XP per kill is a TERRIBLE oldfashioned idea, which most modern PnP RPG's, besides DnD, have long left behind.
It discourages any attempts at finding options other than fighting, and makes people chase around the whole map in order to wipe out every single opponent, and creates these absurd situations there was so many of in DA:O, where a party of four somehow manages to wipe out a forest full of werewolves.
One of the few good things that ME2 implemented was mission xp. A far better system, although it needs a lot of improvement over ME2. What it needs is:
-to actually present other options than fighting.
-hidden bonus xp for discovering stuff, finding solutions, sneaking past the guard etc, etc.
-more roleplay, as the combat in DA:O and even more in ME2 was so much just a filler between the actual RP situations.
-variable xp outcome, instead of the fixed amounts in ME2.
In ME2 the mission-xp system is marred by the fact that you have to fight all the time anyway. Playing a sneaky assasin type is impossile. That was perhaps possible to a degree in DA:O, but in order to get some xp, you had to kill, kill, kill. And truly, when reaching my fourth playthrough, I do wish I could fast-forward the combat.
Another thing I'd like to get rid of, or at least be able to disable is the achievements. Achievements are such a moodbreaker. It feels like some stupid arcade-game, and not as an RPG when those things suddenly flash on the screen. If people like them, then fine, just give those who don't like them the option of disabling them.
Modifié par TMZuk, 21 juillet 2010 - 01:51 .





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