iTomes wrote...
agreed. but theres one last problem and the ultimate finishing argument: content like non violent solutions are pretty expensive (level design, dialoges and stuff) and dont take that much time to play (at least if there not totally overcomplex so noone gets it and following to that almost noone uses it) while sending the player hundreds of enemys is pretty cheap, takes a long time to play and can be done over and over again^^.
You can have an extensive investigative style quest without any sort of combat that can take a while. Hell, Mass Effect 2 had Samara and Thane's Loyalty quest - no combat in either. Sure, you couldn't complete them violently, so you were still doing only one thing, but it's not entirely without precedent. Those quests still contained a good amount of length.
Again, I have to cite Mask of the Betrayer here. It has a ton of optional fights with NPC's that you can avoid depending on what you do, choices you make in the game, etc. Great example of nonlinearity. Of course, there are plenty of places where you fight too in places where it makes sense, but you also have a ton of freedom to really play your character as you see fit. This game was created on a much smaller budget than Dragon Age was, yet it is a lot less linear as well.
Part of the reason is the gaming industry's hilarious desire for MOAR production values. It's really not necessary. Now, especially with DAII, you need voice acting for everybody, doesn't matter if it's the love of Hawke's life or that fugly-looking Casteless Dwarf, they need a voice or else the precious IMMERSHUN!!! goes down the drain. God forbid you give a merchant or a random guy on the street a text line without voice-over.
If it were up to me, I'd only have companions, major characters, and have Villager #3 relegated to text. So, let's take Redcliffe. You'd get voices for Connor, Teagan, Isolde, but text for knights like Ser Perth, villagers like Tuomas, etc. Cheaper.
Also, it's this bullsh*t achievement/completionist mentality at work. If I miss out on some content because I can complete things in different ways, the game sucks! Can't let two different people experience the difference in vastly different ways, that's just crazy talk.
I think that part of the reason, other than cost, is laziness. Nobody is willing to give you that kind of experience that really provides you with a ton of freedom to solve quests as you see fit. A lot of folks that like playing BioWare games, like playing them for a fun adventure story and some romances. They aren't really looking for an experience that provides the kind of role-playing I'm looking for. I thought Dragon Age was pretty good, particularly compared to past BioWare games when it comes to consequences, so I don't see why they can't continue this.
However, also considering the large budget BioWare gets on account of EA, I'm not sure how strong the cost argument is.
Modifié par Dick Delaware, 22 juillet 2010 - 03:13 .