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Your opinion on NWN2?


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#51
JasonNH

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-Semper- wrote...

i meant the speechbar in the top left corner. that has to be a custom ui - at least i have never seen it before in nwn2^^


Yes, that's SoZ. As Dorateen has said in other posts, SoZ was a nice gift to modders IMO. Too bad Obsidian didn't have the funds to use them to their fullest extent, because they really did give us some nice goodies.

#52
dunniteowl

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Ah 3D's just another passing fad, like the motor car. [Found written on an abandoned buggy whip manufactory wall]



And in 50 years, I had better be playing my games in full 3d immersive holodeck, or I'm coming across the internets and stealing yer blogz!



And I expect to be around another 50 years, too.

dunniteowl

#53
Mr. Versipellis

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I lvoed it, and enjoyed it more than most RPGs. I don't know why, lol. I even liked the plot! There's loads of customisation and the graphics are okay. The gameplay isn't always the best, but I liked it. So go for it, especially MOTB, which is amongst my top RPG campaigns.

#54
Mr. Versipellis

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dethia wrote...

In case no one has advised you yet,

Get "Planescape Torment". If you're not sucked in after the first minute of game play, you'll at least know the game was cheap as lunch.

Seconded. Mty personal favourite game. Once yoyu play this one, every other game story will seem dissappointing - I never got the hype about teh Dragon Age plot, I thought it was sooo straightforward and unoriginal

#55
The Fred

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People are always trying to compare NWN and BG, and/or PS:T, IWD etc. To my mind, they're rather different creatures, but NWN2 does bring back elements of the older games, like a fully-controllable party. SoZ is particularly good in that respect.



The biggest thing to me, though, is the creation of custom modules. We've seen some really interesting new modules recently like Trinity and Misery Stone which are meant to be pretty good, and with Wyrin's Legacy of White Plume Mountain in testing (soon to be released, I hope) and Knightmare's Reversal of Fortunes hopefully on its way we should have loads of cool new stuff. This is not to mention other projects which may or may not come further down the line, like Chaos Wielder's Shagret which I haven't heard much about, but which looks like it's going to be awesome, and I think Kamalpoe is creating a sequel to his Path of Evil, and there are many more in the pipeline, too. With many of these authors challenging what we can do with the toolset and custom content, I'm expecting a whole new world of awesome stuff to suddenly open up before long. All I need to do is get a move on on my own little project (only just started though, so it might be a while in coming if it ever does).

#56
philty_

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Well, I am not yet used to the forums having being shifted, but if this inst the right forum, pls indicate it to me...

I only have NWN and the 2 expansions 9with all updates). I have enjoyed it so much I replayed , just the first OC. Then I tried reading about NWN 2, and thought ppl who played both could tell me what they thought was good/bad in each and why.

I do not know if I am gonna buy NWN 2 ($ constraints.....), yet would love to hear from the community what you think.

Basically, my main criticism towards NWN was the inability to *create and play* as a party - and even with some excellent community stuff (OHS hench sys and other) it is more like ur 'main' character decides everything and thats it.

So, if this has probably been over-talked about, just indicate to me, so I can check it out.

Many thx - philty

#57
Dorateen

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philty wrote...

Basically, my main criticism towards NWN was the inability to *create and play* as a party - and even with some excellent community stuff (OHS hench sys and other) it is more like ur 'main' character decides everything and thats it.

So, if this has probably been over-talked about, just indicate to me, so I can check it out.

Many thx - philty


The second expansion to NWN2, Storm of Zehir, features a campaign that allows the player to create their party. Any party member can participate in conversations.

Furthermore, we now have the scripts to produce party based adventures. And through the works of Kaldor Silverwand, you can play the Original Campaign and Mask of the Betrayer with a fully created party.

So, yes, NWN2 now easily supports this type of playstyle.

Harumph!

#58
Arkalezth

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Even in the vanilla game, while you can't create your own party, you can control your companions. As Dorateen said, SoZ introduces some new features for parties.

#59
philty_

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Wow - this is really good to know!.



Many thanx!

#60
The Fred

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If it's this feature which you're most interested in, NWN2 and SoZ especially are probably right up your street. NWN2 does suffer a couple of weak point as compared with NWN (it requires a much more able computer to play it, it suffers from more bugs and things - though the updated and patched versions are much better than the original - and the camera is a bit annoying - though this can be fixed, too - etc) but it has a lot of new features which, imo, make it more than worthwhile.

#61
zvucnjak

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I just recently finished the complete game (after few years from the first install)

I must say that in DA:O (which I finished "with one hand behind my back") I had nowhere near this much excitement, hard-working, head-banging, tension ... n stuff :)

some experience

Modifié par zvucnjak, 05 août 2010 - 08:05 .


#62
The Fred

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It does seem to be that the games have been getting nicer to look at, less complex, and easier to play..

#63
MokahTGS

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Yes, the game companies like to call that "more accessible gameplay." Basically means a blind monkey with one arm could get a decent play through.

Bang for buck, you will not find better than NWN2.

Modifié par MokahTGS, 07 août 2010 - 12:53 .


#64
zvucnjak

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Yeah, with all this kids around getting computers and Facebook accounts even before they learn to spell (or even speak) correctly... No wonder...

#65
dunniteowl

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ye U r So RiTe uBout tht.



kthksby



dunniteowl

#66
BigfootNZ

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wizardryforever wrote...

And yet, you can't find it anywhere on this Earth for sale.  Maybe I'll have better luck in hell. :P


Strokes the CD jacket of his copy of PS:Torment and grins wickedly...

Strange thing is... I got an email from an online games store a few months back that ive used on occasions and they mentioned theres been a release of PS:Torment updated for XP/Vista use... still has resolution problems but their are mods for that. unfortunately its import only for me or id have bought a second copy... but then again ive the original CD's so i dont really need em. Really should give it another run through someday.

But yes, its a gem of a game.

As for my opinion of NWN2 ... I really only got it for the toolset, as I did with NWN1... the ONLY story ive completed out of all of them was HotU (the OC was boring, SoU had a bug where I couldnt progress beyond a point right at the end, NWN2 OC was... again boring, MotB lost interest after a while but was almost as good as HotU and SoZ doesnt interest me at all, although im thinking of getting it someday).

The prime problem I have with NWN2 is it feels like they tacked on a roughly made upgraded graphics engine (there are some aspects of NWN2's graphics engine and its performance that defy the mind given other games capabilities from the same time period) onto a slightly buffed up NWN1 game engine. Aong with it still having to many hard coded aspects, not to mention odd hardcoded things like (as im finding out but working around) the way the Cutscene gui is setup, when it has no real reason to be compared to other aspects of the games gui.

Its still good, but I think its got the potential to be 1000 times better with a more cohesive artistic direction (nwn2 reeks of 'we had real asset production time issues') and more efficient setup (again lets do whats quickest rather than what would be best).

And dont get me started on that whole granny animation system issue... I mean just what did it really give to the game thats noticeable?.. compared to what it took away in total.

Dont get me wrong, i like NWN2 :P its just a bit of a love hate thing... more like a love dissapoint thing really.

#67
The Fred

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It's true that while NWN2's great (at least I think it is) and unlocked a lot of cool things over NWN1 (like GUI modification and scripting, custom base classes - if you have SoZ! - and a whole bunch of other things) it definately could have been (and to a certain extent still could be, in terms of what bugs and issues they could still fix) much more, too.

#68
MindYerBeak

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3D is being pushed by the big giants such as Sony. We're doomed, folks, 3D is here to stay. Just like video recorders, then CDs, we'll be sucked into the world of 3D. It's not selling so well at the moment due to the fact you need glasses to view them, but that should change within the next few years, when no glasses will be needed. Video card manufacturers are also supporting 3D and ATI have signed a deal with Iz3d to support their driver. 3D is of little interest to the multiplayer community at the moment because it slows down frame rates.



I've never seen anything in 3D, but from what I've read once you have you'll never switch back to 2D. The best 3D monitor at the moment is made by Zalman. It has no ghosting problems and uses passive glasses, with 60Mhz per eyeball. They've just released their 24" version to replace their 22" version at around £360 in the UK. When 3D takes off without the need to wear glasses it should be fun revisiting old favourites and replaying them again in 3D.




#69
dunniteowl

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This buggy whip maker is sticking with 2d until I get my Virtual Holodeck. Until then, it's just a once again repeated passing fad.

In the words of a fellow Old Schooler: Harrumph!

dunniteowl

#70
c i p h e r

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Holodeck fantasies aside (:P), I don't get the 3D fad, not even for movies. There are obviously differences but they're all shrug-worthy from what I've seen of them. One big giant meh...

#71
Adam024

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Plot-wise, I compare the Mask of the Betrayer to some fantasy book I have read. I also think either NWN or NWN2 could translate to an outstanding TV series, in the right director's hands......as far as a movie, it would be typical flashing lights, and it would leave out all plot.....



I give it a thumbs up!

#72
Dorateen

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dunniteowl wrote...

This buggy whip maker is sticking with 2d until I get my Virtual Holodeck. Until then, it's just a once again repeated passing fad.
In the words of a fellow Old Schooler: Harrumph!
dunniteowl


Heh, yes exactly.

I remember the wave of movies that came out in the early eighties, and you had to have those white cardboard glasses, with the red and blue cellophane lenses.

One that stands out, "The Treasures of the Four Crowns", or some such. Complete Indiana Jones knock-off.

Yeah, nothing new here.

Harumph!

#73
The Fred

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The problem with the 3D films is the big variation in the quality. I've seen a couple of kinda dodgy ones. Apparently some have really nice 3D effects, though.

That said, "actual" 3D as in 3D films needn't go with 3D animations. There's no reason we couldn't have a 3D film-style parallax game or something.

#74
Lugaid of the Red Stripes

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The issue I see is that investors are more willing to bet on fancy new technology than artistic creativity. That's why every year the new crop of games gets better graphics and worse gameplay (including bugs, limited depth, anything that would get cut in a rushed development).

#75
Mp_Neuromancer

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Bought it a few days ago.... It's fckin awesome. Love everything about it and it's way better than DA.