Dick Delaware wrote...
Why should you be rewarded more for going into a room and shooting a bunch of geth and taking stuff than a player, who, say, hacks into a mainframe and shuts them down?
Because you put in the extra effort. More effort should result in more rewards. If there's zero rewards then why bother doing anything past what you have to do?
But that's the precise problem with XP per kill - it encourages the player to just do things like head into rooms and brainlessly shoot things for more XP, and is partially the cause for the mostly poor encounter design in Origins.
As opposed to no EXP per kill where the player brainlessly runs to the end? *shrug*
How many of times in Origins were you mobbed up by groups of enemies that had the exact same tactics, roughly the same numbers, doing the same things? A lot. And I'd bet that the bias towards XP per kill had a great deal to do with that. Well, that and the desire to pad the game out so people have a 70 hour time sink. And of course, the player doesn't mind the repetitive filler combat as much because they're getting more XP. It's really a cover-up for bad design.
I'm sorry that you felt that Dragon Age was badly designed. I rather enjoyed it, and yes I enjoyed killing things and receiving rewards for them. I did not enjoy doing missions in Mass Effect which offered me no reason to explore anything except to find extra wall safes, and then offered me no reason to do side missions at all once I reached the silly level cap.
Also, what do you mean by bare minimum? Whether you kill 50 geth on a base or 40, you're still doing the exact same quest in the exact same way with probably the same result. It doesn't really alter the way you experience the game, the way that say playing a Nosferatu would change the experience of Bloodlines to that of a Toreador. You're not completing the quest in a more thorough manner, you're just shooting more things.
If I go out of my way to kill an extra hall of enemies the game rewards me with more EXP, which gives me more power. I have an incentive to go out of my way and fight the good fight a little longer before reaching my goal. Under the ME2 system, you can just ignore everything except the bare minimum you need to complete a mission and get the same amount of EXP. That's what i mean about bare minimum effort receiving the same rewards as maximum effort.
It's not thorough in the sense that say, getting a quest to save villagers from Darkspawn, then doing so without any loss of life is more through than saving the village with only a few civilians left standing and getting more XP for the former. You didn't do something more intelligently, solve a quest in the most optimal manner - all you did was level grind for XP and loot. Why should the game reward you for that?
Well apparently, I love repeating myself, so I'll answer that question. If you put in more effort, then you should get more of a reward. Sorry, but sneaking by an enemy and choosing "[lockpicking] open door" does not make you look more intelligent or clever. You went up to a door, pressed a putting on your keyboard or controller, and passed a check on your lockpicking skill. If that makes you feel smart, well more power to you then. You can not however argue that solving a problem that way requires as much or more effort than fighting a horde of enemies who have the potential to end your game.
And really, that's the fundamental problem with XP per kill, and where a hybrid style would be infinitely better. It just confines you to one style of play (killing everything) instead of offering the player more creative options on how to do things and really allow for some real role-play finally. There was lot of great discussion in the past couple of pages, look at it if you haven't done so.
Again, like I said before, the opposite side of the spectrum is just as constricting. There's no point in putting in more effort, so there's no need to do it. In fact, under the ME2 system DA2 would be PUNISHING you for not taking the easiest and quiestest way out. If you do anything else, then the mission takes longer to complete for no extra reward.
Modifié par Indoctrination, 22 juillet 2010 - 03:48 .