Rubbish Hero wrote...
GnusmasTHX wrote...They're entirely two different types of RTS. It's like complaining that Counter-Strike isn't more like ArmA. Counter-Strike isn't supposed to be like ArmA, and StarCraft 2 isn't supposed to be like CoH.
No they aren't, Company Of Heroes still very much uses tech tree's and difference race types exactly like Starcraft II. Features from Company Of Heroes could quite easily be implemented into starcraft II without changing the fundamental gameplay.
Yeah, they are. CoH limits you to the Doctrine and Command Tree you choose in a match. In StarCraft, everything for your race is available to you in a single match. Everything. And "different race types"?... That's racist.
** Also notice how I said they're two different
RTS games? Obviously they'll both have the staples of the RTS genre, hence staple. Just like Counter-Strike and ArmA both have guns. But the guns and how they handle are different. Just like the difference with CoH's doctrines/command trees and StarCraft 2's.
The pace of StarCraft is way too quick for cover, behind walls and in craters etc. StarCraft 2 is built with this fast pace in mind, cover only slows you down and directs your forces, which by the way, are probably too large for any cover seen in CoH, to certain areas. Unless there's a crater that can fit 20 marines, and 15 marauders or maybe 30 Stalkers and Hydra's on every map.
And most importantly, damage is calculated directly (excluding activated abilities), whereas in CoH, there's a percent hit and miss that precludes whether or not you will do damage in the first place, not only allowing for cover, elevation and flank to even be used, but also the main reason it's there (gameplay wise).
The maps are built to accommodate SC2's bunch of units and fast paced model. Do you really think cover and bunkering in two story buildings will help when the game itself is made so that 10 siege tanks are available to you within 5 minutes, and battlecruisers in 7? Especially when a marine can run from one end to the other in 1 minute. There's also naturally less emphasis on CoH's features when you're objective is not to hold strategic points.
More so, many of the Protoss and Zerg units won't even use cover. Terran is exclusively the only race to not have ANY melee units.
Lastly Blizzard's plan with StarCraft 2 online was to have new units, a few changes (LOS, HY) but ultimately the same formula from the beginning. So as to not detract avid fans of the original, but at the same time not just upgrade the engine and make SC1.2.
In short; StarCraft 2 is fundamentally a fast pace game, adding cover which slows the game down changes the fundamental gameplay. class dismissed.
Modifié par GnusmasTHX, 06 août 2010 - 08:37 .