Modifié par Aradace, 21 juillet 2010 - 09:35 .
Poll: What type of combat do you want for the Console changed version
#26
Posté 21 juillet 2010 - 09:34
#27
Posté 21 juillet 2010 - 09:38
And LOL at anyone thinking DA combat was, "strategic." All you had to do was set your companions' AI's and you could sit back and just move your character point to point while stuffing your face with the other hand with beer and cheesy poofs. This game had no strategy.
Modifié par MonkeyKaboom, 21 juillet 2010 - 09:50 .
#28
Posté 21 juillet 2010 - 11:08
Modifié par Hulk Hsieh, 21 juillet 2010 - 11:08 .
#29
Posté 21 juillet 2010 - 11:14
#30
Posté 21 juillet 2010 - 11:17
#31
Posté 21 juillet 2010 - 11:17
#32
Posté 21 juillet 2010 - 04:57
#33
Posté 21 juillet 2010 - 05:04
#34
Posté 21 juillet 2010 - 05:37
#35
Posté 21 juillet 2010 - 05:41
MonkeyKaboom wrote...
All attacks and abilities should be button triggered, including melee and arrow shots.
And LOL at anyone thinking DA combat was, "strategic." All you had to do was set your companions' AI's and you could sit back and just move your character point to point while stuffing your face with the other hand with beer and cheesy poofs. This game had no strategy.
I disagree. On Nightmare some of the fights were particularly tough on the consoles, because you couldn't position your companions properly/and targetting was horrible.
#36
Posté 21 juillet 2010 - 06:15
#37
Posté 21 juillet 2010 - 08:14
Thomas9321 wrote...
^ The Bioware team did come up with KOTOR combat.
A hybrid of KOTOR and Dragon Age combat would be lovely, and really suit the consoles strengths.
One thing the console version needed was more ability to swap between sets of abilities. For example you could set three abilities, then press a button to swap to another set. I appreciate that I'm not presenting my point well here, what I'm getting at is a more intuitive version of the spell swapping from the original Fable.
.
I agree, Everquest Online for the PS2 had a very easy to use branching system. And it worked w/ 1 button.
You press R2 or L2 (can't remember) and then 4 options popped up. 1 of the options was Drill down to another 4. You could customize this completely.
Need a spell? Press circle OR hold L2 and Dpad select deeper and deeper. It worked extremely well.
In fact it worked so well, many people used it for chatting as it was faster and more efficient than keyboard. You could hotkey your targets and phrases for raids and such.
#38
Posté 21 juillet 2010 - 08:15
MonkeyKaboom wrote...
And LOL at anyone thinking DA combat was, "strategic." All you had to do was set your companions' AI's and you could sit back and just move your character point to point while stuffing your face with the other hand with beer and cheesy poofs. This game had no strategy.
No, you are talking about the game on medium/hard for no boss fights. I hit a random encounter at level 18 while the screen was loading I went upstairs for something. Came back down a few minutes later and saw a bunch of dead darkspawn and ogres.
I was not even watching and my party wiped out a bunch of darkspawn on auto AI
#39
Posté 21 juillet 2010 - 08:15
Johnny Shepard wrote...
Where is the link to the poll?
IDK, I didn't see a poll option when I posted
#40
Posté 21 juillet 2010 - 08:16
Grommash94 wrote...
I disagree. On Nightmare some of the fights were particularly tough on the consoles, because you couldn't position your companions properly/and targetting was horrible.
Yes, Gakang the Unbound can be tough on consoles because controlling the party is problematic. Once I positioned everyone, I set them all to "ON HOLD" you cant set individuals on the console version





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