There is nothing wrong with awarding xp for alternative solutions to problems in a game (diplomacy vs combat vs stealth) but surely people must realize this is not a feasible approach for every single encounter. Some situations yes, where maybe you stealth your way through a dungeon instead of hacking through with a sword. But in every scenario? I just don't think any dev would make a game that expansive and flexible - time and resources couldn't allow it.
Also, were talking about Bioware here, right? When in any of their games are you afforded the luxury of scouring the map for every last enemy? Given the structure of their games, which are relatively linear and focused, all the enemies are coming to you. And in ME1 and ME2, they are finite in number. So level grinding is not even an option in Bioware games, at least not in the ones I have played.
Lastly, if people are so offended to know how much xp is earned per kill as it happens (or think themselves above it, which is laughable...xp elitists, who could have seen
that one coming?) when if ever do they want to know this information?
It doesn't matter to me when I get the info, before mission, during, after it in a gaudy mission accomplished screen...never mind, I don't want that. But as long as I know, thats all I care about. I just see leveling up with xp as part of developing my character.
Modifié par slimgrin, 23 juillet 2010 - 09:39 .