Modifié par Kroesis-, 23 juillet 2010 - 01:40 .
Lair of the Shadow Broker- Liara DLC Announced
#401
Posté 23 juillet 2010 - 12:06
#402
Posté 23 juillet 2010 - 12:09
#403
Posté 23 juillet 2010 - 12:33
Modifié par nov_pl, 23 juillet 2010 - 12:34 .
#404
Posté 23 juillet 2010 - 01:10
-Polite
#405
Posté 23 juillet 2010 - 01:52
Modifié par Woodstock-TC, 23 juillet 2010 - 01:53 .
#406
Posté 23 juillet 2010 - 02:06
-Polite
#407
Posté 23 juillet 2010 - 02:17
#408
Posté 23 juillet 2010 - 02:20
This could be awkward gang. Was hoping to have a better excuse for doing the dirty by the time ME3 was released... Ah well i wonder if there is any chance of Thane popping his cloggs soon before then? **Renegade Thought**
#409
Posté 23 juillet 2010 - 02:28
Michael Gamble wrote...
Glad to see you guys are excited. We've been working on this for a while, and you're all in for a treat.
I just hope you guys were taking notice of the "feedback" you received from ME2 when making this DLC. ME2 was about as major a fail as you can get for a Liara fan. If this DLC isn't absolutely spectacular I don't have much reason to wait around for ME3.
#410
Posté 23 juillet 2010 - 02:41
You are probably right.Also,Bioware said that Kasumi was the last squad member to be added through DLC.PoliteAssasin wrote...
You guys are setting yourselves up for a disappointment. Unless this DLC is post-game only, which I highly doubt, you will not be able to recruit Liara. Why? Because if you play it pre-suicide mission, she has a chance to die. That's what Bioware was trying to avoid in the first place. Based on the audio files, she stays on Illium after the DLC. That's it.
#411
Posté 23 juillet 2010 - 02:56
*Awaits incoming ****storm*
#412
Posté 23 juillet 2010 - 02:57
PoliteAssasin wrote...
Based on the audio files, she stays on Illium after the DLC. That's it.
-Polite
Where can you find these "Audio Files"?
#413
Posté 23 juillet 2010 - 03:00
Search Youtube for "Hidden Liara Audio Files". I won't directly link it here, to prevent someone from accidentily clicking on it and potentially spoiling stuff.Boom3rz wrote...
PoliteAssasin wrote...
Based on the audio files, she stays on Illium after the DLC. That's it.
-Polite
Where can you find these "Audio Files"?
#414
Posté 23 juillet 2010 - 03:39
PoliteAssasin wrote...
You guys are setting yourselves up for a disappointment. Unless this DLC is post-game only, which I highly doubt, you will not be able to recruit Liara. Why? Because if you play it pre-suicide mission, she has a chance to die. That's what Bioware was trying to avoid in the first place. Based on the audio files, she stays on Illium after the DLC. That's it.
-Polite
*offensive post*
Modifié par javierabegazo, 23 juillet 2010 - 04:08 .
#415
Posté 23 juillet 2010 - 03:55
javierabegazo wrote...
The two Xbox discs were already full to the brim. Basically what you're asking for is a game and a half, for the price of one game.Shadow555r wrote...
Am I the only one who thinks a lot of the the DLC stuff should have just been included in the game such as the Firewalker pack and the Normandy Crash Site, Zaeed ?
You must be drinking the EA kool-aid by the gallon.
You keep saying "a game and a half". What constitutes that, exactly? Is this based on the length of the game? Dragon Age Origins is much longer than ME2. Is it a "game and a half"? I'm all for supprting BioWare (I've purchased all downloadable content) but it's really just about nickel and diming the fan base. There's no reason the gun or armor packs shouldn't be free.
Modifié par rorrim180, 23 juillet 2010 - 04:00 .
#416
Posté 23 juillet 2010 - 04:07
rorrim180 wrote...
PoliteAssasin wrote...
You guys are setting yourselves up for a disappointment. Unless this DLC is post-game only, which I highly doubt, you will not be able to recruit Liara. Why? Because if you play it pre-suicide mission, she has a chance to die. That's what Bioware was trying to avoid in the first place. Based on the audio files, she stays on Illium after the DLC. That's it.
-Polite
*offensive comment*
rorrim180
An insulting post like yours is totally unnecessary, please refrain from posting in such a way.
But to PoliteAssassin
Your constant comments on how "to not expect much" are getting to be overbearing. I'm sure everyone on this forum knows how you feel by now about the DLC and you don't need to keep reposting such feelings. It's bordering on spam. Thank you
#417
Posté 23 juillet 2010 - 04:12
rorrim180 wrote...
javierabegazo wrote...
The two Xbox discs were already full to the brim. Basically what you're asking for is a game and a half, for the price of one game.Shadow555r wrote...
Am I the only one who thinks a lot of the the DLC stuff should have just been included in the game such as the Firewalker pack and the Normandy Crash Site, Zaeed ?
You must be drinking the EA kool-aid by the gallon.
You keep saying "a game and a half". What constitutes that, exactly? Is this based on the length of the game? Dragon Age Origins is much longer than ME2. Is it a "game and a half"? I'm all for supprting BioWare (I've purchased all downloadable content) but it's really just about nickel and diming the fan base. There's no reason the gun or armor packs shouldn't be free.
DAO engine wise, is a lower fidelity game than ME2, Graphically, like it or not, ME2 is a huge game, having the PC voiced takes up its fair share of space. If you were to add up all the space from the DLC released (NOT the weapon packs) you'd see that there's no way all of that could fit on two game discs.
As for the weapon and armor packs, we're on the same side of the fence, but all the same,I still buy the miniscule DLC because in the end, more weapons+Armor = more entertainment from my playthroughs of ME2 and I'd rather blow an extra 20 dollars on a game I love than on a night in a restaurant.
Is it nickel and diming? yes.
Do I particularly enjoy it and want the small DLC to be free? Well ofcourse
But that's the way it is
#418
Posté 23 juillet 2010 - 04:24
javierabegazo wrote...
rorrim180 wrote...
javierabegazo wrote...
The two Xbox discs were already full to the brim. Basically what you're asking for is a game and a half, for the price of one game.Shadow555r wrote...
Am I the only one who thinks a lot of the the DLC stuff should have just been included in the game such as the Firewalker pack and the Normandy Crash Site, Zaeed ?
You must be drinking the EA kool-aid by the gallon.
You keep saying "a game and a half". What constitutes that, exactly? Is this based on the length of the game? Dragon Age Origins is much longer than ME2. Is it a "game and a half"? I'm all for supprting BioWare (I've purchased all downloadable content) but it's really just about nickel and diming the fan base. There's no reason the gun or armor packs shouldn't be free.
DAO engine wise, is a lower fidelity game than ME2, Graphically, like it or not, ME2 is a huge game, having the PC voiced takes up its fair share of space. If you were to add up all the space from the DLC released (NOT the weapon packs) you'd see that there's no way all of that could fit on two game discs.
As for the weapon and armor packs, we're on the same side of the fence, but all the same,I still buy the miniscule DLC because in the end, more weapons+Armor = more entertainment from my playthroughs of ME2 and I'd rather blow an extra 20 dollars on a game I love than on a night in a restaurant.
Is it nickel and diming? yes.
Do I particularly enjoy it and want the small DLC to be free? Well ofcourse
But that's the way it is
Just because "that's the way it is" doesn't make it right. When EA employees were working 80+ hours a week and not being compensated for it because "That's the way it is", someone finally stood up to it and they were sued. Unfortunately it won't stop until people just refuse to pay for the additional content. The storage chest in Dragon Age Origins is a perfect example of absolute greed. It should have been offered free to players and not included as a "feature" in a DLC that costs money.
Don't get me wrong, though. I have no problem paying for an expansion pack or DLC (Overlord). I just have a problem with the smaller things costing money and DLC being a priority over squashing bugs.
Modifié par rorrim180, 23 juillet 2010 - 04:29 .
#419
Posté 23 juillet 2010 - 04:28
#420
Posté 23 juillet 2010 - 04:32
#421
Posté 23 juillet 2010 - 04:32
#422
Posté 23 juillet 2010 - 04:58
javierabegazo wrote...
rorrim180 wrote...
PoliteAssasin wrote...
You guys are setting yourselves up for a disappointment. Unless this DLC is post-game only, which I highly doubt, you will not be able to recruit Liara. Why? Because if you play it pre-suicide mission, she has a chance to die. That's what Bioware was trying to avoid in the first place. Based on the audio files, she stays on Illium after the DLC. That's it.
-Polite
*offensive comment*
rorrim180
An insulting post like yours is totally unnecessary, please refrain from posting in such a way.
But to PoliteAssassin
Your constant comments on how "to not expect much" are getting to be overbearing. I'm sure everyone on this forum knows how you feel by now about the DLC and you don't need to keep reposting such feelings. It's bordering on spam. Thank you
I'll ease off a bit. I just don't want these guys to be expecting her as a squad mate just to see those hopes crumble. I am in no way opposed to the DLC. In fact, I've been one of the few who believed it was coming based on those audio files. I just say that we won't know anything until we get more info/it gets released. Can't say much based on the screenshots, but looking at Garrus and Tali - it seems likeLiara will just be an npc character.
I'm pretty sure the DLC won't disappoint though. After seeing Kasumi and Overlord, I have faith in Bioware's DLC quality. And looking at Mr. Gambles post, they've been developing this one for a while.
-Polite
#423
Posté 23 juillet 2010 - 05:11
rorrim180 wrote...
javierabegazo wrote...
rorrim180 wrote...
javierabegazo wrote...
The two Xbox discs were already full to the brim. Basically what you're asking for is a game and a half, for the price of one game.Shadow555r wrote...
Am I the only one who thinks a lot of the the DLC stuff should have just been included in the game such as the Firewalker pack and the Normandy Crash Site, Zaeed ?
You must be drinking the EA kool-aid by the gallon.
You keep saying "a game and a half". What constitutes that, exactly? Is this based on the length of the game? Dragon Age Origins is much longer than ME2. Is it a "game and a half"? I'm all for supprting BioWare (I've purchased all downloadable content) but it's really just about nickel and diming the fan base. There's no reason the gun or armor packs shouldn't be free.
DAO engine wise, is a lower fidelity game than ME2, Graphically, like it or not, ME2 is a huge game, having the PC voiced takes up its fair share of space. If you were to add up all the space from the DLC released (NOT the weapon packs) you'd see that there's no way all of that could fit on two game discs.
As for the weapon and armor packs, we're on the same side of the fence, but all the same,I still buy the miniscule DLC because in the end, more weapons+Armor = more entertainment from my playthroughs of ME2 and I'd rather blow an extra 20 dollars on a game I love than on a night in a restaurant.
Is it nickel and diming? yes.
Do I particularly enjoy it and want the small DLC to be free? Well ofcourse
But that's the way it is
Just because "that's the way it is" doesn't make it right. When EA employees were working 80+ hours a week and not being compensated for it because "That's the way it is", someone finally stood up to it and they were sued. Unfortunately it won't stop until people just refuse to pay for the additional content. The storage chest in Dragon Age Origins is a perfect example of absolute greed. It should have been offered free to players and not included as a "feature" in a DLC that costs money.
Don't get me wrong, though. I have no problem paying for an expansion pack or DLC (Overlord). I just have a problem with the smaller things costing money and DLC being a priority over squashing bugs.
Everything in life isn't free. We currently have an equal amount of free DLc as we do paid DLC. We have enough free content. This content takes lots of work to create. Unless your in the industry, or know the process that they use, you won't understand the extent of the development process. Even for a small piece of DLc such as a weapon or a piece of armor.
Let me just try to break it down a little for you:
Overlord -
The team most likely had to model quite a few static meshes for the environment, although generally its easier to re-use some old ones. But some of the assets on that DLC looked new to me.
After you model the assets, you must UV map them - and that's no easy task, especially for high poly models.After you UV the model, you create a texture for it. But it's not as simple as that. You'd need a specularity and a bump map to get it to look good. Sometimes you'd even need an emissive for textures containng lights, or a bright portion.
Once you've created all of that, and mind you this is for one particular model, you must import those assets into a package in UED. Once you've got your texture in there, you have to create a material out of the components I listed above. Depending on how good you want the texture to look, you'll be spending quite some time in the material editor.
After that, and again mind you that's one static mesh, you go to place your asset in the environment.
Now imagine doing that for about 20-30 meshes. Including unique textures for all of them.
Once you've made your static meshes and materials, you go to create BSP. That's pretty much the foundation for you environment. This also could take a while, depending on the size of your environment. Overlord is pretty big.
After you've layed out the foundations, you must lay out the static meshes, place the lighting, particle effects, path the AI, script the sequences in Kismet and Matinee, and a whole bunch of other stuff that would take me a long time to explain.
This is the process that the devs have to go through to make content. It's no easy task. It takes dedication, hard work.
The reason I posted this was because I want you to see things from their perspective. If you were doing all of this, would you want to release it for free? Or would you like for your hard work to be compensated? I didn't even include all of the details of what they'd have to do. Theres also the VO work, scripting the dialogue and possible outcomes, the list goes on.
Just try to be a little understanding is all I'm asking.
-Polite
#424
Posté 23 juillet 2010 - 05:22
Is it confirmed by BioWare? Because I thnk we are going to run into Tazzik ... and that will be it for ME2 and Shadow Broker.PetrySilva wrote...
Finally we'll know who or what is the Shadow Broker!
#425
Posté 23 juillet 2010 - 05:23
PoliteAssasin wrote...
rorrim180 wrote...
javierabegazo wrote...
rorrim180 wrote...
javierabegazo wrote...
The two Xbox discs were already full to the brim. Basically what you're asking for is a game and a half, for the price of one game.Shadow555r wrote...
Am I the only one who thinks a lot of the the DLC stuff should have just been included in the game such as the Firewalker pack and the Normandy Crash Site, Zaeed ?
You must be drinking the EA kool-aid by the gallon.
You keep saying "a game and a half". What constitutes that, exactly? Is this based on the length of the game? Dragon Age Origins is much longer than ME2. Is it a "game and a half"? I'm all for supprting BioWare (I've purchased all downloadable content) but it's really just about nickel and diming the fan base. There's no reason the gun or armor packs shouldn't be free.
DAO engine wise, is a lower fidelity game than ME2, Graphically, like it or not, ME2 is a huge game, having the PC voiced takes up its fair share of space. If you were to add up all the space from the DLC released (NOT the weapon packs) you'd see that there's no way all of that could fit on two game discs.
As for the weapon and armor packs, we're on the same side of the fence, but all the same,I still buy the miniscule DLC because in the end, more weapons+Armor = more entertainment from my playthroughs of ME2 and I'd rather blow an extra 20 dollars on a game I love than on a night in a restaurant.
Is it nickel and diming? yes.
Do I particularly enjoy it and want the small DLC to be free? Well ofcourse
But that's the way it is
Just because "that's the way it is" doesn't make it right. When EA employees were working 80+ hours a week and not being compensated for it because "That's the way it is", someone finally stood up to it and they were sued. Unfortunately it won't stop until people just refuse to pay for the additional content. The storage chest in Dragon Age Origins is a perfect example of absolute greed. It should have been offered free to players and not included as a "feature" in a DLC that costs money.
Don't get me wrong, though. I have no problem paying for an expansion pack or DLC (Overlord). I just have a problem with the smaller things costing money and DLC being a priority over squashing bugs.
Everything in life isn't free. We currently have an equal amount of free DLc as we do paid DLC. We have enough free content. This content takes lots of work to create. Unless your in the industry, or know the process that they use, you won't understand the extent of the development process. Even for a small piece of DLc such as a weapon or a piece of armor.
Let me just try to break it down a little for you:
Overlord -
The team most likely had to model quite a few static meshes for the environment, although generally its easier to re-use some old ones. But some of the assets on that DLC looked new to me.
After you model the assets, you must UV map them - and that's no easy task, especially for high poly models.After you UV the model, you create a texture for it. But it's not as simple as that. You'd need a specularity and a bump map to get it to look good. Sometimes you'd even need an emissive for textures containng lights, or a bright portion.
Once you've created all of that, and mind you this is for one particular model, you must import those assets into a package in UED. Once you've got your texture in there, you have to create a material out of the components I listed above. Depending on how good you want the texture to look, you'll be spending quite some time in the material editor.
After that, and again mind you that's one static mesh, you go to place your asset in the environment.
Now imagine doing that for about 20-30 meshes. Including unique textures for all of them.
Once you've made your static meshes and materials, you go to create BSP. That's pretty much the foundation for you environment. This also could take a while, depending on the size of your environment. Overlord is pretty big.
After you've layed out the foundations, you must lay out the static meshes, place the lighting, particle effects, path the AI, script the sequences in Kismet and Matinee, and a whole bunch of other stuff that would take me a long time to explain.
This is the process that the devs have to go through to make content. It's no easy task. It takes dedication, hard work.
The reason I posted this was because I want you to see things from their perspective. If you were doing all of this, would you want to release it for free? Or would you like for your hard work to be compensated? I didn't even include all of the details of what they'd have to do. Theres also the VO work, scripting the dialogue and possible outcomes, the list goes on.
Just try to be a little understanding is all I'm asking.
-Polite
Thanks for the life lesson...
Technical jargon aside, i have no problem with paying for downloadable content that adds real value to the game, Overlord being the perfect example. I have a couple of friends in the industry, I know how hard they work. My issue is with charging for things like an alternate appearence pack for 3 characters (two of which were ruined, imo, by lame eyewear) or a helmet and a gun.
Modifié par rorrim180, 23 juillet 2010 - 05:24 .




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