Please don't strip down the role playing elements like you did in ME2
#1
Posté 21 juillet 2010 - 12:55
From what I've read so far I really like where DA2 is going (the Game Informer article put a lot of my fears to rest), but I would really hate if we end up with only like 5 sets of armor, 2 of which must be earned by drinking Dr. Pepper, or whatever..., and each possessing useless stats.
That would be bad.
#2
Posté 21 juillet 2010 - 12:57
#3
Posté 21 juillet 2010 - 01:06
#4
Posté 21 juillet 2010 - 01:11
#5
Posté 21 juillet 2010 - 01:32
I would not mind a system where parts could be customized in that way, if we had more than 3. The DLC armours show that resources could be invested to create more, but then those armours are just fixed parts and so are useless from a customizability standpoint.
Personally, though, inventory is not a big deal for me, since by mid-game really you have already found your group of functional armour and everything else is just loot you burn for $$.
#6
Posté 21 juillet 2010 - 01:42
I want to just be able to say how I look, and then just equip whatever armor I come across without worrying about it.
#7
Posté 21 juillet 2010 - 01:47
#8
Posté 21 juillet 2010 - 01:52
SirOccam wrote...
I would rather they just separated appearance from the actual armor (yes, like they did in ME/ME2). That way they can give us tons of cool armor appearances, but they don't have to make one for every single piece of armor, and then you don't have to worry about one piece being really nice but throwing off your whole ensemble.
I want to just be able to say how I look, and then just equip whatever armor I come across without worrying about it.
But the appearance did change with the different armors in ME and ME 2. In fact, there wasn't really any armor in ME2 besides the ones you got for Shepard. And customizing your armor appearance would be boring. Everyone would just start out with the coolest looking armor and there wouldn't be any growth to it. I think if you could just do a few color changes to armor you get, that would solve the "throwing off your whole ensemble" problem which I wholeheartedly understand.
#9
Posté 21 juillet 2010 - 01:53
#10
Guest_slimgrin_*
Posté 21 juillet 2010 - 01:53
Guest_slimgrin_*
#11
Posté 21 juillet 2010 - 01:55
#12
Posté 21 juillet 2010 - 01:55
RunNeonTiger wrote...
But the appearance did change with the different armors in ME and ME 2. In fact, there wasn't really any armor in ME2 besides the ones you got for Shepard. And customizing your armor appearance would be boring. Everyone would just start out with the coolest looking armor and there wouldn't be any growth to it. I think if you could just do a few color changes to armor you get, that would solve the "throwing off your whole ensemble" problem which I wholeheartedly understand.
I've never understood the notion of starting off in squalor. Armour could be weak, but it can still look good. Case in point, Assasin's Creed II.
#13
Posté 21 juillet 2010 - 01:56
In Exile wrote...
RunNeonTiger wrote...
But the appearance did change with the different armors in ME and ME 2. In fact, there wasn't really any armor in ME2 besides the ones you got for Shepard. And customizing your armor appearance would be boring. Everyone would just start out with the coolest looking armor and there wouldn't be any growth to it. I think if you could just do a few color changes to armor you get, that would solve the "throwing off your whole ensemble" problem which I wholeheartedly understand.
I've never understood the notion of starting off in squalor. Armour could be weak, but it can still look good. Case in point, Assasin's Creed II.
Well, I just like the feeling of growth, stats-wise and appearance-wise. And considering you start off as a refugee, starting off in squalor makes sense.
#14
Posté 21 juillet 2010 - 01:57
In Exile wrote...
RunNeonTiger wrote...
But the appearance did change with the different armors in ME and ME 2. In fact, there wasn't really any armor in ME2 besides the ones you got for Shepard. And customizing your armor appearance would be boring. Everyone would just start out with the coolest looking armor and there wouldn't be any growth to it. I think if you could just do a few color changes to armor you get, that would solve the "throwing off your whole ensemble" problem which I wholeheartedly understand.
I've never understood the notion of starting off in squalor. Armour could be weak, but it can still look good. Case in point, Assasin's Creed II.
That game is so purdy.
#15
Posté 21 juillet 2010 - 01:59
RunNeonTiger wrote..
Well, I just like the feeling of growth, stats-wise and appearance-wise. And considering you start off as a refugee, starting off in squalor makes sense.
We don't know how that translates into military gear. Suppose you join as a mercenary - they could outfit you, and the armour doesn't neccesarily have to be ugly (ironically functional armours are all ugly, the ornate ones being useless, but still).
#16
Posté 21 juillet 2010 - 02:02
What you call different armors I call different appearances, for the purposes of this analogy. You customized the design as far as colors, or could use stuff like the cerberus or blood dragon armors, but upgrades you got while playing didn't change those significantly (you could get the little visor things or a slightly different plating or whatever, but overall it fit into your chosen appearance rather than changing it significantly).RunNeonTiger wrote...
SirOccam wrote...
I would rather they just separated appearance from the actual armor (yes, like they did in ME/ME2). That way they can give us tons of cool armor appearances, but they don't have to make one for every single piece of armor, and then you don't have to worry about one piece being really nice but throwing off your whole ensemble.
I want to just be able to say how I look, and then just equip whatever armor I come across without worrying about it.
But the appearance did change with the different armors in ME and ME 2. In fact, there wasn't really any armor in ME2 besides the ones you got for Shepard. And customizing your armor appearance would be boring. Everyone would just start out with the coolest looking armor and there wouldn't be any growth to it. I think if you could just do a few color changes to armor you get, that would solve the "throwing off your whole ensemble" problem which I wholeheartedly understand.
What I was referring to would be like if you found one piece of blood dragon armor and wanted to equip it on your legs, then used the cerberus battle armor gloves...you'd look ridiculous. So I'd rather just be able to pick a design like that, and if anything changed it, it would be in a very minor way.
#17
Posté 21 juillet 2010 - 02:07
Vlainstrike wrote...
Don't get me wrong, I loved ME2, but I'm still sore about the very limited selection of weapons and armor. And the selection that was available lacked any real variation, or noticeable effects from the stats on said equipment.
From what I've read so far I really like where DA2 is going (the Game Informer article put a lot of my fears to rest), but I would really hate if we end up with only like 5 sets of armor, 2 of which must be earned by drinking Dr. Pepper, or whatever..., and each possessing useless stats.
That would be bad.
Amen sister!!
#18
Posté 21 juillet 2010 - 02:15
And im sure the "internet" would never forgive such a change.
#19
Posté 21 juillet 2010 - 02:15
SirOccam wrote...
What you call different armors I call different appearances, for the purposes of this analogy. You customized the design as far as colors, or could use stuff like the cerberus or blood dragon armors, but upgrades you got while playing didn't change those significantly (you could get the little visor things or a slightly different plating or whatever, but overall it fit into your chosen appearance rather than changing it significantly).
What I was referring to would be like if you found one piece of blood dragon armor and wanted to equip it on your legs, then used the cerberus battle armor gloves...you'd look ridiculous. So I'd rather just be able to pick a design like that, and if anything changed it, it would be in a very minor way.
Ok I see what you're getting at, but in a game like Dragon Age I just don't think that would work and even if they did find a way for it to work, I don't see it being well-received.
In Exile wrote...
We don't know how that translates into military gear. Suppose you join as a mercenary - they could outfit you, and the armour doesn't neccesarily have to be ugly (ironically functional armours are all ugly, the ornate ones being useless, but still).
That's true, but we don't know how involved Hawke will be involved with the military, if s/he's involved at all. And I'm not saying the armors have to be ugly, just simple.
#20
Posté 21 juillet 2010 - 02:26
RunNeonTiger wrote...
That's true, but we don't know how involved Hawke will be involved with the military, if s/he's involved at all. And I'm not saying the armors have to be ugly, just simple.
Simple is ugly.
Well, that's not true. But what passed for low-tier gear was ugly in DA.
#21
Posté 21 juillet 2010 - 02:32
Zhijn wrote...
Very much doubt they would take such a fantastic rpg like DAO and turn DA2 into a mindless third person action with "some" rpg. That would make zero sens when you consider the success of DAO!.
And im sure the "internet" would never forgive such a change.
Lol, yeah - no chance of that happening. And I think you broke my sarcasm sensing equipment! :/
#22
Posté 21 juillet 2010 - 02:35
Haha, was it that obvious?.Vlainstrike wrote...
Zhijn wrote...
Very much doubt they would take such a fantastic rpg like DAO and turn DA2 into a mindless third person action with "some" rpg. That would make zero sens when you consider the success of DAO!.
And im sure the "internet" would never forgive such a change.
Lol, yeah - no chance of that happening. And I think you broke my sarcasm sensing equipment! :/
#23
Posté 21 juillet 2010 - 02:43
The stats did very little too, though the mods could make a noticeable difference in battle, and I can understand a bit of grief about that.
I didn't really miss the RPG elements anyway, and the overwhelming superiority I hear touting anything without the occasional +1 to rifles as "mindless" is a bloody joke. A game is not defined nor is it more intelligent just becdause it includes items with 60% EnColdenating on Touch or + 4 Hipthrust in Romance Scene.
Modifié par yummysoap, 21 juillet 2010 - 02:43 .
#24
Posté 21 juillet 2010 - 02:50
Sometimes I doubt what the some RPG fans wants most, loot or story :/
#25
Posté 21 juillet 2010 - 02:59
I prefer both.EmperorSahlertz wrote...
Sometimes I doubt what the some RPG fans wants most, loot or story :/




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