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UI Saves Issue


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#1
Promethean 47

Promethean 47
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So our module has hcr2, the 'black' ui mod, as well as custom ui systems made by us.

We're having a problem with the character sheet's saves section.

Upon opening the character sheet, it will only populate a character's saves as of level 1.  It won't update the saves to reflect if the character has leveld up (and thus should have higher saves).  However, when you tab to another section of the character sheet (skill or feat), the saves update and show the correct saving throws that should be shown.

Any idea what could be causing this? How we can fix this?

#2
c i p h e r

c i p h e r
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The GUI might not be set to update. This is typical (and IIRC the default state for standard interfaces) in order to limit the load on the server. I believe the properties you want to fiddle with are "update" (set to 1) and "UpdateRate" (time in seconds that determines the refresh rate of the GUI).

#3
Lance Botelle

Lance Botelle
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Try adding idleexpiretime="0.1" to your UIScene section, as this stops the XML part hanging onto data for too long and forces the GUI to update. From my XML Manual:

idleexpiretime=(float value)
Lowers the time the scene stays in memory rather than read from the hard
drive. If you need the scene to refresh with new data, then this needs adding
with a low setting.The lowest value I have found is “0.1”


Download XML Manualfrom here.

Lance.

Modifié par Lance Botelle, 21 juillet 2010 - 09:58 .