thepiebaker wrote...
i love lamp x3 wrote...
thepiebaker wrote...
i gave you the point for saying that the animation is not that large and took you saying that the largest part is the audio and was trying to expand on that as a counter, which is my point. so the audio can be in one large file and the program is able to select the small bits of it that it needs. well the only difference in that is the small bits of code that says "this is where one audio file starts, and this is where it ends. then this is where the next one starts" and like you said its all text so there isn't much data to that.
also if you take every bit of digital information and bring it down to atoms/cells, aka bits and bytes, isn't it all just text anyway? nothing but 1s and 0s... 0s 1s and 2s for the computers i heard about in rumor that are in the pentagon and run on trinary code instead of binary:bandit:
trinary code what the heck? what would that even accomplish? god damn pork barrel spending
supposedly those computers run like three or five times faster than binary... if you knew how to translate binary code, i dont know if you do or not, youd would most likly understand that you can get to those larger numbers a heck of allot faster with less bits/bytes with trinary than binary
I think you are melting different things (not about trinary because i don't know about it).
But yes, you can resume any data of any application as binary data resulting for the computer as 0 and 1.
In fact, most of people know that computer only undert 0 and 1.
Thst's why after you made code for application, you do a "compilating" phase, that transcribe all your "human written code" to "can be read for computer as 1 and 0".
(there is "interpreted script" as flash that doesn't require compilation, the "interpretation is done in real time and is less optimised as compilated code in the resulte).
So yes, every file (texte, picture, movies, sound) is stocked in bytes.
But, the quantity required to make audio file, picture or movie require in most case lot more data space.
For exemple, midi file is audio file really really light, because it doesn't containt sound, but it containt a kind of texte file used as musical partition to be played by the hardware of your sounde.
So the quality of midi sound depend of the hard ware, and it can be hazardous since you controle what must be played but not "how" it is played.
Anyway, speach would sound ulgy if played like a musical partition, so the use lot of space to crave the quility that require many byte ^^
Modifié par Siegdrifa, 11 août 2010 - 10:13 .