Vandrayke wrote...
I also think, however, that the model we're used to is outdated. I'm waiting for a game to get it right, but it's a delicate balance... I say dump XP per kill, dump significant HP increases, dump exponential strength and agility increases, even dump the whole leveling process.
But you'd have to replace it with some type of skill based system that lets you learn new customizable abilities as part of the story that are significant without being overpowered. Which is tough to do, admittedly.
Games like Star Wars the Force Unleashed and God of War do this.
They don't have true XP per kill or stat increases. Only skills. TFU you get more skill points as you collect them, and then pick and choose which abilities to level up.
You don't go from level 1-20 and from STR 15 to STR 80 or anything like that.
It sounds decent on paper, but in practice, it's very boring and makes the combat much more "grindy" than if you got XP for it.
In the end, most people just max the best skills and ignore the other skills. Leading to less diversity in the gameplay and lower replay value.
It also feels alot "less" like an RPG , even tho it's an action game, they tried to God of War ify /RPG lite it.
Mass Effect 2 is killing me w/ the "this gun immediately makes all other guns worthless" "RPG" system. At times I feel like I'm playing Halo again or something.
Once you max a few Biotics, the balance is ruined in that game and combat becomes completely trivial
ME2 is a very good game, but IMO the streamlining hurt the fun and depth a lot. Removing or "streamlining" those RPG features dumbed it down.
For instance, you go on a mission and you don't level up until the mission is 100% complete. So lets say you are trying to level up a character you bring, you don't get the chance until the mission is done. At that point, you are on the ship. For me, I almost lose interest in leveling up that character.
Now that you have the chance to unlock a skill or something, you need to take on another 40 minute mission to use that skill.
I like the immediacy and anticiaption of the DAO/BG2 system. If i need another 2STR to equip an item, I can plow ahead and grind XP to get it. Once I get it, I can equip that item and go nuts.
Constant reward as you play.
ME2 is fragments the experience into a "Mission Complete" screen. that just summarizes everything. Very "immersion breaking" IMO