[quote]Tantum Dic Verbo wrote...
You said explicitly that removing xp per kill would be a rejection of the inspiration of Baldur's Gate 2. That seems to me to be a pretty minor variation.
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Major point of disagreement then. I don't consider removing XP for killing enemies minor at all. It's core to the combat, which is over 50% of the gameplay. IMO it's a major change in design, a complete paradigm shift.
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I disagree with you that most minor variations would have resulted in something vastly different.
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You can't disagree since I don't believe minor varations will result in drastic changes. My statement is that paradigm shifts and significant system changes will result in something vastly different
I use Mass Effect 1 and ME2 as the most recent example. Many fans don't consider ME and RPG any longer. The "rank up" screen as opposed to the old leveling system is one example.
[quote]. If you'd never played with xp per kill, do you really think you would have invented the idea to improve whatever games you'd played?
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Wait, now you're accusing me of claiming to be the fixer of all things RPG? ROFL show me one quote where I state I "would have invented the idea" , you're being an absurdist now.
I've played a ton of games w/ no XP per kill, in a previous post I gave an example of how it can suck the fun out of combat
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The manner in which those levels are reached is pretty superficial.
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I think you believe this on paper, but not in practice. How you reach levels varies wildly for games. How you get levels can determine a game's genre, and most certainly affect the playstyles.
Again, I gave an example a while back. Getting something for killing things provides motivation. Remove reward for killing, and why kill?
If you've played any MMOs you know this first hand. Once rewards are removed from enemies, players stop killing the enemy.
Even if you don't like MMOs, they provide great data to analyze. We've seen this for over a decade now, people kill stuff for the rewards, and no rewards makes for very angry players.
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You completely lost me here. Are you really suggesting that theme and atmosphere can be licensed as IP?
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No I'm not suggesting it, I'm stating a truism. Baldur's Gate/Forgotten realms IS a licensed IP. Just like Star Wars, Godfather, Harry Potter, Twighlight, Batman etc...
Are you denying franchises that are licensed come w/ atmosphere? Are you suggesting that a game like Batman AA would be the same if it was a generic IP?
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I'm not sure what you mean by balanced gameplay in BG2. AD&D 2E wasn't even well-balanced internally as a tabletop game. D&D has spent two editions trying to iron out the imbalances, in fact.
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What I mean by balanced gameplay is in comparision to DAO of course. Do you think DAO is more balanced than BG2? I'm not talking perfection. I'm talking real world games that made it to market.
I don't think anyone who has played both games would suggest that DAO is more balanced than BG2
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If I don't like the gameplay, a "50xp" floating over a slain enemy won't retroactively make the action entertaining.
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Nothing retroactive about it. DAO has combat w/ 50XP floaters. It's already a proven model.
I didnt' say adding XP per kill to a bad game would make it good. I said removing XP per kill from DA franchise would make combat less fun
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I prefer the model in which the player concentrates on completing the mission, without worrying that he didn't dig all of the xp out of the entrails of every enemy in the area.
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My primary focus in offline single player is completing the mission. But years of playing RPGs as my genre of choice has me expecting XP, levels and loot.
When RPGs are "streamlined" I usually lose interest fast. IMO there is a reason people play God of War for 7 hours and never touch it again, and spend 60 hours in DAO and replay it 2-3x
That reason is RPGs are deeper, more complex, more rewarding. The story in DAO isn't all that special, I'm sure some people are replaying for the story, but most replay because the game is replayable.
XP per kill IMO is a huge part of that, as it's in the core of the combat. The loot from killing stuff is terrible, it just clogs inventory. XP is the only thing left.
Remove XP per kill and half the users would just speed run by enemies to the exit, move on to the next cutscene
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. I find a mission-centered approach to be more immersive, myself. If I save the damsel in distress, I don't want to feel as though I've missed something by not exterminating three henchman in a dark corner somewhere.
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I feel like DAO is already mission centered. But I do feel like I'm missing something by not killing the hiding henchmen.
But in DAO I learned that the hiding henchmen probably don't have anything other than small XP, it's better than nothing. I was hoping for a start of a new quest that would branch , get longer and ultimately lead to a reward of some sort.
So it's not that I like scraping the jar for every XP I can find , it's just the only reward for killing grunts. I'd definitely be in favor of making the enemies harder to kill and changing the loot tables, or make random spawning quests or something...
I am just against taking DAO and removing XP per kill and leaving everything else about killing stuff the same.
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As for the die-rolling, my point is that BG had it built right into the design. You could see your D20 roll right on the display. You don't get that with DA:O.
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Many of us miss it greatly, even "casual KOTOR" had it
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It seems that you are largely untroubled by the differences between BG2 and DA:O, that none of them detracted from its quality as an RPG. It seems odd that so many of the expected differences between DA:O and DA2 are deal-breakers for you.
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I really don't understand this, but many of the differences between BG2 and DAO did indeed bother me
-lack of 6 person party
-no dice rolls
- easy combat
-map not as good
-art less interesting
-less characters in total
-easy to exploit class system
-less races
-less summons
the list goes on and on
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I don't really have an opinion on whether BG or DA are better games.
Similarly, the Baldur's Gate series was a tour de force in its time.
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You played BG2 tho? You must have an opinion on which you liked more?
My opinion is BG2 is more fun, more challenging, deeper, and has a better designed gameplay system.
But DAO is on my PS3, and is a much easier game to play. SO yes, DAO has many strengths over BG2. But if BG2 was on the PSN, I'd buy it tomorrow and play it all weekend.
Honestly the only reason I play console games more than PC games is because my consoles are in the HDTV room and the computer is in the office and I share it
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I wonder if DA:O wasn't something of a jumping-off point. An homage to BG, even as it prepared to move on.
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It certainly was, the thing is where do we jump off to? I think a lot of people were let down that the jumping off is "more like ME2, stripped down RPG elements, more focus on "horns/spikes/claws"