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Cut-scene cameras - Track and Pan


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#1
_Knightmare_

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Can anybody out there give a clear description on how to use the Track and Pan camera functions for cut-scenes? How the heck do they work? Or a tutorial that covers them in depth would be fine.

Thanks.

EDIT: Hmm, nevermind I guess. Seems to be working. At first I just ended up with shots looking at the sky, but after a reload it does what I want. Weird.

Modifié par _Knightmare_, 22 juillet 2010 - 03:53 .


#2
PJ156

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I have never got these to work woth any sucess. Perhaps reloading was the missing link.

Are you tracking or panning? How does the pan behave once you have it working?

PJ

#3
_Knightmare_

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Yeah I got them both working. The Pan has the camera stay in place and spins it to keep the Speaker in view. Track keeps its orientation and "slides" sideways to keep the Speaker in view.



What I need to find out next is how it decides the starting position of the camera and if you can control that or not.

#4
Orion7486

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If it's a static camera, wouldn't the start point be where you placed the camera. Also, within a script, including ginc_cutscene and ginc_x0_i0_position, take a look at these functions:

SetCameraFacing, SetCameraFacingPoint, SetCameraHeight, SetCamerMode, SetCutsceneMovementRate.

#5
_Knightmare_

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Orion7486 wrote...

If it's a static camera, wouldn't the start point be where you placed the camera. Also, within a script, including ginc_cutscene and ginc_x0_i0_position, take a look at these functions:
SetCameraFacing, SetCameraFacingPoint, SetCameraHeight, SetCamerMode, SetCutsceneMovementRate.


Thing is the Pan and Track don't use any pre-placed Static Cams.

Or can they use Static Cams as the start point?

#6
Orion7486

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They do. I just worked on a convo with a static cam. The first few lines, the PC was standing still. When I had the PC start moving, I put the camera on track mode in that node, and the camera moved fine. Though it seemed to work only on a PC node, not a NPC node.

#7
JasonNH

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Yes, in fact I only use track and pan with static cameras. It works fine with NPC nodes as well, you just need to make sure the NPC tag is correctly set as the speaker.

#8
Orion7486

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If it is on the npc node, the camera will track/pan only on that npc, right? For the camera to focus on the PC, it has to be put on the PC node?

#9
dunniteowl

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Which means you'd have to add it in at each new speaker node (new speaker in this case is changing from one person to the next, PC or NPC as the conversation moves along.) At least this would be my presumption, so that you'd have to declare at each node change who the camera is to focus on. This is a basic article of Screen Writing, that you write into the script (a movie script) which person the camera is to be on at any given point.



dunniteowl

#10
Alupinu

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JasonNH wrote...

Yes, in fact I only use track and pan with static cameras. It works fine with NPC nodes as well, you just need to make sure the NPC tag is correctly set as the speaker.


Maybe that's what I'm doing wrong...