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Export Options - Overriding singleplayer module start


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#1
Guest_dewkl_*

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How do you do this? I've set export options to my own area and waypoint, but it still forces the character generation and sets the player to the respective background start. I've tried to edit the starting area/wp/script (tried replacing it with a no_chargen script) but it won't let me. 

How is this supposed to be done? The reason I need this is for continuously testing some level and I won't bother manually exporting a level every single time just to get the water right. 

Modifié par dewkl, 22 juillet 2010 - 05:02 .


#2
FergusM

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Change the start area and start waypoint fields in the [dragon age install]/tools/source/rules/background.xls/background_defaults 2DA. If you don't know how to export 2DAs, look at the wiki page for 2DA.

#3
Proleric

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dewkl wrote...

...I've tried to edit the starting area/wp/script (tried replacing it with a no_chargen script) but it won't let me...


How is it preventing you? On the face of it, you should be able to change the script sp_module so that the MODULE_START event falls through to module_core rather than RESOURCE_SCRIPT_MODULE_CORE_START.

By analogy with standalone campaigns, the Export Options should work fine if you can achieve that.

#4
Guest_dewkl_*

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Proleric1 wrote...
How is it preventing you?

When I attempt to change it, it says "This module type is not supported for end users".

#5
TimelordDC

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Yes, the toolset supports only AddIn type currently whereas the Single Player campaign (and Awakening) are Modules.



Btw, I see no reason why you cannot just do a local post from the Single Player module for the level and fire up your own module to test. As long as you don't do local posts from both Single Player and your own module, you should be able to test the level just fine. That's what I've been doing till now.

#6
Guest_dewkl_*

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Wouldn't that mean I would have to move the files (to my test module) for every single export?

#7
TimelordDC

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Nope. You will have to do that only when you finally package the mod and even then, you can add the area layout files manually if you so wish.

Just make sure (the first time, since you are already working with the module version) that you delete the level export under your module and reassign the area layout after posting from the Single Player module.