I've tried the tutorial but it creates a problem that I've experienced before. When you export models from DATOOL, it doesn't update the .mao file. You get the original .mao filename and data. The data is fine as I can just edit that through notepad or something, but it's still using the old filename (in this case c_corspidr.mao instead of c_minspidra.mao).
However, that might be an unrelated problem. This fails when I attempt to open the creature appearance (after adding it in apr_base) and there's no model. After a short while, the engine.dll crashes.
This is what I've done so far, to make everything clear:
1. open Corrupted Spider model in datool.
2. scaled it down, 0.5 + 0.5
3. save all
4. rename c_corspidra_0.mmh
to c_minspidra_0.mmh (Through DATool)
5. rename c_corspidr_0.msh
to c_minspidr_0.msh
6. 7 files saved as: c_minspidr_0.msh, c_minspidra_0.mmh, c_minspidra_0.phy,
c_corspidr.mao, c_corspidra_0d.dds, c_corspidra_0n.dds, c_corspidra_0s.dds
7. create a new row in apr_base and use
c_minspidra_0.mmh as model
8. move to respective folders, compile etc. (specifically moved c_minspidra_0 to my module\\core\\data)
I can rename the textures in the .mao file, so that's fine. It seems like it's failing somewhere else. Any idea why it's failing? I tried renaming the .mao file, but I have no idea how this file is connected to the rest...other than setting textures.
edit: what's with linebreaks and this forum?
Modifié par dewkl, 23 juillet 2010 - 08:14 .