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Stupid Question: Where did Darkspawn originate from?


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#1
London

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*edit* Changed Title of Post

I'm sure this information is probably in the game somewhere, but I've been playing through DA:A lately due to trying to reply it without bugs that I completely forget where exactly Darkspawn came from.

I know there is the story about the Maker and the mages who defiled the Golden city and became abominations, but I thought that only had something to do with The Fade and Spirits/Demons.  Did darkspawn result from the tainted city as well, or just abmoninations? 

I also kind of get how people can become infected.  Does anyone know if the disgusting filth that taints the ground/buildings can be cleaned up?  Or does it just go away?  Like the upper levels of Circle Tower - how woudl they clean that out?  Do they just set it on fire?  Is being near that type of matter make people sick?  Is walking around on Darkspawn-tained land contageous?

Any insight is greatly appreciated.

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Modifié par SebastianDA, 21 juillet 2010 - 05:14 .


#2
Chuvvy

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No one knows for sure.

#3
joriandrake

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nothing, they are manufactured by broodmothers

#4
UndercoverDoctor

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Humans, Dwarfs, Elves.

#5
iTomes

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well nobody knows where the darkspawn really come from.... there are lots of theorys tough

#6
London

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Broodmothers though are original female Humans, Dwarves, or Elves who were tainted by the Darkspawn...so wouldn't there need to have already been Darkspawn for any Broodmothers to later exist?

#7
nuclearpengu1nn

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well it starts with mommy and daddy darkspawn....

#8
joriandrake

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SebastianDA wrote...

Broodmothers though are original female Humans, Dwarves, or Elves who were tainted by the Darkspawn...so wouldn't there need to have already been Darkspawn for any Broodmothers to later exist?


in neither of those two cases would it be called evolution doh

#9
iTomes

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well imo the first darkspawn came to live when some stupid mages tried to enter the fade physicallly.... dont mess with the rules guys^^

#10
Ravenfeeder

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I'm pretty sure it has been stated that Hurlocks are from Humans, Genlocks from Dwarves, Shrieks from Elves and Ogres from Qunari.

#11
Wittand25

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The official chantry dogma is that the magisters, upon entering the golden city got turned into the first darkspawn as punishment for their sinnfullness. That might be the thruth or just an allegory.



Myself, I believe the magisters created the darkspawn from slaves to use them as tools to free the old gods and that plan backfired because even the old gods cannot resist the taint that the darkspawn carry and become coruppted themself.

#12
joriandrake

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another option is that they exist not because something got into the golden city, but out of it

#13
London

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I think it was mentioned that they came from those racial Broodmothers. I think generally when normal humans/elves/dwarves are infected, they just die if they are male, and may become broodmothers if they are female, who can then produce those types of offspring.



I don't think someone becomes infected and transforms directly from a Human to a Hurlock for example, at least I didn't get that impression.



So...I guess...



1. *something happened, Darkspawn created somehow?*

2. Females of various races are infected and become Broodmothers

3. Various types of darkspawn are born?


#14
London

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The Chantry version is where I might have misread something - I thought it was just being turned into abominations. But I suppose they became the first Darkspawn instead?



Of course some of the characters in DA:O do not even seem to believe the Chantry's version.

#15
AlanC9

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"Evolve" probably isn't the right word here.

#16
joriandrake

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I myself call the "taint/darkspawn" a virus, they don't live but need living/ex-living bodies to exist so this is the closest realistic word you can get to it

#17
elfdwarf

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forget qunari

#18
They call me a SpaceCowboy

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SebastianDA wrote...

The Chantry version is where I might have misread something - I thought it was just being turned into abominations. But I suppose they became the first Darkspawn instead?

Of course some of the characters in DA:O do not even seem to believe the Chantry's version.


Yeah they turned into darkspawn. The abominations and mess in te tower are something else entirely.

#19
Biserthebomb

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Maybe, since it is the world of ferelden, the darkspawn have always existed underground, and were only discovered later by the other races. The story that the chantry tells is that the tevinter mages thought to 'usurp' the Golden City, which is in the fade. By entering they corrupted it with their sin and turned the Golden City (heaven) black, and doomed the world as well. They returned corrupted by their sin as darkspawn, and that is how we were told they came about. Bioware has not written any other explanation yet that we know of, but I think it would make sense if the mages that entered the fade were actually possessed by powerful fade demons that took their bodies, and since the secrets of the fade are known only to the mages, perhaps the chantry and them decided it would be best to lie about what had happened.

Modifié par Biserthebomb, 21 juillet 2010 - 05:16 .


#20
Gill Kaiser

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My opinion is that the Chantry myth is true to some extent. The problem was probably caused by one of the Tevinter Imperium's magical experiments. I don't think the Maker exists, though, so any result would have been a result of the rules of the Fade and magic. The Darkspawn are a kind of macroviral species that is able to perpetuate itself once released via parasitisation of other species. I assume the first Darkspawn were formed through some kind of magical mutation as a result of a Blood Magic ritual gone horribly wrong.

I basically think of the creation of the Darkspawn as the magical equivalent of the Chernobyl meltdown.

#21
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That's very plausible Biserthebomb. At least I don't feel quite as stupid for having asked since the answer isn't as clear cut as I thought it'd be.

#22
Guest_SirShreK_*

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SebastianDA wrote...

*edit* Changed Title of Post

I'm sure this information is probably in the game somewhere, but I've been playing through DA:A lately due to trying to reply it without bugs that I completely forget where exactly Darkspawn came from.

I know there is the story about the Maker and the mages who defiled the Golden city and became abominations, but I thought that only had something to do with The Fade and Spirits/Demons.  Did darkspawn result from the tainted city as well, or just abmoninations? 

I also kind of get how people can become infected.  Does anyone know if the disgusting filth that taints the ground/buildings can be cleaned up?  Or does it just go away?  Like the upper levels of Circle Tower - how woudl they clean that out?  Do they just set it on fire?  Is being near that type of matter make people sick?  Is walking around on Darkspawn-tained land contageous?

Any insight is greatly appreciated.

Posted ImagePosted Image


If you truly find out, you will mysteriously get Swamp Syphillis in the next 24 hours (sorry, I plead guilty of Plagarism).

#23
tybbiesniffer

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SebastianDA wrote...

I also kind of get how people can become infected.  Does anyone know if the disgusting filth that taints the ground/buildings can be cleaned up?  Or does it just go away?  Like the upper levels of Circle Tower - how woudl they clean that out?  Do they just set it on fire?  Is being near that type of matter make people sick?  Is walking around on Darkspawn-tained land contageous?

Posted ImagePosted Image


Small spoiler here.

Someone can also get infected by the taint, like a disease, that doesn't make them a darkspawn but instead eventually kills them.  Think Dalish origin story.  Between DA:A and the books, it seems being around the taint in an area or darkspawn can make you sick with the taint.

#24
AntiChri5

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The Codex.....

More than half the wealth of Orzammar comes from a single, extremely rare substance: Lyrium. The Chantry believes it to be the "Waters of the Fade" mentioned in the Canticle of Threnodies, the very stuff of creation itself, from whence the Maker fashioned the world. Only a handful of Mining Caste families hazard extracting the ore, finding veins in the Stone quite literally by ear. For in its raw form, lyrium sings, and the discerning can hear the sound even through solid rock.
Even though dwarves have a natural resistance, raw lyrium is dangerous for all but the most experienced of the Mining Caste to handle. Even for dwarves, exposure to the unprocessed mineral can cause deafness or memory loss. For humans and elves, direct contact with lyrium ore produces nausea, blistering of the skin, and dementia. Mages cannot even approach unprocessed lyrium. Doing so is invariably fatal.
Despite its dangers, lyrium is the single most valuable mineral currently known. In the Tevinter Imperium, it has been known to command a higher price than diamond. The dwarves sell very little of the processed mineral to the surface, giving the greater portion of what they mine to their own smiths, who use it in the forging of all truly superior dwarven weapons and armor. What processed lyrium is sold on the surface goes only to the Chantry, who strictly control the supply. From the Chantry, it is dispensed both to the templars, who make use of it in tracking and fighting maleficarum, and to the Circle.
In the hands of the Circle, lyrium reaches its fullest potential. Their Formari craftsmen transform it into an array of useful items from the practical, such as magically hardened stones for construction, to the legendary silver armor of King Calenhad.
When mixed into liquid and ingested, lyrium allows mages to enter the Fade when fully aware, unlike all others who reach it only when dreaming. Such potions can also be used to aid in the casting of especially taxing spells, for a short time granting a mage far greater power than he normally wields.
Lyrium has its costs, however. Prolonged use becomes addictive, the cravings unbearable. Over time, templars grow disoriented, incapable of distinguishing memory from present, or dream from waking. They frequently become paranoid as their worst memories and nightmares haunt their waking hours. Mages have additionally been known to suffer physical mutation: The magister lords of the Tevinter Imperium were widely reputed to have been so affected by their years of lyrium use that they could not be recognized by their own kin, nor even as creatures that had once been human.
--From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genetivi


Take note of the bolded parts......I think the taint is simply an unexpected result of the attempt to enter the fade, which used agreat deal of Blood Magic and Lyrium.

Source

Modifié par AntiChri5, 21 juillet 2010 - 06:22 .


#25
Grommash94

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AntiChri5 wrote...

 

The Codex.....

More than half the wealth of Orzammar comes from a single, extremely rare substance: Lyrium. The Chantry believes it to be the "Waters of the Fade" mentioned in the Canticle of Threnodies, the very stuff of creation itself, from whence the Maker fashioned the world. Only a handful of Mining Caste families hazard extracting the ore, finding veins in the Stone quite literally by ear. For in its raw form, lyrium sings, and the discerning can hear the sound even through solid rock.
Even though dwarves have a natural resistance, raw lyrium is dangerous for all but the most experienced of the Mining Caste to handle. Even for dwarves, exposure to the unprocessed mineral can cause deafness or memory loss. For humans and elves, direct contact with lyrium ore produces nausea, blistering of the skin, and dementia. Mages cannot even approach unprocessed lyrium. Doing so is invariably fatal.
Despite its dangers, lyrium is the single most valuable mineral currently known. In the Tevinter Imperium, it has been known to command a higher price than diamond. The dwarves sell very little of the processed mineral to the surface, giving the greater portion of what they mine to their own smiths, who use it in the forging of all truly superior dwarven weapons and armor. What processed lyrium is sold on the surface goes only to the Chantry, who strictly control the supply. From the Chantry, it is dispensed both to the templars, who make use of it in tracking and fighting maleficarum, and to the Circle.
In the hands of the Circle, lyrium reaches its fullest potential. Their Formari craftsmen transform it into an array of useful items from the practical, such as magically hardened stones for construction, to the legendary silver armor of King Calenhad.
When mixed into liquid and ingested, lyrium allows mages to enter the Fade when fully aware, unlike all others who reach it only when dreaming. Such potions can also be used to aid in the casting of especially taxing spells, for a short time granting a mage far greater power than he normally wields.
Lyrium has its costs, however. Prolonged use becomes addictive, the cravings unbearable. Over time, templars grow disoriented, incapable of distinguishing memory from present, or dream from waking. They frequently become paranoid as their worst memories and nightmares haunt their waking hours. Mages have additionally been known to suffer physical mutation: The magister lords of the Tevinter Imperium were widely reputed to have been so affected by their years of lyrium use that they could not be recognized by their own kin, nor even as creatures that had once been human.
--From In Pursuit of Knowledge: The Travels of a Chantry Scholar, by Brother Genetivi


Take note of the bolded parts......I think the taint is simply an unexpected result of the attempt to enter the fade, which used agreat deal of Blood Magic and Lyrium.

Source


Interesting. It only says that they suffer from a physical mutation though. The Darkspawn are mindless, only driven to free the Old Gods.