While I have anyone's attention, are any of the Vault's, "less than 1 hour," modules any good and why? I'm trying to figure out why one would be played.
Modifié par Rogue1618, 22 juillet 2010 - 12:06 .
Modifié par Rogue1618, 22 juillet 2010 - 12:06 .
Rogue1618 wrote...
...obtaining items not found in most modules? Not anything like magic, more the odds and ends. For example, I have tried once a cleric multiclass meant to represent a cleric of the Red Knight (forgotten Realms) and am considering trying two other multiclass variants of that deity, these characters usually have a suit of red armor so I would need the red dyes to modify armor to fit the character but not every module has red dyes available.
Yes.Rogue1618 wrote...
are any of the Vault's, "less than 1 hour," modules any good
Because some of them tell nice short stories. Because some of them demonstrate innovative systems. Because some of them are funny. Oh, and because it takes "less than 1 hour" to play them.Rogue1618 wrote...
and why?
Modifié par olivier leroux, 22 juillet 2010 - 02:02 .