In Exile wrote...
I never complained about this directly, but one major issue I have with non-VO is how unnatural it makes conversation. When people speak, they often reference what the other person said. With a great number of dialogue choices you cannot do this, because your VO cost just becomes astronomical for the NPCs.
Yeah, and that's why in my first post in this thread I said I also wished not all NPCs' lines were voiced.
Sadly, that's not going to happen anymore... apparently, a more cinematic feel > depth.
Modifié par Pedrak, 22 juillet 2010 - 06:06 .





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