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Character Recreation - DW Rogue or Warrior


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#1
Guest_Lunarionsilver_*

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I'm a concept player. I come up with a character concept and transfer it into a game. Sadly, Dragon Age is limited in what we can do. Luckly, we have a great modding community.

Anyways, simple question:

Is it possible to create a decent front line fighting rogue who dual wields longswords and wears medium armour. She would not invest in stealth at all unless I have an extra point for the first tier in order to scout for traps. Ideally she would also be able to survive a beating if my lovely Alistair cannot keep enemies off her.

Essentially I'm trying to create my 3.5 D&D character. She was a Tiefling TWF Bard... tank. Used dual longswords and wore medium armour with the armoured caster feat. I very much dislike the bard specialization in Dragon Age, so I doubt I'd take it.

Anyways, for such a concept, would be be better off trying to recreate her using a warrior base or a rogue base?

Much thanks.

Edit: I would consider testing out an AW for a D&D bard like experiance, but the character must be a human noble, so I'm out of luck there. That said, I am running the Specialization Pack, and they have a few nice magic/melee types for both. Hmm...

Modifié par Lunarionsilver, 21 juillet 2010 - 03:00 .


#2
DWSmiley

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Warriors do best with max strength, massive armor, dual full-sized weapons and spamming activated talents. Rogues do best with max dexterity, lighter armor, dual daggers, momentum, stealth and backstabbing. Assassin fits in very nicely. But the build you describe is playable, too. I say go with whatever seems most appealing.

#3
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Well, knowing what is best and playing out a concept are often two very different things. I suppose I'm looking for a decent way to hit the middle ground of a dual wielding warrior and rogue; that being medium armour and long swords.



Why do I have to make things so complicated for myself. XD

#4
Elhanan

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I recommend a Rogue Duelist/ Assassin or Ranger; just taking talents from Duelist though. Place STR at 38 for Heavy armor (I know medium armor was listed, but Heavy is the new medium with Massive armors included), take a mix of weapon talents as you deem fit. Include the first DW tier as they are passive, take Cunning to 30, a few points to Willpower, and the remaining to DEX.

The City Elf Origin has ties to the orphanage and other misplaced aliens, so this may be your best Origin of choice.

Modifié par Elhanan, 21 juillet 2010 - 01:04 .


#5
Last Darkness

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Well the problem is your comparing a diferant game and class system to this and expecting the variables to be the same. In Dragon Age a Warrior or a Rogue could work exactly how you describe it. Question is how do you wanna play it and do you really wanna be able to disarm traps or pick locks etc, both classes can pick pockets.

Rogue far less HP, can pick locks and disarm traps. Can easily spec into Str, I would suggest Getting Str as high as possible and Dex to 36 so you can duel wield main hand weapons. class Wise I suggest Duelest first off, definetly this class works with what you described and is teh best melee rogue setup really. Secondary spec, I suggest either Assassin for more damage or Ranger for pets for more damage. As a non-Cun based rogue I highly dont suggest Bard since its abilities really require that stat. I also highly suggest getting Stealth to lvl 3 so you can stealth in combat, its truly a lifesaver and useful. I play a very similar class setup currently and I love it. Just remeber get Dex to 36 for all your skills and you need it to be 36 to get teh final one to duel wield large weapons, everything else put into Str for more damage, chance to hit and ability to equip any weapons or armors you want. I suggest Evon the Greats Mail+Wades Dragonskin. Invest points into Cun as needed and into Will if you really feel you need more Stamina but that isnt nesasary since alot of gear boosts your stamina by alot.



Warrior route.....Same Stats setup 36 Dex, all others Str, Cun and WIll as nessasary. class Berserker/Champion or Champion/Berserker. This is currently in my opinion the highest damage+survivability combo for the duel wield warrior. Your pretty much a monster once you get it all down. I suggest the same armor setup for this too, Evons+Wades.





Hope this helps.

#6
Guest_Lunarionsilver_*

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Hmm. Thank you for the advice. I have quite a good idea of how I want to go about designing the character now. I'm sure this is going to end up being very interesting. ^.^

#7
Maverick827

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Your best bet would probably be going 36 Dex / rest into Strength and pick up Coup de Grace; it allows you to backstab stunned targets from any angle, fitting into the "front line" feel.

Any Mage in your party, to augment this build, should probably have Mass Paralysis and help out with the stunning (you will have two stuns: Dirty Fighting and Riposte.

As far as survivability sans Stealth is concerned, with such a low Dex score your only real chance is is Dodge. Most people here hate Evasion, because it gives you a dodge animation which breaks attacking and lowers overall DPS.

But since you're already going for an unconventional and unoptimized build, perhaps you won't mind. With Evasion, Evon the Great's Mail, The Spellward, and Cailan's Boots, you would have 60% Dodge.

Edit: Note that while you would have 60% Dodge, only 15% of your Dodges would trigger the annoying animation, so it wouldn't be all bad unless you have 10 mobs on you and are dodging many times in a row.

Edit 2: You can use the console command "runscript wizard XX" to turn a created Human Noble Rogue or Warrior into a level XX Mage.  I cannot say whether or not you will eventually run into some sort of issue as far as the game scripts are concerned, thereby causing your game save to become unusable, but if you ever want to try and damn the consequences, then you can.

Modifié par Maverick827, 22 juillet 2010 - 12:27 .


#8
Last Darkness

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Lunarionsilver wrote...

Hmm. Thank you for the advice. I have quite a good idea of how I want to go about designing the character now. I'm sure this is going to end up being very interesting. ^.^


Let us know how it turns out.

#9
GeorgeFTL80

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Well, don't know how helpfull this but for my next character I'm aiming for duel wielding rogue. Will definitely choose Templar as a spec, not sure about the other.My plan is to build up to 36 dex and 42 strength (at least) so he can wear massive armour and duel wield full size weapons and have access to 6 rune slots. My aim then would be to max out spell resistance with Key to the City, the Spellward, Knight Commander's Plate, then add Dweomer runes to top it up. Plus grandmaster lightning rune and hale runes if I have slots free. In theory I'd have a warrior with high physical/mental/spell resistance and who can also dish out damage and absorb it. Will just have to see.

#10
JHByrne

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Lifesaver ring might be good for your damager rogue. Gives you +10 CON, which translates to +50 hps.



I played as a dual wielder human noble (champ/berserker). Excellent damage potential, he wound up doing 42% of the party damage, about 1180 kills by game's end.

I went w/ Commander's Plate for the look... but Evon's+Dragon Scale probably a better armor, as it is 'lighter', but just as effective.

For my rune slots, I don't use hale or dweamor. I go solid lightning... applied to keening edge + duncan's sword or starfang.

Thinking back, I used the veshialle for most of the game, until I could get those fancy swords. It IS possible to get 2 veshialles, if you can get together the money to buy the first one before you leave Lothering finally. Remember, veshialle is very versatile, and has +2 STR... two of them would give you +2 str, and +4 nature damage, and as they are axes, be pretty good for armor piercing.

#11
Last Darkness

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@GeorgeFTL80 haha for a second I thought you were making a Rogue Templar and I thought wow that would be bad ass haha.



@JHByrne goodluck getting what like 120 gold before you leave Lothering, without cheating lol. Dosnt Bodhan reset his wares at a later point too?

#12
Maverick827

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Last Darkness wrote...

@JHByrne goodluck getting what like 120 gold before you leave Lothering, without cheating lol. Dosnt Bodhan reset his wares at a later point too?

Bodhan will reset his inventory on your first party camp visit after the initial visit where you have the nightmare about the Archdemon (after directly leaving Lothering).

You can use the Lothering Trap Trigger...trick to get enough gold for both, but it will probably level you to 14 or so in the processes.

#13
chefbobby203

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Veshialle and Bloodline worked well enough for my dw axe murderer dwarf

#14
Guns3

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I want to make a duelist rogue who isn't a backstabber so this interests me. If you don't mind could you post your results?

#15
Last Darkness

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Guns3 wrote...

I want to make a duelist rogue who isn't a backstabber so this interests me. If you don't mind could you post your results?


Just follow what was listed above, to make more of a Brutal Scoundral or Mugger, Thug kind of rogue instead of a sneaky one is all your doing.  I find it works rather well as Duelest/Ranger. 

#16
JHByrne

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Quickie answer to the money problem at Lothering:



Yes, veshialle costs about 120 sovereigns. WAY overpriced. The developers completely screwed up on the economic system, to 'force' the players to be scavengers, rather than bold adventurers. So, we have a system where a copper buys you a drink, but it costs 1.2 MILLION coppers (120 x 100 x 100) to buy veshialle.

Meanwhile,you can't even use your legitimate potion making skills to make money. Yes, you can make 'potent lyrium potions' to gain some 15% on your investment... after you reach Mastery level in potion making. It completely misses the point of 'value added products'.



Let's get real about economics. A true price for a handful of arrows is about 1 silver. Historically, the value of a Greek drachma was literally the value of 'a handful of arrows'. It makes sense if you suppose that a silver is about the value of a day's work.



Meanwhile, astute observers notice that the merchant prices are set at about 5-6 times what they will pay YOU for them. Hmmm....



So... if the developers are gonna screw with the economic system to 'force' me to be a scavenger, I politely decline. If I 'cheat' the system, it is only to restore balance and sanity... NOT to make myself rich.



Here's how to do it:



Go to the merchant screen. Pick one of your items, say an 'iron longsword'.

1) left click.

2) keep your finger depressed on left click.

3) now also right click.

4) physically 'life' the item, and move it to the merchant's side.

5) release 'right click'

6) release 'left click'



Result: a 'double sale'. Your iron longsword, sold to the merchant for about 5 silvers, just netted you 10 silvers (still only about 40% of the merchant resale price, but a LOT closer to reality).



Using this system, it is theoretically possible to have over 100 sovereigns in Lothering.

Don't over-do it. If you're still playing a 'game' and not a 'computer exploit', you don't want to over-do it, but just restore a little of 'what you're owed', for the price of your blood/sweat/tears.



Now, veshialle, for the value of a decent hand-ax, should be worth about 3-10 sovereigns. The fixed price of 120 sovereigns is just some programmer who went crazy and wanted to mess with your head, torment you a little.



Ha ha. I get your little joke, Mr. Developer. Perhaps you can now explain why King Cailan's arms, armor, and shield are worth a grand total of maybe 30 sovereigns???



As per my own character: I do NOT over-exploit. I did NOT, for instance, buy and use two veshialles. I DID, however, buy extra magic tomes. They're overpriced also, and completely underrepresented. I mean, I'm a mage, right? My 'agenda' is personal power... so I want as many spells as possible, especially as many of my possible level-ups are going to have to go towards increasing the level of 'Blood Mage' talents to something useful, or 'Arcane Warrior' talents to something useful.



So, yea, I 'exploited' the system... to rebalance it to something approaching fair reality. I shouldn't have had to do so. By the time I've reached Lothering and fought my way through origin, Ostagar, and Lothering, I'm 7th level or so. I figure I should have more than 30 silvers in my pocket, or why would anyone in their right mind ever be a sword or spell-slinger?

#17
Guns3

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I use the buy/sellback cheat ONLY for the items that are 100g+ though. Maybe andruils blessing, but I usually have enough for that. Use to justify it saying "well I don't have a rogue in my group so I'm missing all this from the chests" BUT HOW WILL I DO IT NOW!!!

#18
chefbobby203

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Buying the best gear really early like that can trivialize the game though...I could see why they wouldn't want you to do that. By the end of the game I usually wind up having enough money for every elite item my PC could want plus a couple extra for my buddies(that's being a super scavenger though).

#19
Maverick827

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The game should have focused more on item drops than buying them, but 120 sovereigns is not that much. I have so far legitimately bought Andruil's Blessing, The Spellward, Evon the Great's Mail, and three Arcane Tomes, totally around 350 sovereigns total. I'm level 16 and I haven't started A Paragon of Her Kind at all.

You're not supposed to get these items that early in the game, so it's not a developer oversight or error.

#20
DWSmiley

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Maverick827 wrote...

The game should have focused more on item drops than buying them, but 120 sovereigns is not that much. I have so far legitimately bought Andruil's Blessing, The Spellward, Evon the Great's Mail, and three Arcane Tomes, totally around 350 sovereigns total. I'm level 16 and I haven't started A Paragon of Her Kind at all.
You're not supposed to get these items that early in the game, so it's not a developer oversight or error.

This.

What's awry about legendary items is not that they cost so much but that they are for sale at all.  They should be in high dragon hoards or high nobles' estates or some long forgotten cave or ruin.  But I guess it was impractical to have quests for every one so Bioware just slapped a big price tag on them.

BTW - I assume the "30 silver in Lothering" was hyperbole.  Without any exploits I routinely have @20 gold when leaving Lothering.

#21
beancounter501

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Completely agree on the whole price tag thing and the best gear should be on a monster or in a cave. One of my very few complaints about DA.

#22
Eudaemonium

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I usually have just enough for a tome and bit extra when I leave Lothering (no exploits).

RE: the Original Topic, my current character (<---) is a similar concept. A close-combat rogue. She currently wields Starfang + Rose's Thorn (hooray for scraping money). The main difference is she's also stealthy, though to be honest I probably should have concentrated on other talents.

Recommendation, since you start with Dirty Fighting, is to get Riposte and Coup de Grace, that way you have two nice stun skills early and can capitalise on them. Assasin or Duelist would be excellent starting specs.

#23
Last Darkness

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I dont suggest using the exploits your first time through but when your just working on getting achivments they certainly move things along really nicely or when your setting up a Import Game for Awakening/Dragon Age 2. It helps alot.

#24
Dragonmaster99

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I'm not suggesting picking up all the good armor right away on every playthrough, but on builds like these where they're more for looks and roleplay I do it to make up for lost advantages.

#25
beancounter501

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I use money exploits every now and then. Rather then be bothered with the Lyrium potion exploit. But to be honest, the DLC items are a whole lot more overpowered - and free. Plus you can pick them up straight out of Lothering.