Feature Request: Pausable cutscenes
#1
Posté 22 juillet 2010 - 06:54
However, there is often important information imparted during a cutscene (particularly from a roleplaying perspective - any little thing an NPC does might colour the PC's impression of him), so it's not really something we can afford to miss.
But life happens. I can't wait until the end of a 90 second cutscene ti find out what that noise was my 2-year-old just made in the living room. I can't wait until the end of a 90 second cutscene to answer the phone. Or the door. Or respond to a question from someone who just popped into the room to ask it because she needs the answer right now.
My point is, cutscenes can occur at inopportune times, and I might not even know it's an inopportune time until after the cutscene starts (and that assumes I can always tell when one is going to begin, which I can't).
So, I'd like the ability to pause them. Just like every other pause in BioWare's non-ME titles, a simple pause toggle triggered by the spacebar would be brilliant.
If I could pause dialogue as well that would also be helpful.
Thanks for listening.
#2
Posté 22 juillet 2010 - 07:11
I was about to say that I don't see the need for pausing dialogue, bu then I know you, so I could already hear you saying that missing even one sentence an NPC said would make it impossible for you to properly craft your PCs response.
#3
Posté 22 juillet 2010 - 07:13
#4
Posté 22 juillet 2010 - 07:16
Modifié par Rubbish Hero, 22 juillet 2010 - 07:17 .
#5
Posté 22 juillet 2010 - 07:19
Rubbish Hero wrote...
A thing to sit and watch cut-scenes once you have completed the game like a DVD scene selection would also be nice. Very little games do this, youtube is ok but it's better watching in-engine as something to fart around with once you finish game.
Also might be more incentive to re-play, in order to unlock alternate versions due to players decision. This is a great idea, probably the best.
THIS. FOREVER.
The game could save the cutscenes with your particular save file so that character model always appears.
#6
Guest_Yenaquai_*
Posté 22 juillet 2010 - 07:33
Guest_Yenaquai_*
Rubbish Hero wrote...
A thing to sit and watch cut-scenes once you have completed the game like a DVD scene selection would also be nice. Very little games do this, youtube is ok but it's better watching in-engine as something to fart around with once you finish game. Also might be more incentive to re-play, in order to unlock alternate versions due to players decision. This is a great idea, probably the best.
That would be nice as well... Guild Wars - Eye of the North does this. It's a good enough feature.
And I second the idea of a pause-option during cutscenes. Just think about the long section of the ME2-intro.... if something interrupts your gameplay right at this part you'll have to restart the whole game to watch it again, which maybe means to recreate a Shep you liked...
Modifié par Yenaquai, 22 juillet 2010 - 08:31 .
#7
Posté 22 juillet 2010 - 07:36
I hear people complain all the time about loading screens, swapping disks, etc. Wouldn't this in effect be the exact same thing?
#8
Posté 22 juillet 2010 - 07:49
#9
Posté 22 juillet 2010 - 08:06
I use the xbox blade to pause the cutsceens constatnly. I use the feature so not miss any current build/circumstance/choices that could be reflected in the scene, though there was often little change.
Rubbish Hero wrote...
A thing to sit and watch cut-scenes once you have completed the game like a DVD scene selection would also be nice. Very little games do this, youtube is ok but it's better watching in-engine as something to fart around with once you finish game.
Actually quite a few console games do this.
#10
Posté 22 juillet 2010 - 08:13
B3taMaxxx wrote... Actually quite a few console games do this.
Very few games on any platform have this.
Especially RPG's. Also, pc's are superior, for winners.
#11
Posté 22 juillet 2010 - 08:23
#12
Posté 22 juillet 2010 - 08:33
Rubbish Hero wrote...
B3taMaxxx wrote... Actually quite a few console games do this.
Very few games on any platform have this. Especially RPG's.
Kinda a glass half empty/full argument. A few is a few is a few, though I can't recall any RPGs off hand, mainly shooters and a couple strategy games. While it would be a nice feature, I don't see it being to important, unless of course the cutscenes are incredible.
Rubbish Hero wrote...
Also, pc's are superior, for winners.
Compelling argument!
#13
Posté 22 juillet 2010 - 08:37
#14
Posté 22 juillet 2010 - 08:41
In Exile wrote...
If it's an optional pause button, I can't see how. It'd be like complaining seeing the UI is immersion breaking. There's an option to turn that off.
True enough, I just see so many odd "immersion" complaints, other than the ones I listed, which would lead me to think that even having the option would be immersion breaking to some people.
#15
Posté 22 juillet 2010 - 09:22
I support this.Sylvius the Mad wrote...
BioWare's cutscenes are getting longer. This isn't a surprise, and it's not necessarily a bad thing.
However, there is often important information imparted during a cutscene (particularly from a roleplaying perspective - any little thing an NPC does might colour the PC's impression of him), so it's not really something we can afford to miss.
But life happens. I can't wait until the end of a 90 second cutscene ti find out what that noise was my 2-year-old just made in the living room. I can't wait until the end of a 90 second cutscene to answer the phone. Or the door. Or respond to a question from someone who just popped into the room to ask it because she needs the answer right now.
My point is, cutscenes can occur at inopportune times, and I might not even know it's an inopportune time until after the cutscene starts (and that assumes I can always tell when one is going to begin, which I can't).
So, I'd like the ability to pause them. Just like every other pause in BioWare's non-ME titles, a simple pause toggle triggered by the spacebar would be brilliant.
If I could pause dialogue as well that would also be helpful.
Thanks for listening.
:facepalm: pausable cutscenes wouldn't ruin immersion.Massadonious1 wrote...
Playing devil's advocate here for a second, but wouldn't that ruin "immersion'?
I hear people complain all the time about loading screens, swapping disks, etc. Wouldn't this in effect be the exact same thing?
#16
Posté 22 juillet 2010 - 05:17
I suppose they could if you paused them for no reason, but I'm asking for them so they can used in situations where your immersion has already been ruined by a ringing phone or crying child.Jorina Leto wrote...
pausable cutscenes wouldn't ruin immersion.
Modifié par Sylvius the Mad, 22 juillet 2010 - 08:16 .
#17
Posté 22 juillet 2010 - 05:18
Even if I have to Alt+Tab out of the game to get the cutscene to stop, that would be okay, but we need a way to pause them.In Exile wrote...
Yes! I agree entirely. At least with a dialogue scene you can simply leave the game on the dialogue. I believe with the 360 if you call up the Xbox menu it will freeze the game automatically which is appreciated, and I think the PC should have a similar feature.
#18
Posté 22 juillet 2010 - 05:23
#19
Posté 22 juillet 2010 - 05:23
#20
Posté 22 juillet 2010 - 05:27
#21
Posté 22 juillet 2010 - 05:30
#22
Posté 22 juillet 2010 - 05:31
#23
Posté 22 juillet 2010 - 05:40
Massadonious1 wrote...
In Exile wrote...
If it's an optional pause button, I can't see how. It'd be like complaining seeing the UI is immersion breaking. There's an option to turn that off.
True enough, I just see so many odd "immersion" complaints, other than the ones I listed, which would lead me to think that even having the option would be immersion breaking to some people.
IIRC, in the months before DA:O's release, there was a conclusion I remember seeing on the forum that immersion was essentially a meaningless complaint, as it is purely subjective without any consistent basis. People can be immersed in whatever they allow themselves to be immersed in. I still hold to that opinion. I think pausable cutscenes are a great idea.
#24
Posté 22 juillet 2010 - 05:40
I drink a lot of espresso while I'm playing games...
Doing the pee dance for 3 minutes while Loghain blathers on and on about orlais is not fun. No sir.
#25
Posté 22 juillet 2010 - 05:48
A minor complaint I have about missing dialogue from Awakenings: please don't place a party banter trigger right next to another dialogue trigger. For example, in Amaranthine I triggered party banter, and then Anders after one sentence of the banter says "Why is there a pitchfork here?" and then no one else talked. It just cut into the banter and ended it. lol





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