Is this expansion worth getting?
#1
Posté 20 juillet 2010 - 08:04
#2
Posté 20 juillet 2010 - 08:17
Technically it's not an expansion pack but an adventure pack, a pro module like Wyvern Crown of Cormyr for NWN1. All the custom resources for it were released for free.
Modifié par kamalpoe, 20 juillet 2010 - 08:24 .
#3
Posté 20 juillet 2010 - 08:29
I don't like it quite as much as MotB or SoZ but I would gladly take it over the OC any day of the week.
#4
Posté 20 juillet 2010 - 08:33
#5
Posté 20 juillet 2010 - 09:14
Belnor.
#6
Posté 20 juillet 2010 - 09:23
It's good and I liked it, but I can't tell if you're gonna enjoy it or if you should spend your money on it.
What reviews did you read? The ones I know of gave it a good note.
And it's not buggy at all. I played it 2 or 3 times, and if you don't have something installed that interferes with it (some class packs, for example), you shouldn't have any problem.
Modifié par Arkalezth, 20 juillet 2010 - 09:25 .
#8
Posté 21 juillet 2010 - 02:27
Leinadi wrote...
I liked MoW a great deal. I certainly had no trouble with any bugs during my playthrough. I think it feels a bit "vanilla" compared to both MotB (which is quite different in tone, closer to Torment) and SoZ (which changed things up in gameplay). But MoW has some really nice things to it, I especially liked how they handled the end-game. It also features some of the best combat in any of the NWN2 campaigns.
I don't like it quite as much as MotB or SoZ but I would gladly take it over the OC any day of the week.
It probably felt vanilla because it started development just a month or two after NWN2 shipped (or so I've been told.) It was kept in development hell by Atari for a year and a half before it finally came out.
Good adventure, better than SoZ in story and OC in combat. (Then again, who bought SoZ for the story?) I've never experienced bugs (it had six months of time before it came out, they probably caught most of them) and the only odd behavior I've had is the camera angles, and I think those are intentional (or I just suck at NWN2 camera controls.)
If you can spare the ~10 USD in costs, go for it. Just make sure to back up the installer. (From what I heard, the DRM that kept the game in Atari's slice of hell was lessened almost immedeatally after the adventure was available. Meaning it was kept in hell for something that wouldn't happen.) As long as you have the executable, you should be able to install it when you need to.
PS: It really isn't an expansion. Just so you know. Look on the vault for the modding additions, they're free.
#9
Posté 21 juillet 2010 - 03:29
I have one DRM question though, OC,MotB,SoZ all have disc check DRM, which is removed by the latest patch. This pretty much means that if I want to play NWN2+MotB+SoZ in 15 years, nothing is stopping me from doing so. What's MoW's DRM? After I buy online, do I own the module and install it like a community module from the vault or it has additional restrictions, like requirement to be online etc?
#10
Posté 21 juillet 2010 - 03:59
Lyssistr wrote...
I own OC+MotB, just ordered SoZ from ebay, in order to play BG remake mod when it's done, and I'm thinking of replaying NWN2, so purchasing MoW seems a natural thing to do, in order to expand my gameplay hours.
I have one DRM question though, OC,MotB,SoZ all have disc check DRM, which is removed by the latest patch. This pretty much means that if I want to play NWN2+MotB+SoZ in 15 years, nothing is stopping me from doing so. What's MoW's DRM? After I buy online, do I own the module and install it like a community module from the vault or it has additional restrictions, like requirement to be online etc?
Used to be limited number of downloads, but I believe most of the restrictions have been removed. I'd look around on google and official sites to be sure, though. Like I said above, back up the installer. You never know what kind of wierd reinstall you may have to do because you messed something else up. (I accidentally screwed over SoZ install, the computer thought it was installed when it wasn't and really screwed up NWN2. I had to reinstall everything, including MoW. Back up those files.)
#11
Posté 21 juillet 2010 - 04:21
jackkel dragon wrote...
Used to be limited number of downloads, but I believe most of the restrictions have been removed. I'd look around on google and official sites to be sure, though. Like I said above, back up the installer. You never know what kind of wierd reinstall you may have to do because you messed something else up. (I accidentally screwed over SoZ install, the computer thought it was installed when it wasn't and really screwed up NWN2. I had to reinstall everything, including MoW. Back up those files.)
I can "digest" an online activation with atari, however, can you play MoW while offline or you need to be online to play?
#12
Posté 21 juillet 2010 - 04:43
And I agree with others. 0 noticed bugs, by far best combat from all the official content, excellent story, "old-school" city adventure. For me it's also better then the OC (and much more balanced then the MotB). Only it's a bit shorther - and consequently the level range is also shorter. You start at level 7, I think, and finish between level 14 and 16.
Overall I heartily recommend it.
Modifié par Haplose, 21 juillet 2010 - 04:44 .
#13
Posté 21 juillet 2010 - 04:55
Haplose wrote...
It only has online activation during the installation. You don't need to be online to play.
And I agree with others. 0 noticed bugs, by far best combat from all the official content, excellent story, "old-school" city adventure. For me it's also better then the OC (and much more balanced then the MotB). Only it's a bit shorther - and consequently the level range is also shorter. You start at level 7, I think, and finish between level 14 and 16.
Overall I heartily recommend it.
Thanks allot! I'll probably buy then, if only an activation is needed, it's ok, considering the low price. It's effectively a rental, since it requires online activation, but it's also priced at a rental level, so it seems reasonable enough to me.
#14
Posté 21 juillet 2010 - 10:28
#15
Posté 22 juillet 2010 - 03:21
Lyssistr wrote...
Haplose wrote...
It only has online activation during the installation. You don't need to be online to play.
And I agree with others. 0 noticed bugs, by far best combat from all the official content, excellent story, "old-school" city adventure. For me it's also better then the OC (and much more balanced then the MotB). Only it's a bit shorther - and consequently the level range is also shorter. You start at level 7, I think, and finish between level 14 and 16.
Overall I heartily recommend it.
Thanks allot! I'll probably buy then, if only an activation is needed, it's ok, considering the low price. It's effectively a rental, since it requires online activation, but it's also priced at a rental level, so it seems reasonable enough to me.
Hi,
I never thought it would be a good choice for me to get the two-year extended download, but I did. Cost me around 10 bucks with that option, and me not bakcing files up, formatting, etc., etc., I am glad that I got the extended download.
I could be wrong, but I feel better because of it. Something to think about if you happen to lose track.
Belnor.
#16
Posté 22 juillet 2010 - 03:26
I had no technical issues. Back it up onto a disk. I wish it was compatible with Kaedrin's PrC.
MOW is well worth the cost of admission.
I'm glad there was finally a post in the MOW forum. I've gotta go feed the hamster, now.
Modifié par Axe_Edge, 22 juillet 2010 - 03:35 .
#17
Posté 31 juillet 2010 - 03:30
#18
Posté 04 août 2010 - 02:16
#19
Posté 16 août 2010 - 02:55
NWN DM wrote...
The detail and love that went into area creation in MoW is excellent. I don't play SP for more than a short while (MP is where it's at), but MoW had me sucked in for longer than normal.
Wow am I late to this thread. I want to second this. MoW was obviously made with care. I have never played a module, official or not, that cleaved so well to Forgotten Realms lore *and* told an interesting little story to boot. I loved how one's actions and not just their talk influenced the party members, and how the branching storyline paths were handled. MoW is an excellent example of evil playthrough done right. It's a bit on the short side compared to MotB or SoZ, but what you get is top notch. Ossian deserves high praise for their work. I can only hope they catch a break someday.
#20
Posté 16 août 2010 - 03:45
I agree with much of what has already been said in the thread, particularly Seagloom's analysis.
I will add there is one "bug" that can cause some trouble. One of the background feats you can end up with puts a skin on the character that can cause odd adjustments to spell failure and armor check penalties when equiping or unequiping armor or shields. Other than this, the game is very polished.
#21
Posté 16 août 2010 - 06:29
It's a crying shame we didn't get more official modules otu of these guys -- I'd have devoured them like popcorn.
#22
Posté 16 août 2010 - 07:53
Paragraph 1 will make you happy. It makes me happy. Ossian's working on something. Who knows what it will be, other than it will be from Ossian.Happycrow wrote...
Frankly, MoW is what the OC **should** have been. Beautifully written, nicely-done characters, a plot with lots of twists and turns... I no longer have it on my machine, but would gladly replay it three or four times than go back through any of the other official campaigns.
It's a crying shame we didn't get more official modules otu of these guys -- I'd have devoured them like popcorn.
alazander.blogspot.com/2010/08/mysteries-of-westgate-retrospective.html
#23
Posté 18 août 2010 - 04:45
Modifié par Seagloom, 18 août 2010 - 04:46 .
#24
Guest_Colenda_*
Posté 18 août 2010 - 08:31
Guest_Colenda_*
ETA: Just found this page on Ossian's forum. Second post from the bottom.
Modifié par Colenda, 18 août 2010 - 08:38 .
#25
Posté 18 août 2010 - 08:55





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