[quote]Haexpane wrote...
[quote]Vaeliorin wrote...
I've played both, and I think that DA is
far more balanced than 2E D&D. Honestly, I can't think of a system that's more imbalanced than 2E D&D (except maybe 3.X D&D.) Non-caster characters actually have a reason to exist in DA, but they really don't in 2E. Add in the fact that D&D has never quite gotten over the whole "you're only as good as your items" hurdle (items play a much less important role in DA) and I think it's strange that anyone would suggest that DA isn't more balanced than 2E D&D.[/quote]
I said BG2 and DAO not 2E D&D. I know BG2 is a modified AD&D ruleset, but it's not D&D .
So you think 1 hit killing 60% of mobs on nightmare in DAO is balanced? How about soloing the Archdemon?[/quote]
I think you can't 1 hit kill 60% of mobs on nightmare. But even if you could, it's still more balanced than a system in which warriors and rogues exist solely to carry the clerics and wizards luggage.
[quote][quote]Vaeliorin wrote...
The best way to handle AD&D actions is the same way they're handled at a table. Turn-based. It's the way I'd like every RPG to play.[/quote]
Well BG2 wasn't turn based, what crpgs did you like that were turn based again?[/quote]
Lots of them. The Realms of Arkania series. The Wizardry series. The Might and Magic Series. Betrayal at Krondor. Old school stuff.
[quote]AlanC9 wrote...
[quote]Vaeliorin wrote...
[quote]AlanC9 wrote...
There shouldn't have been any purist complaints -- RTWP is about the best way to handle the AD&D action system.
Real purists were the ones complaining that the Gold Box games botched AD&D.[/quote]
I was going to say that you were wrong, but Sylvius already kind of did it for me. [smilie]../../../images/forum/emoticons/smile.png[/smilie]
The best way to handle AD&D actions is the same way they're handled at a table. Turn-based. It's the way I'd like every RPG to play.[/quote]
Actually, Sylvius was agreeing with me.[/quote]
I meant that Sylvius told you that I would tell you that you were wrong. Sorry if that wasn't clear.
[quote]Maybe you don't remember AD&D right? All moves are called at the beginning of the action round,
before initiative rolls. The Gold Box games trashed this by rolling initiative first and letting characters pick their moves as their turns came.
The IE wasn't perfect by any means. Strictly speaking there should be a single round for everybody, with a plot phase and then an execution phase. But in practice DMs often permitted modification during the round, since the AD&D rules are kind of vague as to what happens when a called move is impossible or insane by the time the character gets his action. Regardless, the end result in the IE is pretty close to what a full implementation would give you.[/quote]
I remember AD&D right. We just never used that particular rule because it was honestly pretty silly. You'd end up casting fireballs into nowhere or attacking things that were already did if you stuck to that system. That was our only
major change from RAW.
[quote]yoda23 wrote...
[quote]Vaeliorin wrote...
[quote]yoda23 wrote...
[quote]Vaeliorin wrote...
[quote]angj57 wrote...
But do remember that Baldur's Gate 1 was a pretty radical shift for RPGs in that it scrapped the old turn based system and went with real time gameplay. I'm sure a lot of purists thought that this was blasphemy and was pandering to casual gamers, but looking back it was a logical change which kept the important aspects of RPGs while improving the gameplay experience. Try and keep an open mind.[/quote]
It made the gameplay experience worse.

Turn-based forever!
:innocent:
Oh, and yeah, xp per kill is kind of traditional, and certainly old school, but I think it's something that would be better done away with, unless it's a game that's largely focused on combat.[/quote]
Turn based was NOT eliminated in BGII just hidden from the player until the player paused. If you played the vampire sequence in Amn then you know what I am talking about.[/quote]
Yes it was. When the game was unpaused, multiple units could move concurrently. That's not turn-based. In a turn-based games, units move in sequence, only one at a time.
Oh...and I'm replaying the BG saga at the moment, so...your ad hominem doesn't really apply.[/quote]
http://en.wikipedia....wiki/Ad_hominem 
[/quote]
I know what ad hominem means. I was referring to
[quote]yoda23 wrote...
Oh I forgot Amn was before the CONTROLLER folks came on board... So silly of me.[/quote]
which seemed a continuation of your first, directed at me, and insulting.
[quote]And yes when you paused it was YOUR turn.[/quote]
No, when you paused it wasn't anyone's turn. It simply stopped the actions already in progress. If it was actually turn-based, it would look more like
this, which is not to say that ToEE was a great (or even good) game, but it did have pretty excellent turn-based combat, which is the best computer emulation of 3.X D&D I ever encountered (yes, I realize BG was 2E.)
Modifié par Vaeliorin, 31 juillet 2010 - 01:45 .