern Crown of Cormyr for NWN1. All the custom resources for it were released for free.

Modifié par kamalpoe, 20 juillet 2010 - 08:24 .


#3
Leinadi

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I liked MoW a great deal. I certainly had no trouble with any bugs during my playthrough. I think it feels a bit "vanilla" compared to both MotB (which is quite different in tone, closer to Torment) and SoZ (which changed things up in gameplay). But MoW has some really nice things to it, I especially liked how they handled the end-game. It also features some of the best combat in any of the NWN2 campaigns.



I don't like it quite as much as MotB or SoZ but I would gladly take it over the OC any day of the week.

#4
OfficerDonNZ

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MoW was ok, nothing to rave about. I've only played through it once and it crashed at the finale battle. So I never did see the end. I don't even have it anymore (a cpmuter crash and replament will do that) Can't say I miss it.

#5
Belnor

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I enjoyed it a lot, and there are alternate endings, and if you search around every corner, like me, you will have quite a bit of fun. It has re-playability for me.



Belnor.

#6
Arkalezth

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As kamal said, it's not an expansion, so you can't compare it with MotB or SoZ. It's kind of an official module, more proffesional than the community modules in the Vault.


It's good and I liked it, but I can't tell if you're gonna enjoy it or if you should spend your money on it.


What reviews did you read? The ones I know of gave it a good note.


And it's not buggy at all. I played it 2 or 3 times, and if you don't have something installed that interferes with it (some class packs, for example), you shouldn't have any problem.

Modifié par Arkalezth, 20 juillet 2010 - 09:25 .


#7
VPJ

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Well, most of my thoughts are on record here, but in a nutshell I liked it better than SoZ and much better than the OC. I found it to be a well-designed city adventure with some good replay value.

#8
jackkel dragon

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Leinadi wrote...

I liked MoW a great deal. I certainly had no trouble with any bugs during my playthrough. I think it feels a bit "vanilla" compared to both MotB (which is quite different in tone, closer to Torment) and SoZ (which changed things up in gameplay). But MoW has some really nice things to it, I especially liked how they handled the end-game. It also features some of the best combat in any of the NWN2 campaigns.

I don't like it quite as much as MotB or SoZ but I would gladly take it over the OC any day of the week.


It probably felt vanilla because it started development just a month or two after NWN2 shipped (or so I've been told.) It was kept in development hell by Atari for a year and a half before it finally came out.

Good adventure, better than SoZ in story and OC in combat. (Then again, who bought SoZ for the story?) I've never experienced bugs (it had six months of time before it came out, they probably caught most of them) and the only odd behavior I've had is the camera angles, and I think those are intentional (or I just suck at NWN2 camera controls.)

If you can spare the ~10 USD in costs, go for it. Just make sure to back up the installer. (From what I heard, the DRM that kept the game in Atari's slice of hell was lessened almost immedeatally after the adventure was available. Meaning it was kept in hell for something that wouldn't happen.) As long as you have the executable, you should be able to install it when you need to.

PS: It really isn't an expansion. Just so you know. Look on the vault for the modding additions, they're free.

#9
Lyssistr

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I own OC+MotB, just ordered SoZ from ebay, in order to play BG remake mod when it's done, and I'm thinking of replaying NWN2, so purchasing MoW seems a natural thing to do, in order to expand my gameplay hours.



I have one DRM question though, OC,MotB,SoZ all have disc check DRM, which is removed by the latest patch. This pretty much means that if I want to play NWN2+MotB+SoZ in 15 years, nothing is stopping me from doing so. What's MoW's DRM? After I buy online, do I own the module and install it like a community module from the vault or it has additional restrictions, like requirement to be online etc?

#10
jackkel dragon

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Lyssistr wrote...

I own OC+MotB, just ordered SoZ from ebay, in order to play BG remake mod when it's done, and I'm thinking of replaying NWN2, so purchasing MoW seems a natural thing to do, in order to expand my gameplay hours.

I have one DRM question though, OC,MotB,SoZ all have disc check DRM, which is removed by the latest patch. This pretty much means that if I want to play NWN2+MotB+SoZ in 15 years, nothing is stopping me from doing so. What's MoW's DRM? After I buy online, do I own the module and install it like a community module from the vault or it has additional restrictions, like requirement to be online etc?


Used to be limited number of downloads, but I believe most of the restrictions have been removed. I'd look around on google and official sites to be sure, though. Like I said above, back up the installer. You never know what kind of wierd reinstall you may have to do because you messed something else up. (I accidentally screwed over SoZ install, the computer thought it was installed when it wasn't and really screwed up NWN2. I had to reinstall everything, including MoW. Back up those files.)

#11
Lyssistr

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jackkel dragon wrote...

Used to be limited number of downloads, but I believe most of the restrictions have been removed. I'd look around on google and official sites to be sure, though. Like I said above, back up the installer. You never know what kind of wierd reinstall you may have to do because you messed something else up. (I accidentally screwed over SoZ install, the computer thought it was installed when it wasn't and really screwed up NWN2. I had to reinstall everything, including MoW. Back up those files.)


I can "digest" an online activation with atari, however, can you play MoW while offline or you need to be online to play?

#12
Haplose

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It only has online activation during the installation. You don't need to be online to play.

And I agree with others. 0 noticed bugs, by far best combat from all the official content, excellent story, "old-school" city adventure. For me it's also better then the OC (and much more balanced then the MotB). Only it's a bit shorther - and consequently the level range is also shorter. You start at level 7, I think, and finish between level 14 and 16.

Overall I heartily recommend it.

Modifié par Haplose, 21 juillet 2010 - 04:44 .


#13
Lyssistr

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Haplose wrote...

It only has online activation during the installation. You don't need to be online to play.

And I agree with others. 0 noticed bugs, by far best combat from all the official content, excellent story, "old-school" city adventure. For me it's also better then the OC (and much more balanced then the MotB). Only it's a bit shorther - and consequently the level range is also shorter. You start at level 7, I think, and finish between level 14 and 16.

Overall I heartily recommend it.


Thanks allot! I'll probably buy then, if only an activation is needed, it's ok, considering the low price. It's effectively a rental, since it requires online activation, but it's also priced at a rental level, so it seems reasonable enough to me.

#14
NWN DM

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The detail and love that went into area creation in MoW is excellent. I don't play SP for more than a short while (MP is where it's at), but MoW had me sucked in for longer than normal.

#15
Belnor

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Lyssistr wrote...

Haplose wrote...

It only has online activation during the installation. You don't need to be online to play.

And I agree with others. 0 noticed bugs, by far best combat from all the official content, excellent story, "old-school" city adventure. For me it's also better then the OC (and much more balanced then the MotB). Only it's a bit shorther - and consequently the level range is also shorter. You start at level 7, I think, and finish between level 14 and 16.

Overall I heartily recommend it.


Thanks allot! I'll probably buy then, if only an activation is needed, it's ok, considering the low price. It's effectively a rental, since it requires online activation, but it's also priced at a rental level, so it seems reasonable enough to me.



Hi,

I never thought it would be a good choice for me to get the two-year extended download, but I did. Cost me around 10 bucks with that option, and me not bakcing files up, formatting, etc., etc., I am glad that I got the extended download.

I could be wrong, but I feel better because of it. Something to think about if you happen to lose track.

Belnor.

#16
Axe_Edge

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I liked this adventure very much. The environment was great. It had a good story, interesting new ways of going about things, good challenges, as well as a few easy (but interesting) quests/goals. It had a serious side, as well as good humor. I thought the pace and length of play was perfect.  

I had no technical issues.  Back it up onto a disk.  I wish it was compatible with Kaedrin's PrC.

MOW is well worth the cost of admission.

I'm glad there was finally a post in the MOW forum. I've gotta go feed the hamster, now.

Modifié par Axe_Edge, 22 juillet 2010 - 03:35 .


#17
Goldrock

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anything and everythin that expands onto biowares games is worth gettin imo or obsidian for that matter with nwn's

#18
nicethugbert

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MoW was realy really good. The Boss had a lot of character and a great ending cut scene that implied a great sequel. They did a very good job of giving the player the freedom and lack of rail roading yet still maintain a story track.

#19
Seagloom

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NWN DM wrote...

The detail and love that went into area creation in MoW is excellent. I don't play SP for more than a short while (MP is where it's at), but MoW had me sucked in for longer than normal.


Wow am I late to this thread. I want to second this. MoW was obviously made with care. I have never played a module, official or not, that cleaved so well to Forgotten Realms lore *and* told an interesting little story to boot. I loved how one's actions and not just their talk influenced the party members, and how the branching storyline paths were handled. MoW is an excellent example of evil playthrough done right. It's a bit on the short side compared to MotB or SoZ, but what you get is top notch. Ossian deserves high praise for their work. I can only hope they catch a break someday.

#20
Quixal

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MoW has a bad reputation? Really? I understand the mess involved with it finally getting released turned off quite a few people, but the module itself was exceptional. Buy it. Buy it now.



I agree with much of what has already been said in the thread, particularly Seagloom's analysis.



I will add there is one "bug" that can cause some trouble. One of the background feats you can end up with puts a skin on the character that can cause odd adjustments to spell failure and armor check penalties when equiping or unequiping armor or shields. Other than this, the game is very polished.

#21
Happycrow

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Frankly, MoW is what the OC **should** have been. Beautifully written, nicely-done characters, a plot with lots of twists and turns... I no longer have it on my machine, but would gladly replay it three or four times than go back through any of the other official campaigns.



It's a crying shame we didn't get more official modules otu of these guys -- I'd have devoured them like popcorn.

#22
kamalpoe

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Happycrow wrote...

Frankly, MoW is what the OC **should** have been. Beautifully written, nicely-done characters, a plot with lots of twists and turns... I no longer have it on my machine, but would gladly replay it three or four times than go back through any of the other official campaigns.

It's a crying shame we didn't get more official modules otu of these guys -- I'd have devoured them like popcorn.

Paragraph 1 will make you happy. It makes me happy. Ossian's working on something. Who knows what it will be, other than it will be from Ossian.
alazander.blogspot.com/2010/08/mysteries-of-westgate-retrospective.html

#23
Seagloom

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Thanks for the link, it was an interesting read. I'm not sure I would agree with Alazander on every aspect, but then I'm not a game designer. I didn't mind there not being a mage companion, and it wasn't because I play mostly mages. I just think it's better to write a character than create one solely to fill in a gameplay gap. I can understand the need for that in a full game, but since MoW was a module from some serious role-playing leanings I thought it was fine. I also loved what they did with the story. Then again, I would be the target audience of hardcore NWN2 player which probably exempts me. In any case, it was a fun read. I can't wait to see what Ossian is working on next.

Modifié par Seagloom, 18 août 2010 - 04:46 .


#24
Guest_Colenda_*

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Good news that Ossian have survived the terrible mess with the release and are working on something else. I quite liked MoW, though clearly nowhere near as much as Happycrow did.

ETA: Just found this page on Ossian's forum. Second post from the bottom. 

Modifié par Colenda, 18 août 2010 - 08:38 .


#25
Seagloom

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That is outstanding. :D I can't wait until they are ready to tell us more. Maybe fate will finally smile on these guys and cut them a break.