iTomes wrote...
@TMZuk: i do not really understand why combat xp doesn't allow other options?? i mean, you can also give someone xp for a persuation or an assassination of a leader. the reason why those things werent that much in DA are that those features are expensive, not because the xp system didn't allow them.
the system you suggest on the other hand has a much bigger flaw: everything outside of a quest would become mostly worthless. if im running through brecillian forest for example, not because i have a quest but because i want to discover a little, propably finding myself a nice new armour, id get no xp for the wolves and darkspawn and whatever i slay on my way.
There, I guess, we will just have to agree on disagreeing. IMO, killing some random wolves or bandits that gets in your way should not reward any xp at all.
Besides that, by far the majority of combat in DA:O is quest-related, one way or another, as there is no true free-roaming like in the TES games. Nor is there much exploration like in the BG series, where there was many maps that was utterly unconnected to the main-quest to explore.
What I like about Bioware-games is their powerful stories, the sense of humour and the interesting, involving NPC's. In TES, on the other hand, you have exploration and options, but boring stories and dreadful npc's. I wish someone would someday combine the best parts of the two. That would be my dream come true as to the ultimate CRPG.