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Voiced, or silent protagonist?


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#126
Sylvius the Mad

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In Exile wrote...

Opportunity cost. ROI matters only on approximate scales. A non-AAA title might have much better ROI (say 1.2 instead of 1.05), but if the raw profit in one case is 200k and in the other it is 1.4 million, the lower ROI is preferable.

Sure, but you're assuming equivalent (or close) opportunity costs.

If they managed to produce a small title every 8 months vs. a AAA title every 5 years, then the pendulum swings back.

#127
Time4Tiddy

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thespianicism wrote...

Voiced if both voice actors are going to be really good. I couldn't make it through a manshep playthrough Mass Effect because I strongly dislike Mark Meer's voice acting. It was nice in Dragon Age: Origins being able to play both a female and male character and enjoy the experience. I'm super nitpicky about acting, though; the quality of the voiceacting is a big part of the game experience for me. Do it correctly or don't do it at all.


I thought I was the only one.  I love femShep's voice but hated manShep - he never seemed to convey the right emotion and sounded more petulant than anything.  I'm so afraid of a Dirty Harry style manHawke - based on the images we've seen.  I will never be able to play him, if that's the case.

#128
In Exile

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Sylvius the Mad wrote...
Sure, but you're assuming equivalent (or close) opportunity costs.

If they managed to produce a small title every 8 months vs. a AAA title every 5 years, then the pendulum swings back.


Certainly, but I don't think that's possible. I would think to produce a game equal or comparable to BG, we would require a team of comparable size to work for a similar amount of time. Which is to say I don't think you can release a high quality but no longer AAA title with a significantly shorter development span.

#129
Sylvius the Mad

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In Exile wrote...

Certainly, but I don't think that's possible. I would think to produce a game equal or comparable to BG, we would require a team of comparable size to work for a similar amount of time. 

But that's the wrong objective.  Since the development of the engine and the like are much quicker, you'd need a shorter game to avoid development being inefficient.  And since you're catering to a niche market which is starved for products, I think they'd take a smaller game if it was exactly the sort of game they wanted.  It could even be a serial game.

Imagine a BG-style game that was structured like classic D&D modules.  You'd gain a level, maybe two, with each entry.  Maybe make that 3-4 levels per title if you want to cater to a slightly less hardcore niche.

Modifié par Sylvius the Mad, 23 juillet 2010 - 08:15 .


#130
Shepard Lives

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It obviously depends on how well the voiced character is voiced.

#131
Cerberus Operative Ashley Williams

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I voted voiced, but I see the merits of both. I have a hard time really role-playing sometimes (even though I really enjoy it), due to the lack of an imagination or something. A voice PC seems to help me get into the game a little more. The voiced PC, however, sometimes distracts from actual game itself being a poorly delivered line, a comment I wouldn't have said personally, or even the tone of the dialogue delivered was not how I intended. Also, a silent PC allows for considerably more dialogue options simply do to an amount of data issue.