Thanks.
EDIT: Hmm, nevermind I guess. Seems to be working. At first I just ended up with shots looking at the sky, but after a reload it does what I want. Weird.
Modifié par _Knightmare_, 22 juillet 2010 - 03:53 .
Modifié par _Knightmare_, 22 juillet 2010 - 03:53 .
Orion7486 wrote...
If it's a static camera, wouldn't the start point be where you placed the camera. Also, within a script, including ginc_cutscene and ginc_x0_i0_position, take a look at these functions:
SetCameraFacing, SetCameraFacingPoint, SetCameraHeight, SetCamerMode, SetCutsceneMovementRate.
JasonNH wrote...
Yes, in fact I only use track and pan with static cameras. It works fine with NPC nodes as well, you just need to make sure the NPC tag is correctly set as the speaker.