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Poll: What type of combat do you want for the Console changed version


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39 réponses à ce sujet

#26
Aradace

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You know...although it wouldnt work probably, my closets "vote" would be 6....Except instead of full blown turn based combat, make it more like FFXIII's ATB/Paradigm system :). Again, probably wouldnt work so well but it'd be interesting to see none the less

Modifié par Aradace, 21 juillet 2010 - 09:35 .


#27
MonkeyKaboom

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All attacks and abilities should be button triggered, including melee and arrow shots.

And LOL at anyone thinking DA combat was, "strategic." All you had to do was set your companions' AI's and you could sit back and just move your character point to point while stuffing your face with the other hand with beer and cheesy poofs. This game had no strategy.

Modifié par MonkeyKaboom, 21 juillet 2010 - 09:50 .


#28
Hulk Hsieh

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How about "BG: Dark Alliance" or "Marvel: Ultimate Alliance"?

Modifié par Hulk Hsieh, 21 juillet 2010 - 11:08 .


#29
V-time

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Well my vote would go for Demon Souls style of combat but that doesn´t really lend itself towards party based games.

#30
B3taMaxxx

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4

#31
thejshman

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An improved version of the last games combat system would be fine with me.

#32
nuclearpengu1nn

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God of War

#33
Johnny Shepard

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Where is the link to the poll?

#34
Blackbaron15

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Lets keep it dragon age style please. I have not a clue why you should take cover in dragonage the only thing that would be good against is arrows.

#35
Grommash94

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MonkeyKaboom wrote...

All attacks and abilities should be button triggered, including melee and arrow shots.

And LOL at anyone thinking DA combat was, "strategic." All you had to do was set your companions' AI's and you could sit back and just move your character point to point while stuffing your face with the other hand with beer and cheesy poofs. This game had no strategy.


I disagree. On Nightmare some of the fights were particularly tough on the consoles, because you couldn't position your companions properly/and targetting was horrible.

#36
Valente11

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err so I guess the whole "Baldur's Gate spiritual successor" idea is being left behind with DAO huh? I'd prefer BG's strategic combat, but it seems that dream is getting more and more unlikely.

#37
Haexpane

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Thomas9321 wrote...

^ The Bioware team did come up with KOTOR combat.

A hybrid of KOTOR and Dragon Age combat would be lovely, and really suit the consoles strengths.

One thing the console version needed was more ability to swap between sets of abilities. For example you could set three abilities, then press a button to swap to another set. I appreciate that I'm not presenting my point well here, what I'm getting at is a more intuitive version of the spell swapping from the original Fable.
 .


I agree, Everquest Online for the PS2 had a very easy to use branching system. And it worked w/ 1 button.
You press R2 or L2 (can't remember) and then 4 options popped up.  1 of the options was Drill down to another 4. You could customize this completely.

Need a spell?  Press circle OR hold L2 and Dpad select deeper and deeper.  It worked extremely well.

In fact it worked so well, many people used it for chatting as it was faster and more efficient than keyboard.  You could hotkey your targets and phrases for raids and such.

#38
Haexpane

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MonkeyKaboom wrote...
 

And LOL at anyone thinking DA combat was, "strategic." All you had to do was set your companions' AI's and you could sit back and just move your character point to point while stuffing your face with the other hand with beer and cheesy poofs. This game had no strategy.


No, you are talking about the game on medium/hard for no boss fights.  I hit a random encounter at level 18 while the screen was loading I went upstairs for something.  Came back down a few minutes later and saw a bunch of dead darkspawn and ogres.

I was not even watching and my party wiped out a bunch of darkspawn on auto AI :)  Blame the scaling issues

#39
Haexpane

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Johnny Shepard wrote...

Where is the link to the poll?


IDK, I didn't see a poll option when I posted

#40
Haexpane

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Grommash94 wrote...

 

I disagree. On Nightmare some of the fights were particularly tough on the consoles, because you couldn't position your companions properly/and targetting was horrible.


Yes, Gakang the Unbound can be tough on consoles because controlling the party is problematic.  Once I positioned everyone, I set them all to "ON HOLD" you cant set individuals on the console version :(