Haexpane wrote...
Tantum Dic Verbo wrote...
JustinVx5 wrote...
im sorry but this is really dumb if u dint like rpgs dont play'em stick to CoD
The problem here is that RPG's aren't necessarily defined by game mechanics. Things like levelling, inventory management, hit points, gear dependency--these are all arbitrary.
If Gygax hadn't stuffed them into D&D, lo these many years ago, they might not be considered some sort of canon in the genre.
.
And we never would have had baldur's Gate 2 and Dragaon Age would not exist.
Well, yes and no. Computer games still would have followed the success of the tabletop RPG. Certainly, Baldur's Gate would have looked different if it were based on a different ruleset or a different concept of the RPG itself. I can't accept the premise that any variation from the historical development of the RPG would have resulted in something inferior.
That's really the point, half the the posters in this thread want to redefine what the basis for DA is and turn it into "my fav PnP RPG"
That's one way of looking at it, I suppose. From where I'm sitting, though, everyone is just hoping that the new release reflect's his own gaming preferences as closely as possible. I like the RPG design has been trending away from some of its wonkier traditions. Modern D&D has moved on quite a long way since the system clumsily adapted into Baldur's Gate, for that matter. The only real conflict arises when some gamers decide that their preferences represent some sort of objective standard for "true" RPG's.
DA is the spiritual successor to Baldur's Gate 2. Levels, classes, XP, rules, requirements, inventory, quest logs, maps its all from there.
"lets remove XP per kill" is akin to saying "lets remove Baldur's Gate 2 inspiration". If that is your opinion, fine.
So,
any change to
any part of the system represents a thorough rejection of the inspiration of previous efforts? That seems a peculiar perspective. Ordinarily, "Inspired by Baldur's Gate" wouldn't suggest a slavish adherence to every design detail, would it? I would expect it to denote an attempt to capture theme and atmosphere, more than anything else. There are, in fact, large differences between Baldur's Gate and Dragon Age, including an entirely different ruleset. None of those differences represent rejection of Baldur's Gate, but a comparatively minor change in the way levelling is calculated would? Especially when designers count out every available experience point so that the levelling is paced just as they want it?
But considering Baldur's Gate 2 is one of the finest games ever made, and a top 10 RPG of all time, I'd rather try to stick as close to that as possible.
The Sopwith Camel was a hell of an airplane in 1917, but I'd be reluctant to take it up against a MiG.
Baldur's Gate was quite an achievement twelve years ago. Should Bioware have stuck with the 2nd Edition AD&D rules? Why bother updating graphics? And what's up with dropping a spell slot system for a cooldown system? What was wrong with the good ol' 20-sided die? All those weird numbers in Dragon Age--it's almost as though they did their calculations in terms of--gasps--DPS!
Personally, I like the differences between Baldur's Gate and Dragon Age as much as I enjoy the similarities. I look forward to an improved design in DA2, as well.