slimgrin wrote...
You offer some vague rebuttals indeed. Most on these forums prefer story over strategy, so I'm in the minority, no question.
I don't think story and strategy are mutually exclusive. I'm not sure what you're getting at.
All the RPG's I have played, you work up to the best loot. But if you think its best just to offer the best and nothing else, please explain how that works with the concept of leveling you're character.
Right, but 90% of the loot you had was nearly identical crap
until you got to the irreplaceable game-breaker. I am not saying that there should be less loot, or we ought to start with the best loot (I only said at first our weak loot should look good).
Take dragon age, though. We have four tiers of armour - light, 'medium', heavy and massive. There are only 5, if I recall, unique models for armour. There are, really, only 4-5 clearly great sets of armour that you can get at most 1/3rd through the game. At that point, all of that other loot becomes irrelevant.
Things like material tiers, useless. I would rather there be 4 forms of customizable armour with a few design variations than 182 different kinds of useless armours that I get to upgrade right out of Lothering.
This is what I am refering to.
As for leveling, well, I happen to hate the D&D convention.
I don't don't know. Maybe you're right. Just give one set of standard, generic gear for every character with every play through. Nothing you use, armor or weapon-wise, will change.
That way we can all watch teh story.
Well, I'm glad you're agreeing wih some mental representation of me; sladly I happen to disagree with that version of me.
All I said was that I would like for all the armour sets to be aesthetically pleasing, and I would prefer less but more unique armour.