I like playing the game with the music and effects audio sliders lower than the dialog. Seems the music and effects become overly sweeping at times and the last thing I want is to wake my daughter up at night. (PC currently located in not the best location for sound traveling to her room, but alas not a lot of options ATM.) But I enjoy the dialog at a decent volume and dialog in cutscenes don't playback nearly as loud as the combat audio. Problem is the dialog audio subset includes things being shouted by the pc and npcs during combat. So my efforts to keep the noise down yet be able to hear dialog becomes difficult. I keep having to adjust the knob on my speakers when playing late at night.
So really just a minor nuissance but thought I would ask cause it really is kind of a pet peeve of mine. (Have the same issue with ME2.)
Feature request, make all combat audio part of the effects audio subset.
Débuté par
CarlSpackler
, juil. 22 2010 06:24
#1
Posté 22 juillet 2010 - 06:24
#2
Posté 22 juillet 2010 - 06:40
Not in any way to belittle your request or problem, but as a quick fix, have you considered a headphone/headset?
#3
Posté 22 juillet 2010 - 06:46
silentStatic wrote...
Not in any way to belittle your request or problem, but as a quick fix, have you considered a headphone/headset?
I appreciate the suggestion, but then I have trouble hearing my daughter should she cry out.
#4
Posté 22 juillet 2010 - 06:48
I've had this same problem. I want to turn down the volume on the darkspawn yells, grunts and screams without turning down the dialogue between party members and in conversation scenes. I have headphones and usually use them, but there are situations where I need to be listening out for something--so headphones don't work there.
#5
Posté 22 juillet 2010 - 07:02
This seems like a logical thing to do, I'm actually a little surprised that it is NOT already that way. May not be such a minor modification though.
#6
Posté 22 juillet 2010 - 08:03




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