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#1
torgoservo

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The forum could likely use one place to put all those bottled up unrealistic high hopes and nagging worries gnawing at us all, so I'll start with a few:

RPG aspects becoming unfocused:  I think  that's the main worry of most people at least, as the predecessor was the last bastion of such a style. I'm more than willing to give it the benefit of the doubt, as it has the Bioware name on it if nothing else, but stylistic changes such as the ones being discussed can be jarring to those invested in the earlier version. keeping the old fans and merging them with new ones is a delicate game and there is always room for concern during such a transition, but given the track record of those doing it I have few doubts that they have a good plan and good reason for the change.

Saved Game Importing:  I know I saw at least one story saying that importing saved games would be included and I'm sure it will be used with the same beauty as ME 1-2  have featured (and hopefully 3 as well). Of course, I've since seen that the console way of playing it seems to be getting overhauled and my computer I bought it for is an aging dinosaur. My curiousity and ambitious (and undoubtedly groundless) hope is that with the system in place that links an EA account to our 360 SN as well as the PC can somehow be used to transfer that data over somehow...or maybe just some way to transfer a save from the PC via USB to the 360 and import it that way.

Yes, I know that functionality is likely not even built in and all, but call me ambitiously optimistic that such a system may be capable of use, as it would seem to be a natural evolution for that system used in the first game in order to make it more of a boon to players. It may be completely unnecessary (should I get a new PC or the requirements not skyrocket... or require another gazillion gigs...or put out a sequel ridiculously often so that keeping them all installed would be hell vs on console) and likely not even feasible to accomplish, but that's my unrealistic hope thus far for the next installment at any rate.

I don't want to overburden it with solely my own worries or wishes, but there are likely a thousand of them for all of us, so start soothing other's or shooting your own feelings on the matter!

#2
Ravenwoud

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my biggest worry is that bioware wants to over do it.

it happens so very often that a sequel sucks because the makers over do it and want to much.

#3
SirOccam

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I admit to being worried about the framed narrative structure. One of the biggest reasons I (and I presume a lot of others) loved Dragon Age: Origins was the depth of interaction available with companions. We spent a year or more with them, and it really felt like you get to know them really well.

With this framed narrative thing, if we're going to be jumping around a lot, is that going to leave any time to form deep, lasting relationships? I get tired of people comparing DA2 to ME2, but in this case, that's the best example I can come up with. There, you could talk to each companion like once per core mission. I wonder if in DA2 we'll meet someone in one "story," then leap ahead to the next story and you're supposed to be best friends or in love or whatever.

#4
Riona45

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SirOccam wrote...

I admit to being worried about the framed narrative structure. One of the biggest reasons I (and I presume a lot of others) loved Dragon Age: Origins was the depth of interaction available with companions. We spent a year or more with them, and it really felt like you get to know them really well.


I don't know, to be honest I never got a good sense of time passing in that game.  I know there is a comment or two (ie. from Wynne) but I had trouble buying it.

With this framed narrative thing, if we're going to be jumping around a lot, is that going to leave any time to form deep, lasting relationships? I get tired of people comparing DA2 to ME2, but in this case, that's the best example I can come up with. There, you could talk to each companion like once per core mission. I wonder if in DA2 we'll meet someone in one "story," then leap ahead to the next story and you're supposed to be best friends or in love or whatever.


I don't think they would make it *that* abrupt. 

#5
SirOccam

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Riona45 wrote...

SirOccam wrote...

I admit to being worried about the framed narrative structure. One of the biggest reasons I (and I presume a lot of others) loved Dragon Age: Origins was the depth of interaction available with companions. We spent a year or more with them, and it really felt like you get to know them really well.


I don't know, to be honest I never got a good sense of time passing in that game.  I know there is a comment or two (ie. from Wynne) but I had trouble buying it.

Well it's not so much specifically how much time had passed, but by the end of it I definitely got the feeling that it had been a good long while.

With this framed narrative thing, if we're going to be jumping around a lot, is that going to leave any time to form deep, lasting relationships? I get tired of people comparing DA2 to ME2, but in this case, that's the best example I can come up with. There, you could talk to each companion like once per core mission. I wonder if in DA2 we'll meet someone in one "story," then leap ahead to the next story and you're supposed to be best friends or in love or whatever.

I don't think they would make it *that* abrupt. 

I don't know how it can be avoided. Someone is telling a story-within-the-story, and at some point that story has to end, and another one begins. Unless the next story picks up right where the last story left off, or very shortly thereafter, there's bound to be a lot of time passing. They're covering a whole decade, after all.

I guess the question is more about how much time each individual "sub-story" will span.

#6
Guest_Capt. Obvious_*

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Oh great; more hopes and concerns. I get it.

#7
ArcanistLibram

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My number one concern remains technical issues. Awakening needed a lot more playtesting and bug fixes.



My number two concern is that the 10 year story will involve a 9 year timeskip.

#8
Riona45

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SirOccam wrote...
I don't know how it can be avoided. Someone is telling a story-within-the-story, and at some point that story has to end, and another one begins. Unless the next story picks up right where the last story left off, or very shortly thereafter, there's bound to be a lot of time passing. They're covering a whole decade, after all.


I meant I don't think they'll have it so you meet a person, and then when you next see them (after a time-jump) the game assumes that you've become best friends with them.  If that happened, I would consider that poor game design, and while it's possible, I think BioWare is experienced enough not to write like that.

Modifié par Riona45, 22 juillet 2010 - 07:50 .


#9
Stanley Woo

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we've already got a couple of threads discussing the direction DA2 is taking compared to DAO, and what people would like to see in DA2. One example of a thread where this topic is already being discussed is here. Please take your discussion there. Thank you.



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