UO Enchantment question
#1
Posté 20 juillet 2010 - 10:40
a enchantment system that worked from the uo system. i was wondering
if anyone might be able to give me some idea as to how i could go
about building one for my server. any help would be greatly
appreciated.
#2
Posté 20 juillet 2010 - 10:45
Ok, I googled it.
I think the system that was based on Ultima Online was the ATS crafting system. You should be able to do a search for it in the vault.
http://nwvault.ign.c...ts.Detail&id=98
or
http://nwvault.ign.c...ts.Detail&id=57
Modifié par Lightfoot8, 20 juillet 2010 - 10:58 .
#3
Posté 21 juillet 2010 - 08:19
#4
Posté 22 juillet 2010 - 06:49
#5
Posté 22 juillet 2010 - 04:49
#6
Posté 22 juillet 2010 - 05:38
I got tired of making items or using lame systems, so I made mundane treasure item's, that looked really good (Think CEP), and made the Enchanting Gem System, which allows PCs to find these rare gems in treasures, which they could use to apply magical properties to their items.
(I know you may think there is no RP in this, however...)
For many years, Dwarves have used gems & scrolls to pray to their god to help them craft tremendously powerful magical items.... (Remember Bruenor and the Warhammer?)
Elves use gems in MANY of their magical items...
Look at the gems as infused with magical powers, which are properly forged or crafted into an item to give the item special power...(Properties)
Ok, so it's not the best RP you ever heard of, but the system isn't uber, unless of course you want it to be, because it offers the largest selection of properties on the market currently:
A) You the DM CHOOSE what gems (Properties) are available!
C) You control how many enchantments are allowed on each PC Item being Enchanted..
(Otherwise the gem will fail, tellling the PC the item is too powerful)
Furthermore, you don't have to like make a gob of magical items...
It took me 4 weeks to make that system, refine it, and deliver it to the community, it completely blows socketed items away, and if you want to make it specific to certain items only (You can add acheck to see if the tagname of the item = one of the items you have selected to be allowed for enchanting), simple enough.
I've even heard people talk about this subject multiple times, so why let such a great system pass your module by?
This is the updated Enchanting Gem System (By Itself) - Note: I'm not trying to win votes or promote my work (take it or leave it!)
http://www.mediafire...cgdht01ngzs8ii8
Modifié par Genisys, 22 juillet 2010 - 05:43 .
#7
Posté 23 juillet 2010 - 09:42
Genisys
wrote...
Crafting = Components gathered to make weak magic
items, am I correct?
I got tired of making items or using lame
systems, so I made mundane treasure item's, that looked really good
(Think CEP), and made the Enchanting Gem System, which allows PCs to
find these rare gems in treasures, which they could use to apply
magical properties to their items.
(I know you may think there is
no RP in this, however...)
Yes you are correct , we do
however find interest in going over every item in the mod and
adjusting it to suit needs. One thing we disliked about the UOA
craft system was items were made to be very low magic and bland
looking IMO . The world my friend envisions is a mid to high level
magic realm. So he accepted that every final product from the craft
system will have to be altered to suit his needs. We also planned on
making a number of new items the players could make using the craft
system.
For many years, Dwarves have used gems &
scrolls to pray to their god to help them craft tremendously powerful
magical items.... (Remember Bruenor and the Warhammer?)
Elves
use gems in MANY of their magical items...
Look at the gems as
infused with magical powers, which are properly forged or crafted
into an item to give the item special power...(Properties)
Ok,
so it's not the best RP you ever heard of, but the system isn't uber,
unless of course you want it to be, because it offers the largest
selection of properties on the market currently:
A) You the DM
CHOOSE what gems (Properties) are available!You can control
exactly how powerful the enchantments are..(Changed in Script)
C)
You control how many enchantments are allowed on each PC Item being
Enchanted..
(Otherwise the gem will fail, tellling the PC the item
is too powerful)
Furthermore, you don't have to like make a
gob of magical items...
It took me 4 weeks to make that
system, refine it, and deliver it to the community, it completely
blows socketed items away, and if you want to make it specific to
certain items only (You can add acheck to see if the tagname of the
item = one of the items you have selected to be allowed for
enchanting), simple enough.
I've even heard people talk about
this subject multiple times, so why let such a great system pass your
module by?
This is the updated Enchanting Gem System (By
Itself) - Note: I'm not trying to win votes or promote my work
(take it or leave
it!)
http://www.mediafire...cgdht01ngzs8ii8
Thank you for letting me
know about your system. After looking at it I have decided to use it
in the building of the server I am making on my own. And I plan on
trying to convince my friend on using it as well. And by the way
welcome back to the community Genisys I have been a fan of your work
for some time. You might remember me from the vault as azak30. I was
bummed out to see you remove most of everything you submitted to the
vault but I do completely understand why you did it and admire you
for sticking to your guns,. I used to have just about everything you
put out but lost it all when my last comp died.
#8
Posté 24 juillet 2010 - 12:49
You can still get all of my content, all you gotta do is email me.. XD
galefer003@hotmail.com <<<That's been the same for years.. XD
#9
Posté 24 juillet 2010 - 05:48
#10
Posté 27 juillet 2010 - 04:07
enchantment system for UOA for his server sent me a copy of his
scripting and a few items i will need to get started. Thank you for
replying and the advice you all have given.





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