iTomes wrote...
well i think removing the necessarity of fightening from a game wont work. by some games, maybe. but dragon age for example is a mature game in an "dark" enviroment. making something like it a "awww im running through a world of flowers enchanting anything" just wouldn't make sense. when a fight is necessary, this just proves the seriousness of a situation, so a "non fightening everywhere" is rather an option for very simple, very bright games.
Um, no it isn't. You can have a very dark, very grim atmosphere and quest without ever having to fire a shot (or swing a sword, as the case may be).
Just to make an example, let's suppose that in DAII you find a town that's deserted--there's no one there. Maybe not so odd, in Thedas, but when you camp there, overnight you're sucked into the Fade, and you learn that the town had a blood mage who made a deal with demons to protect it from the blight. However, one part of the deal was to prevent violence in his town, so you can't just run in and kill him (besides, that might have...undesirable effects). You have to find out the motivations of this mage, his relationships
with the people there, and so forth to convince him that what he's done is wrong and he needs to stop it, allowing him to overcome the demons and reverse the spell (incidentally killing everyone in the town). Or, you could just convince him to send you back--you don't belong there, anyways, so this is easier and more straightforward (preserving the town, but of course in a dream-world).
See? A relatively complex moral outcome (preserve the dream-world and semblence of life, or destroy it but liberate these people?), a quest you certainly wouldn't find in some "very simple, very bright" game, and no fighting whatsoever. And that's just something I whipped up in a couple of minutes, surely Bioware could do better.
EDIT: Also, even against the Darkspawn there are probably non-combat things you could do to get around them. For example, convincing people who otherwise would not have supported you to send armies and supplies to fight them, which to be fair was in DA to some extent, or sneaking in and killing important targets. You don't necessarily have to kill the whole horde to get the Archdemon, you know, nor do you have to do it by yourself.
Modifié par somebody99000, 22 juillet 2010 - 01:39 .