thepiebaker wrote...
<_<... ok well take a look at conversation with one of the actual crew members. there is a large ammount of audio needed to make having a diolog wheel neccessary, no? i'll try to do alittle math on this but there are some holes so i wont be able to give much of an accurate response... but we can have an inition diolog wheel of two selections, "investigate" and "i got to go" we can probably say there are two audio files for "i got to go" one for the DLC character and one for shepard. the hole i have here is that i'm on the 360 and not the PC so i cant neccessarily look at the size of the different audio files, but we can say that they're atleast alittle over average for that better gaming experience. then for investigate we'd have probably atleast 4 option "question 1," "question 2," "question 3," and "go back." for each of the questions there can be quite a bit of explanation to the answer. then there might be one or two more questions about the explanation you can ask. so again the audio file number for the seperate explanations can varry depending on what the question asked is. and since this is liara we're talking about, a character that was romancable in the first game there will probably be even more diolog interaction for those who did romance her. then there could be the "catfight" that some people are speculating over. liara vs miranda/jack/tali/kelly/garrus/thane/jacob (yes we cannot forget that femshep could also romance liara)
so there actually is a bit of audio that would be required with the last bits being optional under the conditions of if bioware wants to get molotove cocktails thrown through their windows by obsessed insane fanatics who are displeased about not having that.
and for a side note if there was going to be that "catfight" then bioware would have to pay for most of the original squad to come in and do the audio for it, if they didn't record it when they were making the main game. which as been discussed before all over the forums, that costs allot of money..
so can we say that this duel is tied 
1-1?
I'm afraid not ^^
Audio file (usualy larger file) is stocked. The code (writting) is really light, and is required to "search" the matching audio file with 3D morphing.
exemple, if you have a wheel with 3 choice (let say, 1:YES 2:NO 3:MAYBE), the code use 3 variales.
IF "player" choice = 1 then
-audio file = "YES"
-animation file = "YES"
end IF
IF "player" choice = 2 then
blablabla
you understand
I over simplified the code but, the code itself is just texte, so even thousand of line of code is a few mega.
animation file is coordonate (so each point have à X,Y,Z numeric reference at T time in a texte file) the more point you have, the more coordinat you have, but in ME2, the characters are made with not many point.
And 3 number in a texte file, you have to put undred of thousant to mage some meg.
It let the audio file, that require ammount of size because, unlike code and morphe, each can be unique and usuing high qulity (for people have a good sound hardware and set up). So a few speach from a character take quicly lot of space in your hard ware.
I'm not saying the whole thing don't take place (for exemple all speach of 1 character could be mixed in 1 big audio file, but the code know how to search the needed data in this big file), but the 3D animation if just a few % compared to the sound.