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10 réponses à ce sujet

#1
winter troll

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I find its really dull to be playing a game second time you know where your enemies will be coming from (always infront) and there are no ambushes or enemies flacking you .

People who played L4D are familiar with concept of AI director , game looks at your progress and spawns enemies according how well or poorly you are doing . So in a darkspawn cavern you are hacking though few critters and its a walk in a park , game counts your stats , and unleaches swarm of darkspawn lead by elites from every possible hole . Plus since darkspawn are supposed to be like mordor orcs shouldnt gangbang be their choice of strategy ?

This is lot more interesting then "difficulty" basedon how scaling the damage enemy deal and take .

#2
B3taMaxxx

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Left 4 Dead isn't a "tactical" game though. There are instances however in the Deep Roads where you are flanked, however these moments are few and far between.

#3
winter troll

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B3taMaxxx wrote...

Left 4 Dead isn't a "tactical" game though. There are instances however in the Deep Roads where you are flanked, however these moments are few and far between.


Darkspore is rpg and its going to be using same system . Sure not all places need to be swarmed , but enemy warparties should varry based on your own strength , but when you venture into enemy nest i think you should be brasing for serious ganging there .
I beive there was that old chinese dude who said something about warfare being like water without fixed shape or form , so it is very tactical being able to andjust to constant changes .

#4
B3taMaxxx

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Aside from chinese dudes; All tactical type games have pre-determined enemy placement, that's part of the fun, if you're able to look at it that way. Left 4 Dead's system is fantastic, but for that sort of game. Lord knows I would have loved to see IW incorporate an intelligent AI in COD instead of just throwing wave after wave of generic enemies at you until you reached the "golden area".



Tactical shooters such as old Rainbow Six games were great, ecspecially at tougher difficulties, but I don't think the L4D AI would of fit those scenarios, which leads me to my original point, DA is a (and hopefully will remain) a tactical rpg.

#5
Faust1979

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I think that would suck if they made the game harder based on how you are doing. I play on easy for a reason I don't want the game jumping to hard on me

#6
Blackbaron15

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B3taMaxxx wrote...

Left 4 Dead isn't a "tactical" game though. There are instances however in the Deep Roads where you are flanked, however these moments are few and far between.


Thats untrue in Left 4 dead its vital to stratagize with your team mates especially in crescendos and higher difficultys. But thats beside the point.

The game does advertise "TOTALLY NEW FLOW OF COMBAT" and "THINK LIKE A GENERAL FIGHT LIKE A SPARTEN"
Personally I want my character to be pushed to his/her physical and mental limits during combat.

#7
B3taMaxxx

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Blackbaron15 wrote...
Thats untrue in Left 4 dead its vital to stratagize with your team mates especially in crescendos and higher difficultys. But thats beside the point.

The game does advertise "TOTALLY NEW FLOW OF COMBAT" and "THINK LIKE A GENERAL FIGHT LIKE A SPARTEN"
Personally I want my character to be pushed to his/her physical and mental limits during combat.




 BUT!!               .....................................it's not a *tactical* shooter (hence the word tactical  < I put stars around it)


 Never did I say it didn't take "strategy" to play it. IMO, L4D takes an incredible amount of team work to "achieve" said objective than what COD does. I've always thought this.

 That being said, and to state the facts one more time, this IS a tactical game. Simple, no?

#8
winter troll

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well they promise turn it into more action passed game , i dont see how large number of enemies , unscripted placing and variation with attack directions would interfere with game being 'tactical" . I see nothing tactical going forward and always using exactly same rutine : fireball , fireball , magic missile , heal , magic missile , move on .

#9
winter troll

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i also dont see whats so fun about stagnant and sterile world that never even comes close trying to be more dynamic . Bioware is fixated on balancing ,D&D rule sets and overall lack dont try doing something different .



by way old Chinese dude i was talking about was Sun Tzu , you know great tactician of his time , famous for Art of War ? if game is about war , then it should feel like war . Unpredictable, violent and totally unbalanced .

#10
B3taMaxxx

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winter troll wrote...

i also dont see whats so fun about stagnant and sterile world that never even comes close trying to be more dynamic . Bioware is fixated on balancing ,D&D rule sets and overall lack dont try doing something different .

by way old Chinese dude i was talking about was Sun Tzu , you know great tactician of his time , famous for Art of War ? if game is about war , then it should feel like war . Unpredictable, violent and totally unbalanced .



 Yes, yes     ............but I thought we were being non culont about said chinese feller that has nothing to do with vija games Posted Image


 In a RPG, my main focus (a ridiculous obssesion) is in the "character creating". I want to see/experience how much damage I can do if I build my character this way /  I want to see how my character is "accepted" if I am female -vs- to male (or back n tha good-ole-days an elf vs a human).

 Maybe it's just me, but that's what I look for in an RPG, not an ever proggesive AI, but big badas$ boss fights and picking up "leet" loot afterwards then leveling up my diabolic creation.

Modifié par B3taMaxxx, 21 juillet 2010 - 04:15 .


#11
B3taMaxxx

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a double post while editing?

Modifié par B3taMaxxx, 21 juillet 2010 - 04:13 .