Okay, I grok. I've just never thought about that as an element of role-playing. I enjoy customizing a character's look, but I never really thought about it like that. Now that I'm thinking about it, it sounds fairly significant in a CRPG. Since plot options are bound to be fairly narrow in a CRPG, ways to customize one's character become more important, I suppose
It is a reasonably important component of RPG's, equipment is a method of character progression independent of Experience Points. It's intended purpose is to permit character progression as a continuous event rather than a sudden immediate event.
It can be removed, and still be an RPG, but it comes at the cost of character progression and highlights the flaws of leveling, the fact that it's a sudden out-of-place jump in ability.
Um, I'm sure someone else has already posted this but actually ME2 has WAY more guns than ME1. The only thing that changes on guns in ME1 is some tweaking of how fast a gun overheats and how much damage it does, but every shotgun in the game feels just like every other shotgun. In ME2, every gun has a distinct and unique feel. If you use the Widow vs the Viper or the Incisor it feels completely different. You don't see the "stats" on the guns but they are still very different guns. ME1 just offered numeric upgrades of the same four models with different paint jobs.
1. ME2 is a shooter, not an RPG. It fails the fundamental check, Character Skill > Player Skill. Character skill defines RPG, Player skill defines Shooter. There's no merging the two, they're polar opposites. It's what defines each genre, whichever you implement is what genre of gameplay you get. Pretending there's an RPG leveling system doesn't make it an RPG, just a Shooter that lets you pick what your secondary fire mode is.
2. ME2 has shooter weapons. There's no variation, no customization, you can't even change at will. Pick your weapons from the level loading screen, and shoot stuff. Examine the gameplay itself and all you find is a really bad Quake 2.
I'm consistently amazed that people describe this game as an RPG. 10 years ago every gaming media site would've given abyssmal ratings and people would've flamed the heck out of it for it's glaring flaws. 10 years ago, it would've been labeled as shovel-ware, because that's exactly what it was. Inconsistent flawed story, inaccurate label, horrible gameplay by it's real genre's standards, it's the reason why I'll wait for user reviews and message board posts before I buy any more Bioware games. I got burned for $70 buying ME2 and expecting a sequel to ME.