Well, except in the discussed situations the results are actually different. However, the argument is being made that some of these results "don't matter because that wasn't part of specified objective". The catch is, using this logic no optional activity in the game ever should then reward player with xp, because these activities are never stated as required, either, and lot of them don't even get mentioned.Orchomene wrote...
tmp7704 wrote...
Or to put it differently, let's apply the same logic to slightly different scenario -- a player who spends 30 minutes practicing non-combat solutions should accumulate more xp than the player who spends 5 minutes practicing non-combat solutions. Yes or no? If not, why not?
I don't think so. Its not the time spent or the effort put in that is important (to my taste), it's the result.
This is quite different situation because in this case the results actually are the same. And yes, i'd agree in this situation the xp gained should be the same. However, if one player has 6 such fights during their 30 minutes while the other has just one during their 5 minutes... quite obviously the total results are pretty different in these cases.For the same combat, someone having a party not well prepared and built could take 30 minutes to defeat all opponents where someone else could breaze through it in 5 minutes. At the end, the one that took only 5 minutes should earn the same amount of XP, doesn't it ?





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