Haexpane wrote...
AlanC9 wrote...
An actual argument as to why kill XP is needed would be kind of nice here. I assume you've got a reason, but since I'm not telepathic I don't know what it is.
This is flawed logic. Your asking someone to disprove something that has not been proven in the first place. It's like asking him to prove why Santa Claus doesnt exist. He doesn't need to prove it, since no one has established it even exists.
In the case of DAO, XP per kill has *already been established* as something that works.
Now the argument is, lets change something that works, into something we don't know if it will work in DA, and then challenge people who defend the original proven system into proving why it worked?
Thats like people who say we can fix the economy by giving huge tax cuts to corporations. We already tried that in the 1980s and all the jobs went to 3rd world countries.
And this, Haexpane, is where you´re wrong.
Considering that the combat in DAO is not as interesting as in a good hack´n´slash or shooter, but still enjoyable due to the tactical approach, shows that the combat XP does NOTHING to improve the fun.
If I notice the numbers at all I´m more annoyed by the low amount of exp I get than that I feel rewarded.....





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