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Feature Request: Pausable cutscenes


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57 réponses à ce sujet

#26
Fieryeel

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Yes I agree to being able to playback cutscenes from menu.

#27
Ravenwoud

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perhaps, they should make us be able to rewatch the cutscènes?

i agree that the cutscenes should be playable

Modifié par Ravenwoud, 22 juillet 2010 - 06:19 .


#28
dielveio

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I support this request.

#29
CarlSpackler

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Sylvius the Mad wrote...

Jorina Leto wrote...

pausable cutscenes wouldn't ruin immersion.

I suppose they could if you paused them for no reason, but I'm asking for them so they can used in situations where your immersion has already been ruined by a ringing phone of crying child.


This. 

This is a good request, if possible please make it happen Bioware.

#30
Finiffa

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Pausable cutscenes would be really nice........if only for taking screenshots Posted Image

#31
Sylvius the Mad

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Given the recent news about the amount of cutscene content in DA2, this thread seems newly relevant.

#32
Beerfish

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I agree with Sylvius on this one it would be great to pause cutscenes. I'm not sure if the engine is made to do that but it would be a boon to many people to do it thats for sure. It is annoying when life doe interupt a cutscene and you miss a key part of the cutscene or have to replay a section.

#33
Saibh

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Pausing cutscenes is always nice. I agree, it's certainly something I'd like to see.

#34
Loc'n'lol

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It's probably too late to swing it one way or the other, but I think this is a good idea.

#35
AlexXIV

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The only reason I'd know to pause a cutscene is to make a screenshot. And for that I would actually appreciate it, but if possible without having the word 'P A U S E D' written all across the screen.

Modifié par AlexXIV, 25 janvier 2011 - 11:48 .


#36
darksnow

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I support both requests.
Pausable cutscenes and replayable cutscenes. 

#37
JrayM16

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Aye, I am a huge proponent of pausable cutscenes in games. This would be truly fantastic.

#38
XX-Pyro

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Console users can pause already :)



Just press the middle button on your PS3/Xbox to pull out the home screen over your game, thus pausing it.



I think this may be the only place where consoles take the benefit over PC, other than random game crashes.

#39
drahelvete

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Doesn't Alt-Tab pause cutscenes?

#40
Sylvius the Mad

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_Loc_N_lol_ wrote...

It's probably too late to swing it one way or the other

I would have thought so, but they've steadfastly avoided telling us whether we can pause cutscenes in DA2.

This suggests they don't actually know yet.

Modifié par Sylvius the Mad, 26 janvier 2011 - 12:40 .


#41
Vigil11

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It would be nice if we could pause the game.... since english is my second language, there are some words I don't know, so I have to get up and search in a dictionary.

#42
Snelle Jaap

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Sylvius the Mad wrote...

BioWare's cutscenes are getting longer.  This isn't a surprise, and it's not  necessarily a bad thing.

However, there is often important information imparted during a cutscene (particularly from a roleplaying perspective - any little thing an NPC does might colour the PC's impression of him), so it's not really something we can afford to miss.

But life happens.  I can't wait until the end of a 90 second cutscene ti find out what that noise was my 2-year-old just made in the living room.  I can't wait until the end of a 90 second cutscene to answer the phone.  Or the door.  Or respond to a question from someone who just popped into the room to ask it because she needs the answer right now.

My point is, cutscenes can occur at inopportune times, and I might not even know it's an inopportune time until after the cutscene starts (and that assumes I can always tell when one is going to begin, which I can't).

So, I'd like the ability to pause them.  Just like every other pause in BioWare's non-ME titles, a simple pause toggle triggered by the spacebar would be brilliant.

If I could pause dialogue as well that would also be helpful.

Thanks for listening.


Good one !
never thought of that  ... but yes !
Will love to see a pause button in there indeed :wizard:

#43
Ollys

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I support pause for sexy time cutscenes.

#44
October Sixth

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Sure, I can support this.

#45
The Bard From Hell

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Pausable cutscenes would be nice. So would reviewing them, especially if there was a "full theatre" across all saves, to see how many scenes you missed, and to estimulate replay a bit, even if only for the sake of completing the theatre. Let's admit it, any collectible is addictive (specially when you can sit back, relax and watch your collectibles!).

#46
Saibh

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Sylvius the Mad wrote...

_Loc_N_lol_ wrote...

It's probably too late to swing it one way or the other

I would have thought so, but they've steadfastly avoided telling us whether we can pause cutscenes in DA2.

This suggests they don't actually know yet.


Eh, they steadfastly avoid telling us a lot of stuff.

Modifié par Saibh, 26 janvier 2011 - 12:59 .


#47
Liyros

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Sylvius the Mad wrote...

So, I'd like the ability to pause them.  Just like every other pause in BioWare's non-ME titles, a simple pause toggle triggered by the spacebar would be brilliant.

If I could pause dialogue as well that would also be helpful.


I can dig this.

Of course I'd try to pause while particular characters have goofy looking faces, but that's beside the point. 

#48
tigrina

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Being able to pause in cut scenes would be a very nice addition indeed.


drahelvete wrote...
Doesn't Alt-Tab pause cutscenes?

No it does not.

Modifié par tigrina, 26 janvier 2011 - 01:12 .


#49
Jacobuskatt

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This is a great suggestion that I hadn't thought of, though I'm sure I've stretched my bladder to it's limits waiting for a cut scene to end.

Though I would have to speculate that if they don't tell us anything about it in the next week or so it is unlikely to make it into the game. It is a bit too late to add much to the final game, even something as simple as pausing cut scenes.

Modifié par Jacobuskatt, 26 janvier 2011 - 04:16 .


#50
DTKT

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I was looking through some of .config files from ME2 and it seems that some cutscenes are actually "covers" for loadings. While I do not know how common those are, I guess it's an other problem to solve when actually programming the "pause" function.