I'd like to have trap detection:
- Stay constant,
like a passive ability, instead of having to reactivate after I issue
another order.
- Have traps get detected faster. If I have 100
Trap Detection, I still have to stand around for several seconds before
it gets detected.
Is there a better trap-detection mod?
Débuté par
cipher86
, juil. 21 2010 02:38
#1
Posté 21 juillet 2010 - 02:38
#2
Posté 21 juillet 2010 - 03:50
I'm not an expert on mods, but short of that...
There is an AI script available under customize with a name something along the lines of "Thief Adventurer" that makes it so that if party AI is active the character will ALWAYS be detecting traps whenever you aren't specifically telling him or her to do something else. If you tell them to do something else they go right back to detecting traps as soon as they're done.
There is also a cleric/druid spell Detect Traps that gives constant perfect detection passively with decent duration. It is a bit like thief detection though in that it checks for traps in pulses every six seconds.
There is an AI script available under customize with a name something along the lines of "Thief Adventurer" that makes it so that if party AI is active the character will ALWAYS be detecting traps whenever you aren't specifically telling him or her to do something else. If you tell them to do something else they go right back to detecting traps as soon as they're done.
There is also a cleric/druid spell Detect Traps that gives constant perfect detection passively with decent duration. It is a bit like thief detection though in that it checks for traps in pulses every six seconds.
Modifié par Reticent, 21 juillet 2010 - 03:51 .
#3
Posté 21 juillet 2010 - 11:37
In my opinion this once per round check sucks. Who wants to spend hours on trap detection in every dungeon? Unfortunately i haven't seen a mod that changes this. Perhaps it's hardcoded.
#4
Posté 21 juillet 2010 - 12:02
Something in the back of my mind is nagging at me telling me that in Rogue Rebalancing mod, Venduris's Detect Illusions works twice per round, but I can't seem to find it in the readme. Might be an idea to ask aVENGER at the SHS forums whether it's possible.





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