hi guys,
i´am the maker from the Icewind Dale remake Mod
http://social.biowar...m/project/2973/..and i have problems with my cutscenes ...
i start the cuts over a trigger .. and then comes the bug/problem .. the cutszene runs four times and then go back to the game (?) with all my cutszenes .. i don´t know why ??? have anyone a solution ?

the cuts have the right length example 4sek and the end script from the cuts is the orig.
gen00cs_cutscene_end
here my script from the trigger ...
[list=1]
#include "log_h"
#include "utility_h"
#include "wrappers_h"
#include "events_h"
void main()
{
event ev = GetCurrentEvent();
int nEventType = GetEventType(ev);
string sDebug;
object oPC = GetHero();
object oParty = GetParty(oPC);
int nEventHandled = FALSE;
switch(nEventType)
{
////////////////////////////////////////////////////////////////////////
// Sent by: The engine
// When: The object spawns into the game. This can happen only once,
// regardless of save games.
////////////////////////////////////////////////////////////////////////
case EVENT_TYPE_SPAWN:
{
break;
}
////////////////////////////////////////////////////////////////////////
// Sent by: The engine
// When: A creature enters the trigger
////////////////////////////////////////////////////////////////////////
case EVENT_TYPE_ENTER:
{
object oCreature = GetEventCreator(ev);
// damit es nur einmal gesetzt wird
int nDoOnce = GetLocalInt(OBJECT_SELF, "DO_ONCE");
if(nDoOnce != 1)
{
SetLocalInt(OBJECT_SELF, "DO_ONCE", 1);
resource rCutscene = R"apsel_room_wolf.cut";
CS_LoadCutscene(rCutscene);
PlayCutscene();
Safe_Destroy_Object (OBJECT_SELF);
}
nEventHandled = TRUE;
break;
}
////////////////////////////////////////////////////////////////////////
// Sent by: The engine
// When: A creature exits the trigger
////////////////////////////////////////////////////////////////////////
case EVENT_TYPE_EXIT:
{
object oCreature = GetEventCreator(ev);
Safe_Destroy_Object (OBJECT_SELF);
break;
}
}
if (!nEventHandled)
{
HandleEvent(ev, RESOURCE_SCRIPT_TRIGGER_CORE);
}
}
Modifié par mr.frost72, 31 juillet 2010 - 06:56 .