Sylvius the Mad wrote...
There are some important features of tabletop RPGs that serve CRPG gameplay very well, even if they're not made explicit. AlanC9 mentioned in another thread that one of the positive features of earlier D&D editions was that the learning of skills and abilities was assumed to take place during downtime (and downtime wasn't typically played out). So, if your character was travelling from one town to another, and that took 2 weeks, aside from a single random encounter that two weeks passed without incident, and in an instant at the gaming table. So, when next the character gained a level, and selected some skill he'd never practised during gameplay, it was assumed that he'd done so during all that downtime (plus all the other extensive downtime - an adventuring career would often last 20 years or more).
I think that's a perfectly reasonable approach. To me, tabletop RPGs are an entirely different experience than cRPGs because they are dynamic as run by the players and DM. There is effectively nothing which could be unforseen, and the DM can always (as I understand it) adapt to the experiences and choices of the players even when they deviate from the DMs scripted storyline.
To be honest, I'd like to play PnP at least once, but I have never even come close to encountering people with the same taste in video-games as I have, much less someone who is legitimately interested in tabletop.
CRPG gameplay can also benefit from some activities taking place off-screen. I know you don't think any cations taht aren't portrayed on-screen actually occur, but that was explicitly a feature of the genre in the tabletop era.
To me, action taking place off-screen removes control of my character. For me to appreciate a PnP learning scenario as above, I would need very specific information on what can and cannot occur during so-called downtime, and a recognition in the world as a whole that time is actively passing at the rate at which is being described (so for example that I learned a new spell while leveling, and that I studied for five weeks while moving from Redcliffe to Denerim).
Probabaly not. The lack of need for other participants might make the
CRPG the superior format.
I'm not so sure I would say that a CRPG is superior. To an extent, I can appreciate and am drawn to the PnP creative dynamic element, at least in potential. To create a character however I wish, and be entirely in control of them within a dynamic story-world, that sounds like great fun.
I know you approah cRPGs like this, but to me, the medium is just too restrictive for that to be possible. That's why I'd like to try PnP at least once.
Modifié par In Exile, 24 juillet 2010 - 06:11 .