Samuel L Shepard wrote...
Walter-Drew Hybrid in ME3 FTW!!
BY THEIR POWERS COMBINED...
Samuel L Shepard wrote...
Walter-Drew Hybrid in ME3 FTW!!
nutshell43 wrote...
ME1 had a lot of weak dialogue, cliched plots and tired stereotypes. But frankly that's part of good space opera for some reason and ME1 did something right that overcomes all its weaknesses:
It feels epic, it feels coherent, it's a lot stronger than the sum of its parts.
The second part in a trilogy is always difficult, but many think that the Empire Strikes Back is the best Star Wars movie because it has character, it is coherent, it develops the world of the first movie while feeling like it's part of a greater whole.
ME2 fails horribly at that. For the most part you're collecting your 12 pokemon and evolving them to their true form and the turnaround on the world of Mass Effect to make it more "dark and gritty" is just silly and juvenile.
Perhaps it's because I lived through the same thing with Warhammer 40k but all those plot devices (oooh, you're working for Cerberus, ooooh Omega is sooo dark and gritty) feel cheap.
Don't get me wrong the plots of the missions and the characters themselves are often superior (sometimes far superior) to everything ME1 had to offer but it's just weaker as an overall experience.
Oh and all the female characters run around like ****s, Bioware continues their proud tradition of having one utterly bland male sidekick, Grunt's just a plot device to tell us more about the Krogan (he works brilliantly in that role) without any character at all and ME2 is a worse game storyline because you feel a lot less in charge than in ME1. (The difference in actual impact on the storyline isn't that big, but your dealings with TIM or the way you meet Thane; it just feels more forced than ME1)
Modifié par davidshooter, 23 octobre 2010 - 11:12 .
Oblarg wrote...
This pretty much hits the nail on the head.
In addition, the major plot motivations of ME2 have no logical relation to what you spend most of the game doing, which is a pretty big misstep if you're planning a great three-game story arc.
nutshell43 wrote...
Oblarg wrote...
This pretty much hits the nail on the head.
In addition, the major plot motivations of ME2 have no logical relation to what you spend most of the game doing, which is a pretty big misstep if you're planning a great three-game story arc.
Thanks.
Imho they should have made your relationship with TIM the overarching storyline of ME2, all culminating in one big final confrontation (verbal) over what to do with the collector base and your relationship with Cerberus.
It's already there in snippets and remarks. Many of the recruiting and loyalty missions relate to Cerberus in some way or another. Make those overtones stronger. Make the game about you transferring the loyalty of your crew and your Cerberus squad mates to you personally and in the end you can choose between Cerberus ("the end justifies the means") and the Alliance ("we might be retarded but we're the good guys"); with consequences both positive and negative (a big problem with both MEs. Paragon or Renegade makes no difference it's just about whether you're naive or a douchebag).
As I said, a lot of it is already there but it's just woefully underdeveloped. Even though it would have offered the easiest way to tie all those relatively small scale stories into a greater whole.
davidshooter wrote...
Who makes the overall game plot decisions?
The minute it was decided that the game would have 10 squadmates - all of whom could die or survive - with recruitment missions and loyalty missions that were seperate from the main story the plot of ME2 was doomed regardless of the writer. There is just no way to write an epic (ME1 style) story under those restrictions. The failure of ME2's storyline (and it was a complete failure) was the result of the above decision - not any specific writer in my opinion - unless the above decision came from one of the writers.
None of what you've said here changes my mind whatsoever. ME2's biggest failure was having 10 squadmates with recruitment and loyalty missions seperate from the main story. It left too little time for any writer to tie the whole thing together. Bioware's decison to persue this recruitment/loyalty gameplay mechanic doomed the story. Unless someone can show that this idea originated with any one of the writers - which I think unlikely - I blame the lame story on what the writers had to work with - not with any of the writers themselves.nutshell43 wrote...
davidshooter wrote...
Who makes the overall game plot decisions?
The minute it was decided that the game would have 10 squadmates - all of whom could die or survive - with recruitment missions and loyalty missions that were seperate from the main story the plot of ME2 was doomed regardless of the writer. There is just no way to write an epic (ME1 style) story under those restrictions. The failure of ME2's storyline (and it was a complete failure) was the result of the above decision - not any specific writer in my opinion - unless the above decision came from one of the writers.
Not necessarily. The fact that all are disposable also opens up a big opportunity to offer you choices where you can't make everyone on your crew happy. A decision that pits half your crew against the other half. *Real* deaths, not a "suicide mission" where it's trivial to keep everyone alive. They just would have had to make clear *who* you condemn to death by your choices instead of just killing off random characters if you didn't install some upgrades (actually that's kind of realistic but makes for bad role-play =)
The problem is that the recruiting and loyalty missions have no overarching plot and are just small scale family troubles (they have a common theme outside the game but no connection within). Whoever failed to provide that plot (as I said, imho one where everyone takes a stand on Cerberus could have worked) did ME2 a major disservice.
imaDEVIENT wrote...
Nightwriter wrote...
Me not think much to day. Brain hurts.
Just tell me who was responsible for the story of ME1 and who was responsible for the story of ME2.
Drew was ME1 and Mac was ME2.
I think they both were involved in both as well.
I lke both but the grittier ME2 just edges ahead in my book.
Deviija wrote...
There were many weak and poor parts to Mass Effect 1, in terms of story and character development and overall game pace. However, I enjoyed Mass Effect 1's more hard sci-fi and atmosphere of our galaxy as a mysterious and awe-inspiring place much more than ME2. It captured that feeling of sci-fi, of space the beautiful and clandestine frontier, and the sense that women and men were on equal footing without a need to have the female sex run around in two strips of clothing and receive camera shots up the arse (Hellu, Miranda).
I saw real potential in Mass Effect 1. That's why I stayed with it and was willing to purchase ME2, hoping that everything from the story, atmosphere, characters, and Shepard would evolve and be improved upon in the sequel. I gave many of my ME1 gripes a pass because I thought they would be fixed and turned into something special by ME2. After all, we kept hearing how it was supposed to be a trilogy and ME1 was just setup to a greater epic story.
...it horribly failed. ME2 was horrific for me. Everything wrong about it became even worse, with very few positive aspects. I'd rate it even lower if we were going to include the marketing and PR debacles for the second installment. Anyway, ME2 crushed my interests in the series to the point where I have no intention of following the series any further.
Modifié par Ieldra2, 04 novembre 2010 - 07:33 .
Deviija wrote...
There were many weak and poor parts to Mass Effect 1, in terms of story and character development and overall game pace. However, I enjoyed Mass Effect 1's more hard sci-fi and atmosphere of our galaxy as a mysterious and awe-inspiring place much more than ME2. It captured that feeling of sci-fi, of space the beautiful and clandestine frontier, and the sense that women and men were on equal footing without a need to have the female sex run around in two strips of clothing and receive camera shots up the arse (Hellu, Miranda).
I saw real potential in Mass Effect 1. That's why I stayed with it and was willing to purchase ME2, hoping that everything from the story, atmosphere, characters, and Shepard would evolve and be improved upon in the sequel. I gave many of my ME1 gripes a pass because I thought they would be fixed and turned into something special by ME2. After all, we kept hearing how it was supposed to be a trilogy and ME1 was just setup to a greater epic story.
...it horribly failed. ME2 was horrific for me. Everything wrong about it became even worse, with very few positive aspects. I'd rate it even lower if we were going to include the marketing and PR debacles for the second installment. Anyway, ME2 crushed my interests in the series to the point where I have no intention of following the series any further.
Modifié par Ryzaki, 04 novembre 2010 - 07:35 .
kraidy1117 wrote...
While I like Drew as a story writer, I don't like his characters. The only Drew character I like is Liara. I find Drew's characters are Marry sues, bland, boring or mustach twirling villians. While Walters is not good at a plot(ME2 anyone) he is good at making characters. Let's look at TIM. Walters made TIM in ME2 fantastic, better then in the book. Also Midna, Walters didn't write the script in the comics, he just wrote the outline which was good, it was Miller who wrote the script. I think you should maybe add that just to be safe.
Anyways both are good writers, they are good at two diffrent fields, Drew is good at stories and Walters is good at characters.
Modifié par The Smoking Man, 06 novembre 2010 - 01:19 .
Oblarg wrote...
Drew Karpyshyn, no contest. ME1 may not have had the greatest plot or writing in the world, but it was definitely good enough and when coupled with the fantastic atmosphere of the game it had great results. The reveals were, to a point, predictable but they were still done well enough that nothing ever felt overly-simplistic or forced, and the ending left the player wanting more while still providing a satisfactory resolution to the immediate threats.
ME2s plot, aside from being completely absent from the majority of the game (thankfully, I guess), was paper-thin and nonsensical. It literally felt like an afterthought, as if BioWare had made all these missions already and just decided to slap on a narrative at the last minute. The character writing was good enough (ignoring, of course, the horrible scene on Horizon with your former crew member), but the overarching plot becomes comically absurd if you bother to pay attention to it. Here you have the collectors, who are supposedly a threat to all of alliance space and even to Earth, yet they have a grand total of one ship which is defeated in a one-on-one fight with the Normandy, which isn't even a particularly powerful warship (it is described as having cruiser-class firepower if you upgrade it, but is still a frigate, and keep in mind that the alliance has an entire fleet). The council's incompetence went from a slightly annoying plot device to flat-out absurdity, and Shepard never bothers to show them evidence even when they find an actual derelict reaper. Throughout the game you're working for The Illusive Man, even though no explanation is given to reconcile this with the fact that Cerberus was unambiguously evil in the first game. Worse than all this, though, is the utterly absurd approach you take to the "suicide mission." Here you have a potentially dangerous IFF that you've just retrieved from a dead reaper (without bothing to show the reaper to anyone, because obviously having allies wouldn't be right), and instead of studying it and attempting to send probes through the relay, or outfitting an entire fleet with them, or doing anything logical at all with it, you strap it straight on to your ship and head through the relay alone. Is this supposed to be plausible? Then, you get to the finale, in which we figure out that the entire Collector plan (which couldn't have possibly worked for reasons stated above) involves building a human reaper. This makes no sense, on many levels. For one, it's unclear why an ancient machine race that considers itself to transcend organics would model themselves on organics - what's the advantage to shaping a reaper like a human? Humans didn't evolve to be giant sentient spaceships, last I checked. Second, and even worse, it's unclear what this human reaper (if they actually managed to finish it) would be able to do that Sovereign couldn't, especially when the Alliance starts ramping up its military once more colonies go missing (though they really wouldn't need to, because the collectors only have one ****ing ship).
So yeah, ME1 had a fairly good plot. ME2 had a poorly thought out mess.
Modifié par Skilled Seeker, 11 novembre 2010 - 02:26 .